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J55 Shard Cannon & Dual Uzis
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Author:  Carsomyr [ Mon Jun 26, 2006 4:40 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Just wondering if work has started on the J55 shard cannon, and what kinds of features are planned ffor it. I do hope this thing makes it into the mod. It DID win the last weapon poll, as I recall.

Also, I'm extremely curious if the mod team has found a way of implementing the feature for targeting the dual Uzis independently.

Author:  Bjossi [ Mon Jun 26, 2006 4:45 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

The Shard Cannon was the most interesting and mysterious idea, I look forward to see it outside my imagination. :)

Author:  Mr.UglyPants [ Mon Jun 26, 2006 4:47 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

I don't think independent targeting for each uzi will work. Best thing is just to have both fire either at the same time or sepeartly (if you press and hold or just press prim fire once it'll shoot the Uzi on the right than if you press and hold or just press prim once it'll shoot from the left uzi, repeat.)

Bjossi wrote:
The Shard Cannon was the most interesting and mysterious idea, I look forward to see it outside my imagination. :)


To me the shard cannon sounds (and possible would look like) the Stinger thats gonna be in UT2k7.

Author:  Bjossi [ Mon Jun 26, 2006 4:53 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Or make two seperate crosshairs for each hand of the uzis.

Author:  Mr.UglyPants [ Mon Jun 26, 2006 5:00 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

it still woudn't really be independent, i think he wants them to move around seperatly seaking out targets.

Author:  Bjossi [ Mon Jun 26, 2006 5:26 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Yeah, but it'd be tough to control both weapons effectively. It is anything but easy to do more than one thing at a time. :S

Author:  Redshift [ Tue Jun 27, 2006 2:43 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

I'm guessing this would be the best UZI setup:

-Optional auto targeting in dual wield mode. 2 independent, dynamic crosshairs which automatically select the nearest enemies.

-Press Prim to fire right Uzi, Alt to fire left one (or vice versa). This gives you greater control, looks cooler, and is more fun than a setup where both guns always fire simultaneously / alternate.

-Special or some other key switches between auto targeting and normal targeting with one standard crosshair for both guns. Probably it would be best to add a new keybind for target mode switch (can be used for all future akimbo guns), so that Special can be a silencer or something.

-In non-tracking akimbo mode both guns are fired by pressing Prim. Alt is for the (dual) slash attack. Single gun mode works the same, of course.


As for the Shard Cannon... Besides the U1 Stinger's 'shotgun' altfire, it would be cool to have some kind of crystal grenade attack (Alt 2, switch via Special). Basically a bunch of crystals would be fused together around an explosive charge, and shot like a shell from a big central barrel (surrounded by smaller ones, for regular fire -- think flak cannon / minigun hybrid). The shell would fragment upon impact and kill & maim people with shards.

Author:  Mr.UglyPants [ Tue Jun 27, 2006 7:11 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

i think for the shard cannon besides your ideas the prim fire could be crystals that track enemy players which than either imbed themselves into players and explode doing more damage to players than their shields (prim Fire) or they explode on contact with the enemy and if the enemy has shields the blast would damage the shields more than the players health. Than add your special attack (alt fire witched via use of Special key) . Now that would be a good balanced gun!

Redshift wrote:
it would be cool to have some kind of crystal grenade attack (Alt 2, switch via Special). Basically a bunch of crystals would be fused together around an explosive charge, and shot like a shell from a big central barrel (surrounded by smaller ones, for regular fire -- think flak cannon / minigun hybrid). The shell would fragment upon impact and kill & maim people with shards.


Also when it hits either players or anything else some of the shards could fly out and hit other players.

Author:  Bjossi [ Tue Jun 27, 2006 12:09 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

A crystal shooting gun would have a primary fire that shoots non-hitscan but pretty damaging sharp crystal projectiles. Alternate fire could maybe shoot much faster but would overheat quickly.

Author:  Mr.UglyPants [ Tue Jun 27, 2006 1:27 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

that could work very well to as long as it was given the cool shard grenade Redshift thought up.

Author:  Bjossi [ Tue Jun 27, 2006 1:37 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Hey, that sounds good, a small crystal grenade launcher built into the Shard Cannon, somewhat like the AR's grenade launcher. :)

Author:  Carsomyr [ Tue Jun 27, 2006 2:07 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

I hope they give it a lower ROF and higher damage per shot than the other automatics. I like a gun where I can feel a distinct thud from every round being fired, instead of a buzzing.

Buzzing is for SMG's.

Author:  Mr.UglyPants [ Tue Jun 27, 2006 2:10 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Bjossi wrote:
Hey, that sounds good, a small crystal grenade launcher built into the Shard Cannon, somewhat like the AR's grenade launcher. :)


except more flack cannon like when it explodes.

Author:  Bjossi [ Tue Jun 27, 2006 3:33 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Yep, that's true.
Make a whole bunch of small crystalic shrapnels get thrown into all directions and get shattered on surrounding architecture, and get deeply buried into the players' skin. :D

Author:  ShadowBlade [ Wed Jun 28, 2006 3:50 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

nice.. we'll start work on the uzi targetting soon.. we will make em right ;)

anyway.. the J55 sounds like another "simple weapon" its just got life as well... :)

cool ideas mostly..

