| RuneStorm https://www.runestorm.com/forums/ |
|
| Vortex Handheld Weapon? https://www.runestorm.com/forums/viewtopic.php?f=63&t=43145 |
Page 1 of 1 |
| Author: | fpsmajor [ Fri Sep 28, 2007 6:17 pm ] |
| Post subject: | Vortex Handheld Weapon? |
How bout a handheld weapon that is attached to the arm (kinda like the skirth blades) that creates a vortex of energy around the character and knocks enemies up and away into the air (3-5 ft into the air & 5 ft backwards) Primary fire (First Person View): You see your character punch/place their hand(s) on the ground, and the weapons makes a vortex around the character. The vortex of energy would push any enemy back and up into the air. The best example to explain my idea would be Akuma's self-taught technique called the Kongou Kokuretsuzan. Akuma channels all his power into one hand (presumably his right) and smashes it into the ground, creating a vortex of energy upward around him. link: http://www.youtube.com/watch?v=F5XqX9uPkuI (A video of Akuma's technique) I hope I explained the idea well. What are your opinions? |
|
| Author: | Miracle Matter [ Fri Sep 28, 2007 7:04 pm ] |
| Post subject: | Vortex Handheld Weapon? |
I'm not sure if I should be suspicious that this came up right after Halo 3 brought out that hammer thing... Regardless, I like this kind of thing, as it makes a good OH **** button for when you're surrounded. Although, I'd rather it look like a shockwave than a vortex, but that's just graphics. |
|
| Author: | Bjossi [ Fri Sep 28, 2007 7:29 pm ] |
| Post subject: | Vortex Handheld Weapon? |
This would be better as a powerup rather than a weapon in my opinion. |
|
| Author: | Yokelassence [ Sat Sep 29, 2007 5:25 pm ] |
| Post subject: | Vortex Handheld Weapon? |
Vortex grenades? |
|
| Author: | fpsmajor [ Wed Oct 17, 2007 10:09 am ] |
| Post subject: | Vortex Handheld Weapon? |
I originally had shockwave, but changed it to vortex since that's what they call it for Akuma's technique. I guess it could be used as a power up, like damage amplifier or jump boots. It would be useful when all your teammates are killed and you're the only left running with a flag from a swarm of enemies. |
|
| Author: | fpsmajor [ Wed Oct 17, 2007 10:11 am ] |
| Post subject: | Vortex Handheld Weapon? |
Miracle Matter wrote: I'm not sure if I should be suspicious that this came up right after Halo 3 brought out that hammer thing... Regardless, I like this kind of thing, as it makes a good OH **** button for when you're surrounded. Although, I'd rather it look like a shockwave than a vortex, but that's just graphics. Halo 3 has a hammer thing? Sorry, I don't know what you're talking about since I haven't played Halo 3. I just got the idea when I was playing Street Fighter, haha. Bjossi wrote: This would be better as a powerup rather than a weapon in my opinion.
I rethought this and it definitely be better as a power up than a weapon so that it won't be abused. The powerup can only be used once or twice. |
|
| Author: | Bulska [ Wed Oct 17, 2007 11:33 am ] |
| Post subject: | Vortex Handheld Weapon? |
Why not a Vortex Mine? If you get close to it, you're blown away by a shockwave, doing not too much damage. But, the Vortex Mine stays. It can blast 5 times untill it deactivates. But there's a refire rate of 5 seconds between each blast. Ofcourse, if you spot where it is at, you can shoot at it, making it go boom with a big shockwave: (remaining blasts / 1.5) This would be very usefull for running away, as you can plant one down when there are people after you (you got the bomb or flag). Then they get pushed away several times by a shockwave, slowing them down. This would also be very usefull in combination with BX5 mines or laser bombs. The enemy sees a laser bomb, not where he needs to go trough, so he leaves it. But then he's suddenly blown into it. XD Lets make them work like the fp9's. But then with a BX5 sighting radius instead of a laser. So special fire activates them and secundairy fire detonates one, enz. Just like fp9. |
|
| Author: | Yokelassence [ Wed Oct 17, 2007 4:34 pm ] |
| Post subject: | Vortex Handheld Weapon? |
Why impliment a mine that just knocks people away when you can have a mine that knocks people away AND blows them to smithereens? I like the idea of a powerup that you can use to launch yourself (or others) out of tricky situations |
|
| Author: | Bulska [ Thu Oct 18, 2007 8:21 am ] |
