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| Loadout addition https://www.runestorm.com/forums/viewtopic.php?f=71&t=12578 |
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| Author: | Mr.UglyPants [ Fri Aug 25, 2006 7:34 am ] |
| Post subject: | Loadout addition |
I thought up a really awesome addition for the Ballistic Loadout mut. Instead of always having the same 5 weapons namely 1 sidearm, 1 meele, 1 explosive and 2 main weapons, how about if in the Ballistic Loadout menu you could choose which of the 4 weapons classes you'd want to have in the loadout while ingame, you could choose maybe 2 sidearms and a explosive and have that or just 5 main weapons. The maximum # of weapons you'd be able to put is 5. This would create a ton of new choices for loadout which already has lots of stargies but with this it would be almost unlimited. |
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| Author: | Carsomyr [ Fri Aug 25, 2006 8:13 am ] |
| Post subject: | Loadout addition |
I'm not sure I like the idea of my enemies running around with 5 main weapons at spawn. . . |
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| Author: | Bjossi [ Fri Aug 25, 2006 8:40 am ] |
| Post subject: | Loadout addition |
Would be a nice thing to add, but I'd personally not use it myself. |
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| Author: | Mr.UglyPants [ Fri Aug 25, 2006 9:29 am ] |
| Post subject: | Loadout addition |
Carsomyr wrote: I'm not sure I like the idea of my enemies running around with 5 main weapons at spawn. . .
well you could make it so theirs only 1 or 2 main weapons and something else. |
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| Author: | Captain Xavious [ Fri Aug 25, 2006 10:59 pm ] |
| Post subject: | Loadout addition |
I like this idea. I don't really use the explosives much, I'd love to have an extra handgun or something. |
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| Author: | Mr.UglyPants [ Sat Aug 26, 2006 7:15 am ] |
| Post subject: | Loadout addition |
See, thats the whole point of this addition! |
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| Author: | Bjossi [ Sat Aug 26, 2006 8:04 am ] |
| Post subject: | Loadout addition |
Yes, I kind of got that impression from reading the first post. A good idea, but could have balance issues as Carsomyr mentioned. |
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| Author: | Mr.UglyPants [ Sat Aug 26, 2006 8:30 am ] |
| Post subject: | Loadout addition |
yeah, but thats what so awesome abuot it, if you want you could have just 1 main weapon and a sidearm or any combo, you could never use 5 main weapons, it would be al about preferance. |
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| Author: | Carsomyr [ Sun Aug 27, 2006 10:35 am ] |
| Post subject: | Loadout addition |
. . .Well, whatever. But what's wrong with how loadout works right now? My personal opinion would be to allow people to select sidearms for the primary weapon slots. |
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| Author: | Bjossi [ Sun Aug 27, 2006 11:01 am ] |
| Post subject: | Loadout addition |
Now that I think about it, doesn't this idea relate a lot to WoRM's functionality? |
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| Author: | Carsomyr [ Sun Aug 27, 2006 9:46 pm ] |
| Post subject: | Loadout addition |
Kinda. But Loadout works a lot better, since each individual can customize their own weapons, and change loadouts between spawns. |
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| Author: | ShadowBlade [ Mon Aug 28, 2006 4:07 am ] |
| Post subject: | Loadout addition |
we had a similar idea, which we hope to do.. u have empty spaces, an u put weapons in them.. big weapons take up more space, so u can have like several sidearms and explosives, but only 1 or 2 main weapons..
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| Author: | Bjossi [ Mon Aug 28, 2006 5:36 am ] |
| Post subject: | Loadout addition |
You mean an actual in-game inventory? |
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| Author: | Carsomyr [ Mon Aug 28, 2006 5:58 am ] |
| Post subject: | Loadout addition |
Smells like the Deus Ex inventory system. Whoch, of course, only me and kelly are familiar with. Too bad for the rest of you.
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| Author: | Bjossi [ Mon Aug 28, 2006 7:11 am ] |
| Post subject: | Loadout addition |
Are you familiar with the System Shock 2 inventory system? Too bad for you if you don't.
