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just some generic comments/ideas on how some vechiles should be done
https://www.runestorm.com/forums/viewtopic.php?f=71&t=27493
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Author:  Deuxhero [ Thu Feb 08, 2007 10:15 pm ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

keep in mind this would be takeing ut3s new abilitys into effect

1. Tanks

The tanks would be at the bare minimum 3 man opperated (2 to be useable) more people would be needed for additional weapons 1 Driver 2 main gunner 3 "Commander", the commander would have his head (well uper body) out of the tank and be exposed to sniper fire, but could use the MG on the tank or one of his own weapons. makeing him able to do more then one thing, so he could pull out a sniper rifle and take out that Minigunner that has you pined down, take out a RL and pound an opposeing tank up the bum or just mow down people on foot and flying units with the MG

2.Helicoppters
The pilot would have acess to arments of (some of the following) missiles Hydra 70 rockets (or any rocket pods) bombs and flares, and have a gunner that can fire the right side with a mounted minigun (or Again weapons in there aresenal) and carry X passengers

Author:  Mr.UglyPants [ Fri Feb 09, 2007 8:18 am ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

The only way that would truely fit is if RS made a stand-alone game, which won't happen for a while. Remember, they are using the Unreal Engine, somethings just won't fit well.

Author:  Echo 419 [ Sat Feb 17, 2007 9:47 pm ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

What can the unreal engine 2x DO good except making unreal games

Author:  Bulska [ Sun Feb 18, 2007 6:56 am ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

3. Robotz

Author:  Jerry [ Fri Feb 23, 2007 11:33 am ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

Errr...

Author:  Carsomyr [ Fri Feb 23, 2007 3:08 pm ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

Is it just me, or is this guy ONLY posting in pictures of cats?

Author:  Abbadon [ Fri Feb 23, 2007 3:19 pm ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

I think he has delusions of being a cat.

Author:  Captain Xavious [ Fri Feb 23, 2007 3:56 pm ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

Just ignore him. He will be dealt with appropriately.

Author:  ShadowBlade [ Wed Feb 28, 2007 3:20 am ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

this stand-alone game, will hopefully be sooner than ya'll think ;)

our only ticket to greatness, is by doing this :) make our prototype, send to publisher, finish game :D

we'll of course be able to do so much more in a SA game.. we have an endless string of ideas, and features.. player models should be easy, and mappers are not hard to come by.. weapons, vehicles, game-types, game-play will all be very cool.. we have some very interesting ideas ;)

Author:  Captain Xavious [ Wed Feb 28, 2007 4:22 am ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

Oooh...

I sense some foreshadowing...

*Psst* I think I know someone that wants to help you guys make a standalone game. ;)

Author:  Wup [ Wed Feb 28, 2007 3:54 pm ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

Come over to Hedsteem and check the Mirage Vehicles I run.

Author:  Dark_Watcher [ Wed Feb 28, 2007 4:27 pm ]
Post subject:  just some generic comments/ideas on how some vechiles should be done

Captain Xavious wrote:
*Psst* I think I know someone that wants to help you guys make a standalone game. ;)


I thank I know about 25 :p

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