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Holo-Graph / Holo-Projector
https://www.runestorm.com/forums/viewtopic.php?f=71&t=16442
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Author:  Pendragon [ Wed Oct 04, 2006 5:30 pm ]
Post subject:  Holo-Graph / Holo-Projector

I want a holograph gun.

Here's what it does. You drop it or toss it like a grenade.

It spawns a holograph of your player approximatly 20 feet from you.
Whatever you shoot at, or face, it shoots at and faces.

It would be cool because people wouldn't know which one to shoot at, to defend themselfs.

Things to concider:
- You could grab maybe 2 or three at a time, but only place one at a time (multiple placement does sound cool though).
- Anyone, including the enemy could pick up a holo-projector, and use it for themselfs.
- "Caulcking", or "Loading Time" It could act like it was scanning your skin, for a few secs before you place it the first time. Like it has to learn what you look like.
- Maximum Radius, approximatly 50 feet.
- From 40 - 50 feet from drop point it could be blurry.

Author:  Mr.UglyPants [ Wed Oct 04, 2006 6:38 pm ]
Post subject:  Holo-Graph / Holo-Projector

Angel Mapper made something like this, find her site, i'm sure its still up (and yes i said her).

Author:  Captain Xavious [ Wed Oct 04, 2006 6:42 pm ]
Post subject:  Holo-Graph / Holo-Projector

I was actually thinking about something like this that could be used to lure enemies into your traps. I like it. :)

Author:  Pendragon [ Thu Oct 05, 2006 12:04 am ]
Post subject:  Holo-Graph / Holo-Projector

Yes, it is there, and she made a great one, whoever it conflicts with ballistic weapons. Maybe you could incorperate it into the next version?

Author:  DarkCarnivour [ Thu Oct 05, 2006 12:43 am ]
Post subject:  Holo-Graph / Holo-Projector

Well now, that does sound interesting, especially if we make it a grenade that you toss or deploy.

Author:  Bjossi [ Thu Oct 05, 2006 7:23 am ]
Post subject:  Holo-Graph / Holo-Projector

Pendragon wrote:
Yes, it is there, and she made a great one, whoever it conflicts with ballistic weapons. Maybe you could incorperate it into the next version?


That would be code-plagiarism, either RS should make their own code from scratch or ask Angel_Mapper for permission.

Or simply make support for her mutator so there won't be any problems when using it in combo with BW.

Author:  Pendragon [ Thu Oct 05, 2006 4:23 pm ]
Post subject:  Holo-Graph / Holo-Projector

There is one thing that I don't like about the mutalator.

Your holographs have 15 health. They disappear easy. They should just be holo-graphs, and bullets / projectals should go through them. That way enemy shooting doesn't know who to shoot at.

If you do make your own code, the only other thing to do, (which would be very hard) would be to make the holographs follow/lead through doorways properly, instead of going throguh walls.

Author:  Mr.UglyPants [ Thu Oct 05, 2006 4:54 pm ]
Post subject:  Holo-Graph / Holo-Projector

DarkCarnivour wrote:
Well now, that does sound interesting, especially if we make it a grenade that you toss or deploy.


more like grenade mines.

Author:  Pendragon [ Thu Oct 05, 2006 9:38 pm ]
Post subject:  Holo-Graph / Holo-Projector

So can this make it into the next version? It is simply the awsomest one I've weapon I've ever seen.

Do bots know which one to shoot at?

Author:  ShadowBlade [ Fri Oct 06, 2006 2:03 am ]
Post subject:  Holo-Graph / Holo-Projector

this thing sound very interesting :)

must give it a try sometime

Author:  Bjossi [ Fri Oct 06, 2006 4:21 am ]
Post subject:  Holo-Graph / Holo-Projector

Pendragon wrote:
There is one thing that I don't like about the mutalator.

Your holographs have 15 health. They disappear easy. They should just be holo-graphs, and bullets / projectals should go through them. That way enemy shooting doesn't know who to shoot at.

If you do make your own code, the only other thing to do, (which would be very hard) would be to make the holographs follow/lead through doorways properly, instead of going throguh walls.


How are you going to code the AI where bots shoot at the holo and then figure out it is a fake so they stop shooting? That could be pretty difficult...

Author:  DarkCarnivour [ Fri Oct 06, 2006 5:50 am ]
Post subject:  Holo-Graph / Holo-Projector

AI, we'de have to see... Could be nasty, might not be... ;)
I think the holograph should totally invulnerable! The bullets just go right through... Only if you shoot the projecting module, then that breaks and the holo dissapears...
Moving holos, maybe...

Author:  ShadowBlade [ Fri Oct 06, 2006 6:03 am ]
Post subject:  Holo-Graph / Holo-Projector

strategic advantages, and funny.. maybe u could hide inside the thing :P

Author:  Pendragon [ Wed Oct 11, 2006 12:06 pm ]
Post subject:  Holo-Graph / Holo-Projector

So will this idea make the next version? Pretty please with sugar on top.

Author:  ShadowBlade [ Thu Oct 12, 2006 1:50 am ]
Post subject:  Holo-Graph / Holo-Projector

i dunno about 2.0, but its worth considering for after :)

Author:  Echo 419 [ Fri Oct 13, 2006 2:04 pm ]
Post subject:  Holo-Graph / Holo-Projector

This would be a cool thing to include in bw, but yet again it would probaly be hard to code

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