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needs for Bw 2.0
https://www.runestorm.com/forums/viewtopic.php?f=71&t=17093
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Author:  darkonxy [ Tue Oct 10, 2006 1:04 pm ]
Post subject:  needs for Bw 2.0

here some of the most top prorities for Bw 2.0s realease
but i know already that Rs is working on them as i speak
-new weapons

-ability to deploy machine guns

-possible descriptions on each weapon company like black and wood
or Eravion combat soultions

-new game modes

-new vehicles
if you have any ideas for new features for Bw 2.0 post it here

Author:  cyberax [ Tue Oct 10, 2006 1:21 pm ]
Post subject:  needs for Bw 2.0

Well, I'll let SB reply here, but I think the to-do list for 2.0 has been cast in stone already. But maybe for 2.1 :)

Author:  Jay [ Tue Oct 10, 2006 1:32 pm ]
Post subject:  needs for Bw 2.0

There have been a lot of great ideas on the forums but what exactly can we expect to see implemented in the 2.0 release?

What I would most like to see is:
The flame thrower :) ,a prone ability ,bipods for the machine guns, deployables, and some vehicles to go with the weapons.

Author:  cyberax [ Tue Oct 10, 2006 1:45 pm ]
Post subject:  needs for Bw 2.0

the flamethrower is in :) plus a couple of other long awaited others...

the devs will post the details in the changelog closer to the time, but keep your eye out, we have a suprize coming soon (well fairly soon) to keep all your mouths watering for 2.0 :)

BTW, welcome to the forums Jay :)

Author:  ShadowBlade [ Tue Oct 10, 2006 2:22 pm ]
Post subject:  needs for Bw 2.0

ok.. just to clarify.. NO vehicles yet :(

u're probably dissapointed about that one, but better now than later.. 2.0 wont have vehicles.. those should come a little later..

Welcome Jay :)

work is slow right now.. we work at the ISP during the days, and just cleaning up stuff at night.. its starting to come together though, DC's hammering the flamer secondar, and reanimation is going well..

i hope u people aint to dissapointed about no vehicles, and there is a slim chance of gametypes :)

just dont wanna say its going to have stuff, then not have it!! we're a bit secretive, but its better that way ;)

Author:  Mr.UglyPants [ Tue Oct 10, 2006 2:59 pm ]
Post subject:  needs for Bw 2.0

totally fine on not having vehicles, best to get the weapons done first and happy with them then work on getting the vehicles done.

Author:  Captain Xavious [ Tue Oct 10, 2006 3:52 pm ]
Post subject:  needs for Bw 2.0

I'm perfectly fine without the vehicles, but looking at those shots of that truck really make me want to make a vehicle sometime soon. :D

Actually, I never even realized you really had vehicles planned yet. I thought you were just planning on doing them way later.

Author:  Sgt. Kelly [ Tue Oct 10, 2006 3:54 pm ]
Post subject:  needs for Bw 2.0

I'm looking forward to the new weapons. I always love those the most. :)

Author:  Captain Xavious [ Tue Oct 10, 2006 6:37 pm ]
Post subject:  needs for Bw 2.0

So far, I'd have to agree with Sgt. Kelly, I liked the weapons the best, but then again, the weapons are pretty much the only thing they released so far. ;)

Author:  Mr.UglyPants [ Tue Oct 10, 2006 6:46 pm ]
Post subject:  needs for Bw 2.0

plus blood effects, can't forgot the amazing blood effects

Author:  Captain Xavious [ Tue Oct 10, 2006 6:54 pm ]
Post subject:  needs for Bw 2.0

That is true. The blood effects are incredibly amazing. :)

Author:  DK [ Tue Oct 10, 2006 7:08 pm ]
Post subject:  needs for Bw 2.0

Heya DC, can ya at least spare us some details about Bloody Hell?

Author:  Captain Xavious [ Tue Oct 10, 2006 7:19 pm ]
Post subject:  needs for Bw 2.0

I wonder if they are going to add to that. I know they have a few bugs fixed, but I have no clue if they are changing it. That would be pretty cool if they do.

