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| Mutator weapon locker code https://www.runestorm.com/forums/viewtopic.php?f=69&t=74968 |
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| Author: | ZippyDSMlee [ Mon Mar 23, 2009 7:14 am ] |
| Post subject: | Mutator weapon locker code |
I need to update my mut code Ia m using Code: if ( xWeaponBase(Other) != None ) { if ( string( xWeaponBase(Other).WeaponType ) ~= "XWeapons.FlakCannon" ) { xWeaponBase(Other).WeaponType = class'DBZCannon'; return false; } Ect to replace each of the weapons(and ammo) I am working on. I'd like to go with a "Replacements(0)=(OldItemName= " style of mut, it seems to correctly link all the replacements I do.(having trouble having 2 weapons use the same ammo pool and from looking over the BW code I bet its my mut as I can't see anything in the weapon, ammo or firemodes that would do it ) I found one for UT3 but not UT04 http://gearsforums.epicgames.com/showth ... p?t=598656 BTW there are a couple smoke decals in BW I would love to use for my Hellfire cannon..once I figure out how the hell decals work.... LOL I have my explode effects working but decals are not... its the final thing to add to my HCF ..well...other than proper sound to the bullet explosions but I aint no miracle worker LOL BTW anyone know of any good free video host sites? UT dose not cut it >> |
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