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Two Teams, two different weapon sets mut
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Author:  Mr.UglyPants [ Fri Aug 18, 2006 12:11 pm ]
Post subject:  Two Teams, two different weapon sets mut

Ballistic Team Sets

Yep like the title says, two teams two different sets of weapons. I thought of this cause now BW has lots of weapons, and giving each team the same exact weapon makes for good but sometimes boring fight, but if the other team had a totally different weapon set then yours (the two sets would be balanced).

Of course this would be for of course Team gametypes, even TDM4 could work ( 4 teams , red and gold get set A, while Blue and Green get Set B) , jailbreak, TDM, and others as well. But this would be the best for ONS,and VCTF. since in these gametypes you have those weapon pickup things, well you could make them team specific, and the nodes that carry the weapons would change depending on which team has the node.

For other non weapon pickup base gametypes, like CTF and JailBreak, all of the Reds teams weapons would be Set A weapons while all the weapons on the Blue side would be Set B weapons along with the different weapons sets corresponding ammo. If their is 1 weapon say the shock rifle and its in the middle of the map it would just be randomly chosen when the game is loaded. This would be like the Ballistic Weapons mut in a small way.

As for TDM games this would be how i would think this mut would work best (the first idea of course) if saying you were playing on a TDM map like say Rankin with the 1 mut (if it was made). Theirs a flack cannon pickup, the Red team gets say the 1 barrel shotgun and Blue team gets the double barrelled shotgun. So the Blue team would only see and be able to pickup the double barelled shotgun on that weapon base and its right ammo, while on the same weapon base the red team can only see and be able to pick up the 1 barrelled shotgun and its right ammo. As always your enemies will drop their weapon they were holding and you could use it but don't expect to find ammo for the other teams gun, since the only ammo you can possible get is your team's weapons ammo. This would be kinda like the Ballistic Weapons in the way its played, namely you go around picking up better wapons and killing people, but the difference would be that you can only pickup certain weapons say the M50 on the shock rifle base (which of course isn't their) while the enemy can only pick up the XK2 SMG from the same weapon base.


Or if this is too hard, your whole team will spawn all the weapons ala arena style (above is cooler).


The way it would work is that in th mut confug menu you'l have two boxes representing Set A and Set B, and in these boxes you have the swapping menus list of the UT2k4 weapons, and beside it will be a drop down scale thingy (the thing in WoRm which you use to choose weapons for other UT2k4 weapons), but you can onlly choose 1 Ballistic weapon for every 1 UT2k4 weapon. then do this with both weapon Sets, and a way you go. This would be a very smart mut, since when it loads it has to figure out what gametype its in like TDM, ONS, CTF, TDM4 and spawn the weapons as i've said above.


And of course this would be a mutator. A mutator with a ton of options of course.



I know this would be piss a** hard to code and such, since their would be twice the # of guns in the map almost. But even still it would be really really cool to have.

Ballistic Team Arena Sets

Also i had a another similar idea to this one, it woudl be almost like the same thing i just dicussed but you could only choose a certain amount of weapons per set (remember both sets would have to have the same # of weapons each). The way to do this would work is that in the mut config menu (you go into the mut) you'l have 3 boxes, the two on either side represent Set A and Set B weapons, in the middle are all the Ballistic Weapons, you then simply drag the weapons into the different boxes (also once you drag a weapon say the M50 into set A you it'l still be draggable in the Ballistic Weapons box, so if you wanted you could drag it into Set B box, which of course would be stupid... but god knos why, maybe you want to have both teams with M50's but one team would have a regualr pistols while the other would have Redshift's new 10mm pistol), then once you have the same # pf weapons per box you can play with them. So this would be like another Arena mutator but giving each team different (or almost different) weapons.

As always your enemies will drop their weapon they were holding and you could use it, ammo is gotten by the same way in Loadout and Ballistic Arena, namely with the ammo bag.

Author:  Redshift [ Fri Aug 18, 2006 12:59 pm ]
Post subject:  Two Teams, two different weapon sets mut

Mr.UglyPants wrote:
maybe you want to have both teams with M50's but one team would have a regualr pistols while the other would have Redshift's new 10mm pistol),


Guess which team would get a pwning... :D

Anyway, good idea. It would be cool to have one team spawn with alien weapons, and the other with human ones for example. And if this could be done for 4 teams (4 different weapon sets), even better!

Author:  Mr.UglyPants [ Fri Aug 18, 2006 3:44 pm ]
Post subject:  Two Teams, two different weapon sets mut

Thanks, i really thought this would be cool, glad to hear you like it.