Author:  ShadowBlade [ Wed Oct 11, 2006 1:49 am ]
Post subject:  needs for Bw 2.0

about bloody hell.. gore is a complicated thing.. it may not seem like it, but it is, and has horrible, player related, client/server crap, etc..

for 2.0, i changed the drag marks, and now they look decent :D if we make gametypes, or a TC, then making gore is ALOT easier.. DC wants to try figure out exactly how far a mutator can be stratched.. so far, BW has pretty much squeezed more out of a mutator, than was thought possible 8)

glad u guys not too broken up about vehicles.. after 2.0, we'll learn more about them.. but we want vehicles, that would require great effort.. not just some wheeled truck ;)

Author:  DK [ Wed Oct 11, 2006 1:54 am ]
Post subject:  needs for Bw 2.0

Present-day, military-standard vehicles would suffice for now, methinks...

I'm a bit iffy about the Technical in the screenshots page, though... It just looks... y'know... primitive.

Author:  ShadowBlade [ Wed Oct 11, 2006 2:12 am ]
Post subject:  needs for Bw 2.0

AHHHAHAaa.. hehehehh.. yes, thats the point ;)

but it would have its own advantages.. some cool ideas we have in store for it :) and there would be vehicles that are not older than god :P

Author:  Bjossi [ Wed Oct 11, 2006 2:34 am ]
Post subject:  needs for Bw 2.0

This topic is kind of strange, why make a community made to-do list when RS already have almost everything planned for 2.0?

Author:  ShadowBlade [ Wed Oct 11, 2006 3:36 am ]
Post subject:  needs for Bw 2.0

in the end, we have the choice.. but its good to see what people want, even if it was not, or is not planned :P

after 2.0, we'l branch into more exotic things :)

Author:  Captain Xavious [ Wed Oct 11, 2006 5:02 am ]
Post subject:  needs for Bw 2.0

By more exotic things do you mean maybe an initial release for a TC?

Author:  DarkCarnivour [ Wed Oct 11, 2006 7:13 am ]
Post subject:  needs for Bw 2.0

The time period after v2.0 is certainly going to see some interesting stuff! MuaahahaHAHAHAAAA!!!!

Author:  Mr.UglyPants [ Wed Oct 11, 2006 12:38 pm ]
Post subject:  needs for Bw 2.0

betting vehicles and a possible emergance of a class based system?

Author:  Captain Xavious [ Wed Oct 11, 2006 3:27 pm ]
Post subject:  needs for Bw 2.0

I can't wait... if I'm lucky I might not have to... ;)

Author:  Meatboy [ Wed Oct 11, 2006 10:53 pm ]
Post subject:  needs for Bw 2.0

Ahhhh Gore. You should just see the walls around a flag stand what with the mines going off the close in kills. The flag base just disappears under a welter of multicolored blood. :) Weapons are good and vechiles always need tons of code and devlopment to get to look move and feel right. Happy to wait for those latter now dual weilding....

Author:  ShadowBlade [ Thu Oct 12, 2006 1:53 am ]
Post subject:  needs for Bw 2.0

u liked the MRT6, shotgun sidearm didnt you Meatboy? well u can dual wield it in 2.0 :D

Author:  Captain Xavious [ Thu Oct 12, 2006 4:34 am ]
Post subject:  needs for Bw 2.0

I'm liking the sound of dual weilding MTR6s. :)

Author:  ShadowBlade [ Thu Oct 12, 2006 5:24 am ]
Post subject:  needs for Bw 2.0

its painful :D

Author:  DK [ Thu Oct 12, 2006 8:23 am ]
Post subject:  needs for Bw 2.0

... for the poor sucker right in front of your sights? Yes indeed. x)

Author:  Mr.UglyPants [ Thu Oct 12, 2006 12:37 pm ]
Post subject:  needs for Bw 2.0

and your arms.

Author:  Redshift [ Thu Oct 12, 2006 1:12 pm ]
Post subject:  needs for Bw 2.0

Xavious wrote:
I'm liking the sound of dual weilding MTR6s. :)


Anyone order a Double Bopper? Or maybe it was a spam sandwich...

Author:  Mr.UglyPants [ Thu Oct 12, 2006 1:26 pm ]
Post subject:  needs for Bw 2.0

oh god, don't start thiks bopper crap again, meatboy (or whoever started it) won't let it go, like before.

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