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| healing tool https://www.runestorm.com/forums/viewtopic.php?f=63&t=12801 |
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| Author: | MMM [ Sun Aug 27, 2006 12:51 pm ] |
| Post subject: | healing tool |
with this weapon you can heal. primary fire heals yourself. secondary fire heals team mates. special fire drops health packs (anyboddy can use these, even enemys). i don't have an idee for the mesh, but that doen't matter. so... your opinion plz. |
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| Author: | Bjossi [ Sun Aug 27, 2006 1:32 pm ] |
| Post subject: | healing tool |
This has been suggested before, and I didn't like this idea too much. |
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| Author: | Morter [ Sun Aug 27, 2006 8:18 pm ] |
| Post subject: | healing tool |
Make it available only in team games, or make it a team-mate only healing thing, so no one person can be a regen god. There was a weapon like this in UT99's Weapons Factory. Fun fun stuff. |
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| Author: | Carsomyr [ Sun Aug 27, 2006 9:39 pm ] |
| Post subject: | healing tool |
Healing people in a game like UT2004 is kinda dumb. Your attention is better directed to un-healing your enemies in the most expedient and violent means available. In a game like BF2 where respawning is a 15-second ordeal, followed by up to several minutes of slogging across a battlefield, helaing/reviving teammates become a practical activity. But NOT in UT. |
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| Author: | ShadowBlade [ Mon Aug 28, 2006 4:16 am ] |
| Post subject: | healing tool |
hmm... maybe.. not a really hi-pri weapon tho.. |
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| Author: | Rayne_870 [ Tue Aug 29, 2006 9:50 am ] |
| Post subject: | healing tool |
health packs, adrenaline ect dont leave much use for an item like this, a novel idea just not in such a fast paced game |
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| Author: | Bjossi [ Tue Aug 29, 2006 10:23 am ] |
| Post subject: | healing tool |
If this would be made, maybe a good balancing method would be removing health pickups from the map.
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