See thats the exact thing i was thinking of when i posted this, but we just have to wait til RS makes a skirth sniper, skirth machine, skirth greandes and other skirth things. *sigh*

Author:  Sgt. Kelly [ Fri Aug 18, 2006 4:54 pm ]
Post subject:  Two Teams, two different weapon sets mut

I always wished there was something like this in Halo. They had full sets of both team's weapons.

Author:  Bjossi [ Fri Aug 18, 2006 5:02 pm ]
Post subject:  Two Teams, two different weapon sets mut

I like this idea very much. :)
I'm just wondering if this is possible; are the weapon classes team-based in the maps?

Author:  Mr.UglyPants [ Fri Aug 18, 2006 6:40 pm ]
Post subject:  Two Teams, two different weapon sets mut

Can you explain that last part again the "weapon classes team-based in the maps?"? I don't really understand it much.

Author:  Carsomyr [ Fri Aug 18, 2006 6:56 pm ]
Post subject:  Two Teams, two different weapon sets mut

Hmm . . .I think the logical development of this would be Human VBs. Skrith, but right now the skrith don't have much of an arsenal to compare with the human weapons.

And what Bjossi is talking about is making the weapon pickups somehow discriminate between teams.

Anyhow, I think this would work best a feature of loadout.

Author:  Mr.UglyPants [ Fri Aug 18, 2006 7:11 pm ]
Post subject:  Two Teams, two different weapon sets mut

Well thats one main reason i thought this up, but until the skirth get a ton more guns, will just have to wait.

What you mean like say in a DM map theirs a flack cannon pickup but for right now Red team gets say the 1 barrel shotgun and Blue gets the double barrelled shotgun. So the Blue team would only see and pick the double barelled shotgun on that weapon base and its right ammo, while on the same weapon base the red team see and be able to pick up the 1 barrelled shotgun and its right ammo. If thats what Bjossi was trying to say then i'm all for it, would be piss a** hard to code but if anyone could do it it would be DC.

I think you've gone off the beaten road with the loadout idea, cause with loadout everyone on even on the same team would have different weapons.

Author:  Captain Xavious [ Fri Aug 18, 2006 10:23 pm ]
Post subject:  Two Teams, two different weapon sets mut

That sounds like a pretty cool idea, it'd be awesome with more skrith weapons, but I don't think loadout would really be all that bad. If you limit the weapons available for each team, they probably wouldn't really have that many different weapons between each team member.

Author:  Carsomyr [ Sat Aug 19, 2006 12:35 am ]
Post subject:  Two Teams, two different weapon sets mut

I'm with the gnome.

Author:  Bjossi [ Sat Aug 19, 2006 2:59 pm ]
Post subject:  Two Teams, two different weapon sets mut

This would work good with loadout, give red team the same weapons at start and give blue team their own choices.

Author:  Mr.UglyPants [ Sat Aug 19, 2006 3:08 pm ]
Post subject:  Two Teams, two different weapon sets mut

The loadout one sounds like my Ballistic Team Arena Set idea excpet you can choose ingame, i however still support my idea, don't think the loadout one will work. i might just be being thick-headed right now.

Author:  Bjossi [ Sat Aug 19, 2006 3:42 pm ]
Post subject:  Two Teams, two different weapon sets mut

Your head is thick indeed atm.

Author:  Mr.UglyPants [ Sat Aug 19, 2006 3:44 pm ]
Post subject:  Two Teams, two different weapon sets mut

Bjossi wrote:
I like this idea very much. :)
I'm just wondering if this is possible; are the weapon classes team-based in the maps?



Okay back on topic wtf did you mean by this?

Author:  Bjossi [ Sat Aug 19, 2006 4:01 pm ]
Post subject:  Two Teams, two different weapon sets mut

It is pretty obvious. When you place actors into your level in UEd, it can't be team-based, they are seperated by class names. So the game wouldn't know the difference between a LG in the blue team base and the red team base. Of course I could be wrong since my UEd knowledge is limited, but I'm pretty sure this requires quite a bit of custom scripts.

Author:  Mr.UglyPants [ Sat Aug 19, 2006 5:16 pm ]
Post subject:  Two Teams, two different weapon sets mut

well since we're both in the dark about this lets hope that DC or SB can shed some light on it.

Author:  Bjossi [ Sat Aug 19, 2006 6:12 pm ]
Post subject:  Two Teams, two different weapon sets mut

Yeah, because this idea would kick some serious ass.