| Post subject: | Vortex Handheld Weapon? |
because this mine can blow 5 times before going away. ^^ |
|
| Author: | Faceless [ Thu Oct 18, 2007 11:28 am ] |
| Post subject: | Vortex Handheld Weapon? |
And you can do evil things with bridges, narrow walkways, pits, and lava. Or even crushing people by flinging vehicles about, or flipping them over. |
|
| Author: | Bulska [ Thu Oct 18, 2007 11:50 am ] |
| Post subject: | Vortex Handheld Weapon? |
excactly, or throw them into their own mines XD Hmm idea... you can crush people who are between 2 of those mines, but then they got to be inbetween of them. |
|
| Author: | fpsmajor [ Tue Oct 23, 2007 12:49 pm ] |
| Post subject: | Vortex Handheld Weapon? |
hmm interesting ideas.. i don't think it should blow people away and up since BW already has the mines. i was thinking more on the lines that'll help get yourself or teammates (what Yokelassence said) out of an ambush or a wave of enemies coming at ya. people can easily dodge around the vortex mines, but this power up would surprise your enemies. it would do little or no damage at all. as for the secondary fire.. maybe some sort of 10 second force field dome that'll help you stay alive until backup arrives? |
|
| Author: | Yokelassence [ Tue Oct 23, 2007 2:50 pm ] |
| Post subject: | Vortex Handheld Weapon? |
Gotta be careful however, people are already annoyed by even the shield gun saving your butt. The teleporter from UT2004RPG was a very good escape tool. Activate it and half a second later it teleports you somewhere else. Not to overpowered as it gave your enemy a chance to get you before you vanished, not to underpowered as teleporting somewhere else gets you to safety quite perfectly without resorting to invulnerability Im not saying we use this, its just an example of a "rescue" pickup that noone griped about |
|
| Author: | fpsmajor [ Tue Oct 23, 2007 6:42 pm ] |
| Post subject: | Vortex Handheld Weapon? |
yea, i guess i should've been more specific. IF the secondary fire was to activate a 10 second force field dome, the user would remain stationary. but since alot of pple hated the shield... then it's probably best for a different function then. so Yokelassence, do have an idea? |
|
| Author: | DK [ Wed Oct 24, 2007 1:23 am ] |
| Post subject: | Vortex Handheld Weapon? |
Yokelassence wrote: Gotta be careful however, people are already annoyed by even the shield gun saving your butt.
The teleporter from UT2004RPG was a very good escape tool. Activate it and half a second later it teleports you somewhere else. Not to overpowered as it gave your enemy a chance to get you before you vanished, not to underpowered as teleporting somewhere else gets you to safety quite perfectly without resorting to invulnerability Im not saying we use this, its just an example of a "rescue" pickup that noone griped about I VOTE FOR A SCROLL OF TOWN PORTAL TOOL!!! |
|
| Author: | Bulska [ Wed Oct 24, 2007 6:10 am ] |
| Post subject: | Vortex Handheld Weapon? |
O.o |
|
| Author: | Yokelassence [ Wed Oct 24, 2007 1:38 pm ] |
| Post subject: | Vortex Handheld Weapon? |
FPSmajor wrote: yea, i guess i should've been more specific. IF the secondary fire was to activate a 10 second force field dome, the user would remain stationary. but since alot of pple hated the shield... then it's probably best for a different function then. so Yokelassence, do have an idea?
Hmm what if the shield did not affect you but targeted the enemy instead? Lets say you fire at at the ground beneath your assailant. If they get caught in the shield they have to stay there while you can run or wait for help. I dont think people would like being frozen like that so rather than freezing people in the shield, let them be able to move around and fire out if it. If they can defend themselves but not be able to chase that might be balanced The sheild could be large, maybe the size of a small room so you can put it over a power node to protect it from nasty railgunners in onslaught. Were moving well away from a vortex style weapon however, unfortunately I dont have any ideas for that. I keep thinking about jump boots! And DK....what the heck? |
|
| Author: | fpsmajor [ Wed Nov 14, 2007 12:53 pm ] |
| Post subject: | Vortex Handheld Weapon? |
That sounds like a good idea. Btw, sorry for not replying sooner. Had to school to worry about. |
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|