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healing tool
https://www.runestorm.com/forums/viewtopic.php?f=63&t=12801
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Author:  MMM [ Sun Aug 27, 2006 12:51 pm ]
Post subject:  healing tool

with this weapon you can heal.

primary fire heals yourself.

secondary fire heals team mates.

special fire drops health packs (anyboddy can use these, even enemys).

i don't have an idee for the mesh, but that doen't matter.

so... your opinion plz.

Author:  Bjossi [ Sun Aug 27, 2006 1:32 pm ]
Post subject:  healing tool

This has been suggested before, and I didn't like this idea too much.

Author:  Morter [ Sun Aug 27, 2006 8:18 pm ]
Post subject:  healing tool

Make it available only in team games, or make it a team-mate only healing thing, so no one person can be a regen god.

There was a weapon like this in UT99's Weapons Factory. Fun fun stuff.

Author:  Carsomyr [ Sun Aug 27, 2006 9:39 pm ]
Post subject:  healing tool

Healing people in a game like UT2004 is kinda dumb. Your attention is better directed to un-healing your enemies in the most expedient and violent means available.

In a game like BF2 where respawning is a 15-second ordeal, followed by up to several minutes of slogging across a battlefield, helaing/reviving teammates become a practical activity. But NOT in UT.

Author:  ShadowBlade [ Mon Aug 28, 2006 4:16 am ]
Post subject:  healing tool

hmm... maybe.. not a really hi-pri weapon tho..

Author:  Rayne_870 [ Tue Aug 29, 2006 9:50 am ]
Post subject:  healing tool

health packs, adrenaline ect dont leave much use for an item like this, a novel idea just not in such a fast paced game

Author:  Bjossi [ Tue Aug 29, 2006 10:23 am ]
Post subject:  healing tool

If this would be made, maybe a good balancing method would be removing health pickups from the map. :)

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