Author:  Mr.UglyPants [ Wed Jun 28, 2006 6:56 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

simple weapons are the way of the future or at least the way of BW.

Author:  Bjossi [ Wed Jun 28, 2006 11:46 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

Too many weapons won't do any good though.

Author:  Carsomyr [ Wed Jun 28, 2006 12:30 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

I'm with Bjossi. And I hope the "simple weapons" aren't just going to be dull boring things. So far all of BW's weapons are really fun to use, interesting weapons, and I don't want to see that change.

Author:  Mr.UglyPants [ Wed Jun 28, 2006 5:49 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Yes but even though the guns would be simply coded it doesn't mean they won't be fun and different, every gun would have a difference to it that makes it unique. it might not be a huge difference like the M50 to the Skirth rifle but it will still be their. Just you wait the simple weapons are gonna be awesome. Plus most of the simple weapons will have cool features or special functions. And if you don't like them you just don't use them. Plus we may get the DEAGLE!! WOOT!

Author:  Faceless [ Thu Jun 29, 2006 12:07 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

The words 'shard cannon' make me envision a weapon similar to U4E's quicksilver - primary fire as a somewhat rapid spray of high spread crystal shards, perhaps with an explosive, bleeding, or poisoning/radiation effect, and a secondary stronger shotgun blast of said shards. The ammo comes in the form of a 'core' unit of the crystal that is inserted into the weapon, which clips off and ejects the shards similar to an Eldar shurikan catapult from Warhammer 40k. Special weapon would be to prime and deploy the entire remaining crystal core block, which basically explodes like a nailbomb grenade, using the same shards. The shards may or may not ricochet once or twice for added deadliness, and beheading a la' razorjack as a critical hit may be a possibility.

How does that sound for an idea? And then I read above and basically see I've reworded what others have said. I still like the idea of having cubes of crystal for ammo though.

As for the Uzi's - we already have a bullet SMG weapon. I still favor the unused laser SMG from the old weapon polls. Perhaps the dual wield SMG could be a laser based weapontype instead? It doesn't do as much damage as a bullet SMG, but has a larger clip due to its battery cells. Being plastic, its light; being a laser weapon, it has little or no recoil, so they can easily be dual wielded if a second weapon is found, which makes up for the damage difference. Its primary problem would be overheating, which would possibly impact accuracy, rate of fire, and at the extreme, even melt the gun and cause injury to the user. Seconday and special weapon options could include overcharging, independently firing the left and right weapons when dual wielded, or even combining them into a stronger laser carbine/rifle that is viable for light sniping.

Author:  cyberax [ Thu Jun 29, 2006 12:12 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

Mr.UglyPants wrote:
simple weapons are the way of the future or at least the way of BW.


Umm...yeah almost... :)
See this post here.

Author:  Bjossi [ Thu Jun 29, 2006 12:02 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Yep, he will be surprised by what you mean by that. :P

Author:  cyberax [ Thu Jun 29, 2006 12:17 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Bjossi wrote:
Yep, he will be surprised by what you mean by that. :P


hehehe.... 8)

Author:  cyberax [ Thu Jun 29, 2006 12:20 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Carsomyr wrote:
I'm with Bjossi. And I hope the "simple weapons" aren't just going to be dull boring things. So far all of BW's weapons are really fun to use, interesting weapons, and I don't want to see that change.


Hopefully that will never happen, and if it does then it's up to you guys to tell us!
I think RS can prove that simple can be fun too :)

Author:  cyberax [ Thu Jun 29, 2006 12:22 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Bjossi wrote:
Yeah, but it'd be tough to control both weapons effectively. It is anything but easy to do more than one thing at a time. :S


I strongly suspect that's the kind of challenge they like :)

Author:  Mr.UglyPants [ Thu Jun 29, 2006 12:39 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

Bjossi wrote:
Yep, he will be surprised by what you mean by that. :P



Haha, gues that post gave me a bit of kick in the pants about simple weapons not taking over... oh well a couple simple weapons (motsly the G36 and M4A1) are what i want and would keep me sane for the next year.

Author:  Bjossi [ Thu Jun 29, 2006 6:53 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

They aren't taking over, but you will still be surprised. 8)

Author:  Mr.UglyPants [ Thu Jun 29, 2006 7:24 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

stop saying that you star wars hater! !shy

Author:  Bjossi [ Thu Jun 29, 2006 7:35 pm ]
Post subject:  J55 Shard Cannon & Dual Uzis

I never said I hate StarWars...

And I'll stop saying that because I don't want to ruin the surprise. ;)

Author:  ShadowBlade [ Fri Jun 30, 2006 3:08 am ]
Post subject:  J55 Shard Cannon & Dual Uzis

i dont think everyone really knows what we mean by "simple weapons".. they r simple because they dont need much coding.. we can still make weird guns, like skrith and the J55 and whatever else.. RL's, laser guns, etc.. basically using all the code we have done so far to make new weapons quickly.. :)

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