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| Bloody Hell enhancements https://www.runestorm.com/forums/viewtopic.php?f=71&t=1623 |
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| Author: | Redshift [ Mon Apr 03, 2006 8:16 pm ] |
| Post subject: | Bloody Hell enhancements |
1) Bleeding! If your health drops below a certain level (configurable, default 75) you start to bleed continuously and lose a certain amount of health per time unit (configurable, 1 HP/sec default). If you don't score some health pickups you'll eventually bleed to death and lose a point. :evil: {{Yeah, I know such a mut already exists, but it's got some bugs like wrong blood color for alien and robot species and bleeding vehicles. An improved version would be perfect for the Bloody Hell submut, imo.}} 2) Custom gibs! Instead of UT's lame red chunky bits, let's see some internal organs, bone fragments & unspecified disgusting gore for the alien and human species! :sick: The current robot gibs are kinda ok, but could be upgraded for good measure. 3) Loss of bowel CTRL! Not just pools of blood form around dead players... :whistle: |
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| Author: | Bjossi [ Mon Apr 03, 2006 8:43 pm ] |
| Post subject: | Bloody Hell enhancements |
What about adding an option that when your bloodloss becomes too low the character starts to see everything out of focus and sounds dampening down slowly? That would be neat!
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| Author: | KylinRage [ Tue Apr 04, 2006 12:10 am ] |
| Post subject: | Bloody Hell enhancements |
Someone implemented that bleeding is not that fun.... especially if you lose points for it. I say just the bleeding effects are fine. Besides, I think I talked about this too.
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| Author: | Mr.UglyPants [ Tue Apr 04, 2006 1:01 am ] |
| Post subject: | Bloody Hell enhancements |
Bjossi wrote: Quote: What about adding an option that when your bloodloss becomes too low the character starts to see everything out of focus and sounds dampening down slowly?
That would be neat! ![]() You know what could be really cool is if you could put an option so that say a G5 RPG explodes near you but doesn't kill you (must be a pretty close shot) than you get shell shocked kinda like Tom Hanks in Saving Private Ryan on the beach! |
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| Author: | Redshift [ Tue Apr 04, 2006 1:14 am ] |
| Post subject: | Bloody Hell enhancements |
KylinRage wrote: Quote: Someone implemented that bleeding is not that fun.... especially if you lose points for it. always[/i] turned on, makes the game a lot more interesting and realistic imo. And few things are more satisfying than seing someone who just killed you bleed to death (and lose his frag point!) a couple of secs later because you damaged them so badly. :evil: But to each his own I guess... It would (should) be optional, so if you don't like it simply don't enable it.Quote: I say just the bleeding effects are fine. Besides, I think I talked about this too. ages[/i] ago... ![]() But I think it deserves its own thread.
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| Author: | Redshift [ Tue Apr 04, 2006 1:29 am ] |
| Post subject: | Bloody Hell enhancements |
Bjossi wrote: Quote: What about adding an option that when your bloodloss becomes too low the character starts to see everything out of focus and sounds dampening down slowly?
That would be neat! ![]() Yeah, could be cool, as long as it's only towards the very end end not too extreme. Kinda reminds me of UT99, with the camera swinging all over the place when you got fragged, and the 'warped' spawning visuals from U1. Compared to that, the current ones are kinda tame... |
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| Author: | Bjossi [ Tue Apr 04, 2006 6:02 pm ] |
| Post subject: | Bloody Hell enhancements |
Maybe when you have 15 HP and less. |
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| Author: | ShadowBlade [ Wed Apr 05, 2006 2:49 pm ] |
| Post subject: | Bloody Hell enhancements |
hey hey.. we will more than likely do much better blood stuff for versions after 1.7.. we have a few things lined up:evil: |
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| Author: | Mr.UglyPants [ Thu Apr 06, 2006 12:56 am ] |
| Post subject: | Bloody Hell enhancements |
blood blood, its raining blood!! This mod has so much blood in the muts that it should be rated "A" for Absurd amount of Blood!:laugh: |
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| Author: | Bjossi [ Thu Apr 06, 2006 12:58 am ] |
| Post subject: | Bloody Hell enhancements |
Yep, and that is why I think they should reduce the amount of blood and instead increase reasons for bleeding. For example; every hit from a bullet/pellet, a tiny blood mark should be added to the wall behind the victim. |
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| Author: | Mr.UglyPants [ Thu Apr 06, 2006 2:00 am ] |
| Post subject: | Bloody Hell enhancements |
add that but keep the all ready high level of blood the whole point of the Bloody Hell mut is to be over the top gore & blood effects! |
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| Author: | Redshift [ Thu Apr 06, 2006 2:47 am ] |
| Post subject: | Bloody Hell enhancements |
Mr.UglyPants wrote: Quote: blood blood, its raining blood!!
