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Skirth Vs Human Gametype
https://www.runestorm.com/forums/viewtopic.php?f=71&t=18551
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Author:  Mr.UglyPants [ Sun Oct 29, 2006 4:55 pm ]
Post subject:  Skirth Vs Human Gametype

With the new detail on the skirth (from SB and DC) i thought up what i think is a pretty cool mut/option thingy. Hope you like it.

it would be one team (or two of the 4 teams on CTF4 or TDM4) or some players (if playing DM) with Terran weapons and Terran characteristics (like some RPG stuff in like species statistics, like more health etc) and the others team and or players would have Skirth weapons and skirth characteristics (like stealth for a short period of time and improved meele damage). you could either use skirth/ Terran models for the teams or just use any old model/skin, but the way to tell would be that Terran players would have a maybe a human head icon or something above them, while a skirth player would have have an icon that shows there face, but when the skirth guy is in stealth mode (almost totally invisible, including to the AI... that would be the hard part) you won't see the icon but when out of it you can see it. Both teams (Terran/skirth would have sub classes like the skirth would have the Cyrons and the Terran well they would have those mercs that were mentioned somewhere).

Also you can have this selected in any BW mut, like Ballistic Weapons (swapper) you could put it in, choose the team and blam there you go, and it would have some built in help for CTF4 game types so it doesn't screw up when you play it. Speaking of weapons in the stand alone mut (there would be a standalone which works best, I'll explain soon) you would choose which side namely skirth and Terran get which weapon that will be in game, so you could have both the skirth and Terran players having the railgun but the skirth would get the A73 while the Terran have there M50 (that is a small example). and maybe even in the long run this mut could be upgraded so that you could have buying menus and stuff. and in the standalone mut, you could have skirth weapons vs Terran weapons and just fight it out, but that means RS needs to make some more skirth weapons.

Feel free if you think of some better more detail info for this mut. Oh and SB/DC i really hope you guys could make this

Author:  Captain Xavious [ Sun Oct 29, 2006 6:51 pm ]
Post subject:  Skirth Vs Human Gametype

Hmm... I think you'll be happy when they get a chance to work on PA and get a release out. 8)

Author:  Jay [ Sun Oct 29, 2006 8:52 pm ]
Post subject:  Skirth Vs Human Gametype

I think that is a great idea. I quit playing BW because I got sick of CTF. I would also like to see some form of conquest type gameplay for this (Think BF2 not onslaught). Skirth Vs Human would be great whatever gametype used though. That would really help take away the boring ut feel of the game.

Author:  ShadowBlade [ Mon Oct 30, 2006 3:06 am ]
Post subject:  Skirth Vs Human Gametype

ok.. good idea i recon ;)

now lets see.. might be hard, especially if we have to do models, and more Skrith weapons.. The characteristics and new gaemtype idea would be cool.. sorta a quick gametype like CS. Where u just need to eliminate the other team.. and maybe have a side objective :) also, we could do alot more stuff, not limited by mutators :D

Author:  Bjossi [ Mon Oct 30, 2006 5:43 am ]
Post subject:  Skirth Vs Human Gametype

In the current version of BW, the humans would beat the Skrith easily with the big variety of powerful ranged weapons. The Skrith would need to use stealth and take their time, and not get caught with their pants down. !mistrust

Author:  DK [ Mon Oct 30, 2006 5:59 am ]
Post subject:  Skirth Vs Human Gametype

That sorta sounds like Splinter Cell's MP... where spies use stealth to avoid being swiss-cheeze by the mercenaries...

Author:  Jay [ Mon Oct 30, 2006 1:04 pm ]
Post subject:  Skirth Vs Human Gametype

Well like SB said more Skirth weapons would have to be made or they would definitely get pwned. The loadout system or classes would probably work great for Skirth vs Human. The Counter-Strike gametype idea was cool.
Atlest all the 100,000 + CS players think so. Having BW evolve more into a mod could increase its popularity and get us more players.

Nvm that I was thinking of a different model not skirth my bad.

Author:  Mr.UglyPants [ Mon Oct 30, 2006 3:08 pm ]
Post subject:  Skirth Vs Human Gametype

they don't have existing skirth player models, did you mean existing skirth weapons?

Author:  Bjossi [ Mon Oct 30, 2006 7:40 pm ]
Post subject:  Skirth Vs Human Gametype

Maybe RS could download the source of the Quake 3 engine and use that to power their own free game, but the graphics would be quite a bit worse without modding the engine.

Author:  Jay [ Mon Oct 30, 2006 10:56 pm ]
Post subject:  Skirth Vs Human Gametype

That wouldn't work the Quake 3 engine has no support for vehicles or physics of any kind. I think it would require way too much coding to mod the engine that much. Why not just make it for UT 2004 and port over to UT 2007 later.

Author:  Captain Xavious [ Tue Oct 31, 2006 4:23 am ]
Post subject:  Skirth Vs Human Gametype

I'm confused, why would the Quake 3 engine be any better for this than the UT2004 engine?

Author:  Bjossi [ Tue Oct 31, 2006 9:49 am ]
Post subject:  Skirth Vs Human Gametype

Jay wrote:
That wouldn't work the Quake 3 engine has no support for vehicles or physics of any kind. I think it would require way to much coding to mod the engine that much. Why not just make it for UT 2004 and port over to UT 2007 later.


Well, Epic have never released an engine for free so that way Archon would be a mod trapped inside a game. The Quake 3 engine is best free engine out there as far as I know, plus you can more than likely code support for vehicles and physics. Physics never played that much of a role in BW anyways.

