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| Classes ? https://www.runestorm.com/forums/viewtopic.php?f=71&t=22667 |
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| Author: | Gordon Freeman [ Fri Dec 22, 2006 3:52 pm ] |
| Post subject: | Classes ? |
I don't know whether it has been suggested or proposed yet. What do you think of class systems I mean classes with special ecuipment Like Sniper : all sniper rifles,.... Medic : XK 2 and likes of it,skrith sidearm,... infiltrator :XK2 and small arms as well,.... Heavy weapons : Grenades ,G5 ,.... and some others All those classes would have specific treats as well ( heavelly armoured, faster,....) I know it seems a litlle strange to add them but maybe it could be used in some new ballistic gametype if they ever would create special gametypes. |
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| Author: | Mr.UglyPants [ Fri Dec 22, 2006 4:17 pm ] |
| Post subject: | Classes ? |
Its been said many a time before. Oh, and i love treats!
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| Author: | Deuxhero [ Sat Dec 23, 2006 12:01 am ] |
| Post subject: | Classes ? |
someone just needs to make a customizeable class mutator for UT2004 IMO, doubt it would be too hard if you could code,. |
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| Author: | Bjossi [ Sat Dec 23, 2006 8:18 am ] |
| Post subject: | Classes ? |
You do need to have decent coding skills, but it is very possible. |
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| Author: | Bob_The_Beheader [ Sun Mar 18, 2007 7:05 pm ] |
| Post subject: | Classes ? |
This would be really sick... You could have a predefined loadout for each class. Weapons are not dropped upon a player's death, because if other weapons could be picked up it defeats the purpose of the class system. I'm thinking this is for Onslaught: Assault class: Takes out powernodes and not much good for anything else. Moves relatively quickly Primary: Skrith Rifle Secondary: Assault Rifle Sidearm: Skrith Sidearm Grenade: Pineapples Support: Used to protect the Assult class from vehicles and enemy fire. Moves almost but not quite as fast as infantry. Primary: Lightning Gun: Keeps vehicles away from assault class Secondary: M763 Shotgun: Used to take out spawning enemies at a powernode before they have time to attack assault. Sidearm: Revolver or Assault Pistol Grenade: Toxic Grenades (same purpose as secondary) Heavy Wepons Guy, a la TFC This is just some dude that gets a hard-on when he sees a big gun.
Primary: M925 Machinegun or Minigun Secondary: Flamethrower or RPG Sidearm: Assault Pistol Grenade: Incendiary Grenades Defense Class: Defends powernodes Primary: M353 Machinegun or Minigun (for infantry) Secondary: Railgun or RPG (for vehicles) Sidearm: Shotgun Sidearm or something automatic (for if there are enemies at or nearby the powernode when player spawns) Grenade: Landminds Sniper: Primary: durr...the sniper rifle? Secondary: Battle Rifle maybe? Sidearm: submachinegun/machine pistol (needs to have automatic to compensate for the slow rate of fire for the primary) Grenade: Pineapple Medic: Heals infantry (is this actually of any use in ONS?) Secondary: syringe for healing infantry Grenade: Toxic Mecanic: fixes vehicles Secondary: Wrench for fixing vehicles Spy: I like this one - Good for sabotage and limited recon. Has limited invisibility . He can be almost completely invisible but the cloaking device needs to be recharged after a while. I think what you could do with this dude is let him teleport to protected enemy powernodes (not unprotected, they must be behind the front lines so that they cannot attack the node they just teleport to). There should be a limit on how often they can teleport because otherwise they could just teleport to an enemy node, fire a few shots, and then return. They should be forced to stay awhile at the enemy node before being able to return. They cannot teleport to the enemy powercore.
Primary: M290 Shotgun for taking out stuff at enemy nodes. Using this makes the player temporarily visible for about 2 seconds. Secondary: Activate/deactivate invisibility Sidearm: XRS-10 Machine Pistol (Player remains invisible) Grenade: Explosive Device I think the most difficult part about coding it would be bot play. People have already done class based code, and the loadout feature already exists. |
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| Author: | Mr.UglyPants [ Sun Mar 18, 2007 7:08 pm ] |
| Post subject: | Classes ? |
Pretty good. Though i think the assault class is more or less just a do mostly anything kind of class. they don't excel at anything, but are can do everything. |
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| Author: | Captain Xavious [ Mon Mar 19, 2007 4:19 am ] |
| Post subject: | Classes ? |
I think if you changed the Assault class to something like a Demolitionist class, maybe change the weapons to the G5 and something else, and slap on the FP9 instead of the pineapple and you're good. Assault class should be more along the lines of a generic infantry class, with probably an assault rifle, shotgun, XK2, and pineapples. A Skirmisher class might be cool too, where they are more or less like a dualist/scout; they have a faster movement speed, and start with no grenades, and any 2-gun combo of a D49, a Fifty-9, or an AM67 (with two of any one being an option too) and a melee weapon. Got an idea for another class! (Its kind of like your typical Doom hero )
Berserker: Throw 'em out in the field to make the enemy jittery, powers through the front lines too Primary: Chainsaw Sidearm: Shotgun Pistol Grenade: Napalm Traits: Slightly faster movement speed, can't wear armor, slightly higher damage reduction (or higher health), slightly faster attack rate, MUCH higher inaccuracy Note: Skirmishers would be an ideal unit to take these brutes out with. Skirmisher: Flashy, showy dualist, also works as a great scout Primary: D49, AM67, or Fifty-9 Secondary: D49, AM67, or Fifty-9 Backup weapon: Non-powered melee weapon Traits: Significantly faster movement rate, light armor, reduced inaccuracy, agile New Assault Troop: More of a generic infantry class Primary: M50 Assault Rifle Secondary: M763 Shotgun Sidearm: XK2 Grenade: Napalm Traits: Medium armor Demolitionist: Anti Vehicle, node, stationary object and heavy armored units Primary: G5 RPG launcher Secondary:Skrith rifle (or when Break Open Grenade Launcher comes out, that instead) Sidearm: Skrith pistol Grenade: FP9 Traits: Slower movement, high armor, singed eyebrows, less than 10 fingers |
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| Author: | Mr.UglyPants [ Mon Mar 19, 2007 2:56 pm ] |
| Post subject: | Classes ? |
Thats the word i was trying to find, Generic. |
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