It’s rainin' blood, Hallelujah, It’s rainin' blood (and gore!) I’m gonna go out, I’m gonna let myself get, Absolutely soakin' wet!! It’s raining internal organs, Hallelujah, It’s raining internal organs, every specimen Hearts, livers, dark and lean, bones, muscles, strong and mean! God bless the BW team, they're bloodthirsty maniacs too They took on the heavens, And did what they had to do-hoo They machinegunned every angel, they RPG'd the sky-y So that each and every gamer, Could find the perfect guy-uy (Uh, bloo-od!) Hallelujah, it’s rainin' blood, yeah Post edited by: Redshift, at: 2006/04/06 03:51 |
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| Author: | Dracone [ Thu Apr 06, 2006 3:48 am ] |
| Post subject: | Bloody Hell enhancements |
*applauds* *notices he is only one clapping, and somehow manages to clap so that it sounds like 10 billion people are clapping* |
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| Author: | Bjossi [ Thu Apr 06, 2006 7:14 pm ] |
| Post subject: | Bloody Hell enhancements |
Mr.UglyPants wrote: Quote: add that but keep the all ready high level of blood the whole point of the Bloody Hell mut is to be over the top gore & blood effects!
That would cause lag if there would be large blood pool after one bullet. |
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| Author: | Redshift [ Thu Apr 06, 2006 9:38 pm ] |
| Post subject: | Bloody Hell enhancements |
Dracone wrote: Quote: *applauds* *notices he is only one clapping, and somehow manages to clap so that it sounds like 10 billion people are clapping*
Thank you, thank you, you've been a great audience! Oh, and I have the distinct feeling someone is about to be visited by Teh Karma Fairy... :kiss:
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| Author: | Bjossi [ Thu Apr 06, 2006 11:20 pm ] |
| Post subject: | Bloody Hell enhancements |
Does the karma fairy have lipstick? I don´t want a visit...
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| Author: | Redshift [ Fri Apr 07, 2006 12:56 am ] |
| Post subject: | Bloody Hell enhancements |
Yeah, he wears lipstick... But you of all people should know that, having been visited no less than 9 times, a board record! :lol: |
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| Author: | Bjossi [ Fri Apr 07, 2006 1:25 am ] |
| Post subject: | Bloody Hell enhancements |
My karma fairy has been non-gay male the last nine times.
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| Author: | Dracone [ Fri Apr 07, 2006 8:44 pm ] |
| Post subject: | Bloody Hell enhancements |
Maybe he should watch out...Do I really deserve FIVE karma for just 51 posts? |
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| Author: | Bjossi [ Fri Apr 07, 2006 9:56 pm ] |
| Post subject: | Bloody Hell enhancements |
Nope.
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| Author: | Mr.UglyPants [ Sun Apr 09, 2006 8:26 pm ] |
| Post subject: | Bloody Hell enhancements |
Why The F**k to you want 5 Karma? |
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| Author: | Bjossi [ Sun Apr 09, 2006 8:29 pm ] |
| Post subject: | Bloody Hell enhancements |
To balance things out, either lower Dracone´s karma or raise mine to at least 12. :S But things don´t have to be balanced, Doom 3´s ammo counts prove that.
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| Author: | ShadowBlade [ Mon Apr 10, 2006 11:36 am ] |
| Post subject: | Bloody Hell enhancements |
doom3 has plenty of ammo?? maybe i will find that out in the near millenium:) wots my Karma?? (it better be good) |
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| Author: | Bjossi [ Mon Apr 10, 2006 3:21 pm ] |
| Post subject: | Bloody Hell enhancements |
Yes, the ammo amounts are outright insane! You have enough ammo to kill satan himself and all his minions and still have plenty left to clean out Los Angeles. :S |
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| Author: | SharderBlade [ Fri Apr 21, 2006 9:03 pm ] |
| Post subject: | Bloody Hell enhancements |
Nice to see an on topic thread. I just love the blood in this Mut, makes killing that much more satisfying. I would also like to see replacement gore, instead of the red marshmallows normally used. |
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| Author: | Mr.UglyPants [ Fri Apr 21, 2006 10:10 pm ] |
| Post subject: | Bloody Hell enhancements |
already been said!! You'll just have to wait for UT2k7 for that my friend! |
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| Author: | ShadowBlade [ Fri Apr 21, 2006 10:19 pm ] |
| Post subject: | Bloody Hell enhancements |
Blood should be improved greatly for v1.8/1.9!! we intend 2 do it all real good, and messyB) |
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| Author: | Redshift [ Fri Apr 21, 2006 10:26 pm ] |
| Post subject: | Bloody Hell enhancements |
More realistic gibs aren't difficult at all to do, just ask EvilEngine over at the Atari forums. His Unreal 2 skaarj have custom gibs, and they don't slow down things at all. If your PC can handle Ballistic's fancy weapon fx, it can also handle more advanced gibs. Word. Oh, and I'm guessing UT2K7 will have pretty lame gibs as well. UT99 gibs > 2K3/4 gibs. |
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| Author: | Redshift [ Fri Apr 21, 2006 10:31 pm ] |
| Post subject: | Bloody Hell enhancements |
ShadowBlade wrote: Quote: Blood should be improved greatly for v1.8/1.9!! we intend 2 do it all real good, and messyB)
Cool, that's the way we like it! But it's not just the blood... we want better chunky bits as well! More variation, with stuff that looks like internal organs and bones. That would be awesome!
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| Author: | Dracone [ Sat Apr 22, 2006 12:01 am ] |
| Post subject: | Bloody Hell enhancements |
And...I'm not sure if this was fixed for 1.7 or not, but lower the size of the massive brain that comes out. along with the brain stem attached...is that even part of the bloody hell mut? Sorry if I'm wrong. |
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