Author:  Mr.UglyPants [ Sat Aug 19, 2006 7:05 pm ]
Post subject:  Two Teams, two different weapon sets mut

That it would.

Also the reason why i said that about the bases being able to tell each other apart, is that in an old version of BW (i think it was 1.61) you could say go on a CTF map use the Ballistic Weapons mutator, then when ingame, you'd go to say the Red teams minigun base, which of course is now a .50cal machine gun base, while at the blue side of the map on the blue minigun base you have the other machine gun. This is the only reason why i thought the idea for CTF/JB could work, same with ONS.

Author:  Bjossi [ Sat Aug 19, 2006 8:04 pm ]
Post subject:  Two Teams, two different weapon sets mut

That sounds more like RS added the feature, that each weapon base that has the same weapon will randomly select another weapon for one of the pickup bases from a certain list of possibilities.

Since it is up to the level makers on how the team bases are set up, there is no code support for them.

Author:  Mr.UglyPants [ Sat Aug 19, 2006 8:06 pm ]
Post subject:  Two Teams, two different weapon sets mut

all i know is that what happened for a long time until i told RS about the bug, which they fixed.

Author:  Bjossi [ Sat Aug 19, 2006 8:07 pm ]
Post subject:  Two Teams, two different weapon sets mut

I thought it was a feature...

Author:  Mr.UglyPants [ Sat Aug 19, 2006 8:15 pm ]
Post subject:  Two Teams, two different weapon sets mut

well when it happened it was never intended to have ever happened.

Author:  Sgt. Kelly [ Sat Aug 19, 2006 8:56 pm ]
Post subject:  Two Teams, two different weapon sets mut

I think that weapon swapper is still in effect. I just played a match and there were sniper rifles in one base and railguns in the other base. I think the same thing happened with the belt fed guns.

Author:  Captain Xavious [ Sat Aug 19, 2006 11:58 pm ]
Post subject:  Two Teams, two different weapon sets mut

I'm pretty sure there's no way to tell which side the weapons are on, unless maybe there was some way to find out which zone the weapon is in.

I'm not really sure about this, but I think most CTF/BR maps have different zones in the map that say whether its a red area or a blue area, and if you can maybe have a script make a check to see what zone its in, that might work.

Otherwise I think you would have to make a map that specifically had weapon bases that were either blue or red, which would require new maps and new weapon scripts, which really wouldn't work.

But, since I only know enough in coding and UnrealEd to do exetremely mediocre and rather unexciting things, I have no idea if what I just said has any meaning.

Author:  Carsomyr [ Sun Aug 20, 2006 12:13 am ]
Post subject:  Two Teams, two different weapon sets mut

I think all of what you said is accurate, though I'm really curious about creports that in some CTF levels, certain weapon spawn will stick with one weapon in a given category, while another spawn for the same UT weapon has a different Ballistic Weapon. This could maybe be exploited, if it's cause can be determined.

Author:  Captain Xavious [ Sun Aug 20, 2006 12:32 am ]
Post subject:  Two Teams, two different weapon sets mut

I've been wondering about that, too. Maybe it's coded to try and have at least one weapon of each type available, and since generally CTF maps have about the same weapons for each side, there would usually be two weapon bases available, and it just puts one weapon of each type in the opposite bases.

Author:  Bjossi [ Sun Aug 20, 2006 8:27 am ]
Post subject:  Two Teams, two different weapon sets mut

I think that's just the work of the BW weapon swapper, select a weapon and see that certain BW guns are flagged as possible weapons to replace the UT2004 one.

Author:  Carsomyr [ Sun Aug 20, 2006 8:38 am ]
Post subject:  Two Teams, two different weapon sets mut

Hmm. . .and if the random weapon swapping were disabled, so it doesn't switch the pickups around, then it might just try and put as many different weapons on as many different bases as possible.

Author:  Captain Xavious [ Sun Aug 20, 2006 2:24 pm ]
Post subject:  Two Teams, two different weapon sets mut

Yeah, thats what I was trying to say, only with more words than nessecary...

Author:  ShadowBlade [ Mon Aug 21, 2006 3:25 am ]
Post subject:  Two Teams, two different weapon sets mut

hey..

ok.. sounds very interesting.. let me get it straight;

2 teams?.. each team get different but balanced weapons.. support for both swapping and Loadout/Arena.. all right??

sounds pretty cool.. could have the usual coding implications, like mutator crap as usual!!

possibly something like this for our buying mutator, and Loadout support depending on team :)

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