Author:  Captain Xavious [ Tue Oct 31, 2006 3:19 pm ]
Post subject:  Skirth Vs Human Gametype

I never knew that was free now... Huh... well, I guess you do learn something new every day. :D

Well, this topic certainly went off track... perhaps we should get on topic. ;)

Author:  Mr.UglyPants [ Tue Oct 31, 2006 5:32 pm ]
Post subject:  Skirth Vs Human Gametype

That would be good.

It does kinda sound like a take of splinter cells MP.

Author:  Captain Xavious [ Tue Oct 31, 2006 7:51 pm ]
Post subject:  Skirth Vs Human Gametype

Hmm... if someone knew an inkling of coding, this wouldn't exactly be a big challenge to do. You just have to alter the default properties for the pawns of each team.
Of course, there isn't enough skrith weapons yet, but it could be done fairly easily.
I think I'll look for some sort of gametype that's similar to splinter cell. I'm sure there are a few. It'd make a good base for someone.

Author:  Mr.UglyPants [ Tue Oct 31, 2006 10:12 pm ]
Post subject:  Skirth Vs Human Gametype

yeah but this could still be done with the all terran weapons, the only big difference in this mut/option or whatever it has become is that if when you play as a skirth player (skirth characteristics and tendencies) you'l play a whole different way if you were to play as a Terran. Like a skirth player would be faster, more agile (i'm guessing that), better with meele fights (so more meele attack damage for them) and better armor. While a Terran player would be a tiny bit slower than normal (unless we bring in sub terran classes like light armor heavy armor, light would be faster and heavy would be slower, light wouldn't be able to carry super heavy weapons etc), more health.

The weapons either skirth or terran wouldn't play that much of a role in it, besides using them to kill the enemy, its the different skill set that either race has that is key in this gametype.

Author:  Captain Xavious [ Wed Nov 01, 2006 4:08 am ]
Post subject:  Skirth Vs Human Gametype

In that case just make different species for the terran and the skrith. Something like that just takes maybe 30 seconds to make, pretty much.

From what was said about the Krao and Cryon, I don't think they would work as player characters. They seem just too different.

Author:  Mr.UglyPants [ Wed Nov 01, 2006 1:53 pm ]
Post subject:  Skirth Vs Human Gametype

yeah, but i'm just stalled for other ideas you would give the two sides that would make them different, i need some help with it.

well it was worth a shot with those two, but i do think this would work once there are terran, skirth kraos and cyron models out.

Author:  Captain Xavious [ Wed Nov 01, 2006 4:01 pm ]
Post subject:  Skirth Vs Human Gametype

I don't really think the Krao or Cryons will work, regardless of player models.

Krao pretty much have sheer numbers going for them, and it wouldn't really work for a player controlled race, I think.

As for Cryon, they might work, I dunno, but they just seem so different from anything else that'd it'd be rather hard to play as one, methinks.

I might be wrong about this, but I don't think so...

Author:  ShadowBlade [ Wed Nov 01, 2006 5:23 pm ]
Post subject:  Skirth Vs Human Gametype

sounds like something for later on.. we need practise on player models :)

Author:  Mr.UglyPants [ Wed Nov 01, 2006 6:13 pm ]
Post subject:  Skirth Vs Human Gametype

well maybe the kraos could be some kind of monster thing that is spawned from a certain item of the skirth, which then spawns tons of them (a lot) which swarm across the map for about 20 seconds killing all the terran (or just the enemy)

But i think the Cryons would work as a sub player for the skirth like 'The Curse' would be the sub race for the Terrans. i think it could very well work. with a lot of time and coding spent on all of it though.

*I really need to stop thinking of these crazy ideas that can't possibly be done with a mut and only in a TC (which i don't want... unless the TC had every Gametype thats in your UT2k4 folder in it, but than that would just be a copy).

Author:  Bjossi [ Wed Nov 01, 2006 7:43 pm ]
Post subject:  Skirth Vs Human Gametype

When you create a TC, the main UT2004 folder is still the base source if I'm not mistaken, so you can have all the custom & default content if you want.

Author:  Mr.UglyPants [ Wed Nov 01, 2006 8:16 pm ]
Post subject:  Skirth Vs Human Gametype

ah, guess than there is a setting the TC creators put on it.

Author:  Redshift [ Wed Nov 01, 2006 8:47 pm ]
Post subject:  Skirth Vs Human Gametype

ShadowBlade wrote:
sounds like something for later on.. we need practise on player models :)


Ah yes, player models... Not just aliens and marines I hope! ;)

Author:  Mr.UglyPants [ Wed Nov 01, 2006 8:49 pm ]
Post subject:  Skirth Vs Human Gametype

what other player models would they need to create besides aliens and terran marines?

Author:  Captain Xavious [ Thu Nov 02, 2006 4:12 am ]
Post subject:  Skirth Vs Human Gametype

Well, they could create other aliens for the Curse and such. They wouldn't be a lot different than the humans, but it'd add a bit of variety.

Author:  ShadowBlade [ Thu Nov 02, 2006 12:22 pm ]
Post subject:  Skirth Vs Human Gametype

the Curse are not aliens ;) well, mostly not :D

anyway.. player models.. yep.. something to work on :)

Author:  Bjossi [ Thu Nov 02, 2006 2:25 pm ]
Post subject:  Skirth Vs Human Gametype

Everything that isn't local is aliens.
Illegal aliens come over the Mexican border to get to the US. :P

Author:  Bulska [ Thu Nov 02, 2006 3:29 pm ]
Post subject:  Skirth Vs Human Gametype

lol why cross a border and not crash directly into the white house? xD

Author:  Captain Xavious [ Thu Nov 02, 2006 4:31 pm ]
Post subject:  Skirth Vs Human Gametype

!mistrust

@ SB
Yeah, I know they aren't aliens, but I thought you mentioned some of them were natives to some of the planets inhabited by the Curse... or maybe that was just my imagination.

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