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| UDK Stopped working https://www.runestorm.com/forums/viewtopic.php?f=114&t=78689 |
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| Author: | Tupinikum [ Sun Sep 04, 2016 6:23 pm ] |
| Post subject: | UDK Stopped working |
So, I had a NVIDIA video card, but it fried, so I had to put my old Radeon HD4850. But now I can't play the game nor open the editor. Already tried everything in the FAQ and the forums, but nothing helped. Here's the log file: Code: Log: Log file open, 09/04/16 21:02:17
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (64-bit): Jul 1 2013 15:03:50 Init: Changelist: 1715227 Init: Command line: Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\ [0000.14] Init: Computer: DESKTOP-MARCELL [0000.14] Init: User: mcrvaz [0000.14] Init: CPU Page size=4096, Processors=4 [0000.14] Init: High frequency timer resolution =3.215350 MHz [0000.14] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=11.3GB Virtual=131072.0GB [0000.21] Log: Steam Client API initialized 1 [0000.59] Log: Steam Game Server API initialized 1 [0000.62] Init: WinSock: I am DESKTOP-MARCELLO (192.168.99.1:0) [0000.62] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.62] Init: Object subsystem initialized [0000.64] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.64] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4078MB of shared system memory [0000.65] Log: Shader platform (RHI): PC-D3D-SM5 [0000.68] Log: PhysX GPU Support: DISABLED [0000.68] Init: Initializing FaceFX... [0000.68] Init: FaceFX 1.7.4 initialized. [0000.68] Init: XAudio2 using 'Speakers (USB PnP Sound Device )' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0005.35] Warning: Warning, Failed to load 'FX_HitEffects': Can't find file 'FX_HitEffects' [0007.91] Init: Finished loading startup packages in 7.12 seconds [0007.92] Log: 101543 objects as part of root set at end of initial load. [0007.92] Log: 0 out of 0 bytes used by permanent object pool. [0007.92] Log: Initializing Engine... [0007.97] Init: UEngine initialized [0008.04] Init: XAudio2Device initialized. [0008.07] Init: Client initialized [0010.01] Log: === Critical error: === Fatal error! Address = 0xe883eb34 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe883f07a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe883f2ba (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe71a2288 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe7753583 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe8896b34 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe88985c7 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe8899310 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe889a7ca (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe7832bc7 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe89182da (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe891dec9 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe891df5a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\UDK.exe] Address = 0xe21bbc11 (filename not found) Address = 0xe21bbc11 (filename not found) |
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| Author: | Black Eagle [ Mon Sep 05, 2016 2:30 am ] |
| Post subject: | Re: UDK Stopped working |
Hmm. You've tried everything mentioned in the Steam FAQ? Setting resolution? Installing C++ redistributeables package? Installing .NET 4.5? Updating Drivers? (Since they'd now be AMD ones) If none of those worked, then perhaps this might. Find and open(with Windows Notepad)the following file in the game's folder structure: "\SteamApps\Common\Viscera\UDKGame\Config\UDKEngine.ini" Search the file for the following setting: "bDisablePhysXHardwareSupport" Make sure it is set to False Save the file and try again. What version of Windows are you running? Have you tried the 32bit launch option? |
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| Author: | Tupinikum [ Mon Sep 05, 2016 4:25 am ] |
| Post subject: | Re: UDK Stopped working |
I did install C++ redist, .NET 4.5 and set physx support to false. About the drivers, since I'm running on Windows 10, there is some issues with them, as seen here: https://community.amd.com/docs/DOC-1311 But I've tested running with the driver installed by Windows Update and also forced installation of the latest driver for Windows 8.1, but no luck, game still not working. Also tried running 32bit, compatibility mode and as admin. Did the same with the editor too but it didn't work. Anyway, thanks for your help! |
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| Author: | Black Eagle [ Tue Sep 06, 2016 12:26 am ] |
| Post subject: | Re: UDK Stopped working |
Hmm, certainly sounds like you have in-fact tried everything. One thing that occurs to me, is that this line looks very wrong. Code: [0000.64] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.64] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4078MB of shared system memory Sounds more like it's trying to use the System renderer and not your GPU. Have your tried setting AMD Catalyst(or related driver tools) to force the game to use your GPU? I believe it has settings for that somewhere, though I can't recall where. It could be the game is simply ignoring your GPU because Windows 10 is a bit finicky with VCD, or some other software incompatibility is hindering it. It's hard to tell what the cause might be.
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