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| Flamethrower https://www.runestorm.com/forums/viewtopic.php?f=63&t=855 |
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| Author: | cyberax [ Mon Mar 20, 2006 7:25 am ] |
| Post subject: | Flamethrower |
Something to make lots of crispy critters with! But seriously, a nice flamethrower, which would leave the enemy/object on fire, draining their health rapdily. |
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| Author: | James [ Mon Mar 20, 2006 1:16 pm ] |
| Post subject: | Flamethrower |
i like the secondary fire in red fraction. you take what ever gas is left in the canister and throw it as a nade, but instantly explodes catching every one on fire near the explosion. |
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| Author: | Bjossi [ Mon Mar 20, 2006 2:42 pm ] |
| Post subject: | Flamethrower |
Or have secondary to use alternate gas to light up, so maybe alt. fire generates blue fire which does considerably more damage but you can only fire in bursts or the gun will blow up. |
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| Author: | James [ Mon Mar 20, 2006 10:05 pm ] |
| Post subject: | Flamethrower |
you just gave me an idea, how about secondary fire is a ICE thrower! yes its from Chaos ut, but it could be made A LOT better. after your enemy is in the ice flame for a few sec he freezes and turns to ice which gives you the chance to shatter him with weapon or melee *FATALITY* *idea* if you chose to thaw him out, TO BAD. he melts with the ice ![]() Post edited by: James, at: 2006/03/20 22:07 |
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| Author: | Bjossi [ Mon Mar 20, 2006 11:15 pm ] |
| Post subject: | Flamethrower |
Sounds great. But I´d not like if a bot would melt if you fire flames at it frozen, because bots don´t magically change into water when freezed up. |
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| Author: | James [ Tue Mar 21, 2006 2:33 am ] |
| Post subject: | Flamethrower |
i know :cheer: i guess having them thaw out and refreezing (or flaming them) would be alot more fun. i really like the shatter effect idea though! |
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| Author: | Bjossi [ Tue Mar 21, 2006 3:29 am ] |
| Post subject: | Flamethrower |
Yes, they would just explode into frozen body parts. But the user of this gun would pwn the match if he/she has a lot of skill with it, just some freezin' and then some flamin' and you got a kill. :unsure: |
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| Author: | James [ Tue Mar 21, 2006 4:16 am ] |
| Post subject: | Flamethrower |
there would be some sort of limits (if RS wants it that way) you know, to balance it out. i mean, it works fine in chaos ut
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| Author: | RuneStorm [ Tue Mar 21, 2006 8:52 pm ] |
| Post subject: | Flamethrower |
We like, we like, we like!!!B) We were thinking of an ice gun, but we probably won't add it to the flamethrower... For sec, we thinking or unlit gas/liquid. You spray an area and when an enemy walks in, BOOM! You ignite with primary. Of course primary would be a steady stream of hell. Enemies will run around (or crawl, roll, slump over in heap) on fire...:evil: |
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| Author: | Bjossi [ Tue Mar 21, 2006 9:02 pm ] |
| Post subject: | Flamethrower |
Alternate fire of an icegun would be shooting sharp ice crystals instead in bursts.
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| Author: | James [ Tue Mar 21, 2006 11:25 pm ] |
| Post subject: | Flamethrower |
along with the primary fire you could shoot the floor to make it icy (REAL slippery), and the players/bots would be sliding around out of control. you could add a snow boot pick up to the map (prevent sliding on ice). |
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| Author: | Redshift [ Wed Mar 22, 2006 1:22 pm ] |
| Post subject: | Flamethrower |
RuneStorm wrote: [quote author= fireball (minor damage) Prim hold = stream Alt = fuel spray Special key / firemode = alt becomes incendiary grenade launcher (or vice versa; maybe it would make more sense to have the grenades as default, and spraying as the bonus function) Quote: Enemies will run around (or crawl, roll, slump over in heap) on fire...
I hope they'll leave a disgusting charred, smoking skeleton if they're burned good! That would be most sweet. :evil: |
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| Author: | RuneStorm [ Wed Mar 22, 2006 1:45 pm ] |
| Post subject: | Flamethrower |
We may pending due process include a projected inceniary module as an altenative function of the RX22A flame projection device. Sorry about that. Its beuraucracy day... But, in english(ish), Sounds interesting. We will see... It would probably drain ammo in a big chunk... |
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| Author: | Jetthro [ Wed Jun 07, 2006 1:53 pm ] |
| Post subject: | Flamethrower |
Em Hi I see you guys wanna to release a new version My question is when you want release it ? |
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| Author: | Mr.UglyPants [ Wed Jun 07, 2006 1:59 pm ] |
| Post subject: | Flamethrower |
This should be moved to the General fourm, after all thats what ShadowBlade asked in the annoucement thread for the flamethrower! |
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| Author: | Moriarty [ Wed Jun 07, 2006 2:03 pm ] |
| Post subject: | Flamethrower |
Flamer with fuel trap secondary was done to great effect in XMP, and Excessive has the napalm grenade secondary covered... I like Bjossi's first idea; primary is standard flamer, secondary is more like a welding torch for cutting thru vehicles
Either that or take a firemode from the Napalm Launcher in Postal 2, it fires a rocket that leaves a trail of fuel behind it. Primary rocket explodes on contact, seconday bounces around for 4-5 seconds the explodes, either of which ignites the line of fuel |
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| Author: | ShadowBlade [ Wed Jun 07, 2006 4:02 pm ] |
| Post subject: | Flamethrower |
uhmm.. General forum please.. but yeah.. we've got the flamer plnned out.. |
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| Author: | Mr.UglyPants [ Wed Jun 07, 2006 4:28 pm ] |
| Post subject: | Flamethrower |
See i knew it! |
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| Author: | Bjossi [ Thu Jun 08, 2006 5:45 am ] |
| Post subject: | Flamethrower |
Jetthro, there isn't a release date planned but I think the RS guys are going to give us some weapons to play with while waiting for the big 2.0 release. And welcome to the forums by the way.
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| Author: | Jetthro [ Thu Jun 08, 2006 12:03 pm ] |
| Post subject: | Flamethrower |
Thanks Bjossi do you going to make more vehicles ?(truck is a good idea but vehicle not looks so effective but final build will be better right ? )
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| Author: | Bjossi [ Thu Jun 08, 2006 1:48 pm ] |
| Post subject: | Flamethrower |
I have no idea what vehicles will appear, but they will be Ballistic Quality, I can tell you that.
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| Author: | ShadowBlade [ Fri Jun 09, 2006 3:26 am ] |
| Post subject: | Flamethrower |
not sure of release date, as u can expect.. with our interim project coming along.. then maps, vehicles and all the other stuff.. lots to do.. |
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| Author: | Mr.UglyPants [ Fri Jun 09, 2006 11:31 am ] |
| Post subject: | Flamethrower |
*stills wonders why Bjossi hasn't moved the thread into the General Fourms *
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| Author: | Bjossi [ Fri Jun 09, 2006 12:11 pm ] |
| Post subject: | Flamethrower |
Bjossi hasn't moved the thread to General Discussion because the thread is weapons related, at least it was.
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