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| Author: | Deuxhero [ Mon Aug 28, 2006 10:14 am ] |
| Post subject: | Loadout addition |
Bjossi wrote: Now that I think about it, doesn't this idea relate a lot to WoRM's functionality?
whats WoRM's? |
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| Author: | Deuxhero [ Mon Aug 28, 2006 10:16 am ] |
| Post subject: | Loadout addition |
Deuxhero wrote: Bjossi wrote: Now that I think about it, doesn't this idea relate a lot to WoRM's functionality? whats WoRM's? Carsomyr wrote: Smells like the Deus Ex inventory system. Whoch, of course, only me and kelly are familiar with. Too bad for the rest of you. :)
WRONG >_> I play DX quite regulary damit hit the quote insted of edit |
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| Author: | Bjossi [ Mon Aug 28, 2006 11:31 am ] |
| Post subject: | Loadout addition |
Deuxhero wrote: whats WoRM's?
A weapon replacement mutator, easy to find.
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| Author: | Carsomyr [ Mon Aug 28, 2006 2:00 pm ] |
| Post subject: | Loadout addition |
Fine. . .Be that way. Anyone who memorized any codes, logins, or killphrases gets a biscuit. Maybe I'll start a thread in the general forum for random DX trivia. |
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| Author: | Sgt. Kelly [ Mon Aug 28, 2006 3:17 pm ] |
| Post subject: | Loadout addition |
Carsomyr wrote: Fine. . .Be that way. Anyone who memorized any codes, logins, or killphrases gets a biscuit. Maybe I'll start a thread in the general forum for random DX trivia.
Laputan Machine?
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| Author: | Bjossi [ Mon Aug 28, 2006 3:20 pm ] |
| Post subject: | Loadout addition |
Carsomyr wrote: Fine. . .Be that way. Anyone who memorized any codes, logins, or killphrases gets a biscuit. Maybe I'll start a thread in the general forum for random DX trivia.
Sounds like that thread won't be too crowded...
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| Author: | Carsomyr [ Mon Aug 28, 2006 3:45 pm ] |
| Post subject: | Loadout addition |
Starting DX thread. And nice one on Gunther's killphrase, Kelly. Most people never get it. |
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| Author: | Mr.UglyPants [ Tue Aug 29, 2006 9:50 pm ] |
| Post subject: | Loadout addition |
Whoa, what the hell has happened to this thread since i left! DX, WTH? |
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| Author: | ShadowBlade [ Wed Aug 30, 2006 2:54 am ] |
| Post subject: | Loadout addition |
leave DX in general please!! yeah, basically an inventory sorta thing.. |
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| Author: | Carsomyr [ Wed Aug 30, 2006 10:39 am ] |
| Post subject: | Loadout addition |
It's a game, not an inventory thingy. But the game DOES have an inventory system, so maybe that's what you meant. |
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| Author: | ShadowBlade [ Wed Aug 30, 2006 11:13 am ] |
| Post subject: | Loadout addition |
yeah.. i meant continue the DeusEx discussion in general.. i havent seen its inventory thing tho,.. a screen would be cool
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| Author: | Bjossi [ Wed Aug 30, 2006 11:28 am ] |
| Post subject: | Loadout addition |
Maybe it has a similar inventory system to System Shock 2. It's basicly a HUD at the top with a few columns of 3 slots each, and at the end you place armor and implants that you want to equip. And of course a weapon slot. |
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| Author: | Mr.UglyPants [ Wed Aug 30, 2006 1:18 pm ] |
| Post subject: | Loadout addition |
umm just why is we dicussing implants? All i said for this idea was to give to the ability to change which weapon classes (like the sidearms or main weapons) will appear in the loadout menu when ingame. |
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| Author: | Carsomyr [ Wed Aug 30, 2006 1:58 pm ] |
| Post subject: | Loadout addition |
Deus Ex is very similar to Ssytem Shock. When I get home I'll post a screenie of the inventory HUD. |
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| Author: | Deuxhero [ Wed Aug 30, 2006 8:35 pm ] |
| Post subject: | Loadout addition |
ShadowBlade wrote: yeah.. i meant continue the DeusEx discussion in general.. i havent seen its inventory thing tho,.. a screen would be cool
![]() Think of Diablo/D2 |
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