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| just some generic comments/ideas on how some vechiles should be done https://www.runestorm.com/forums/viewtopic.php?f=71&t=27493 |
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| Author: | Deuxhero [ Thu Feb 08, 2007 10:15 pm ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
keep in mind this would be takeing ut3s new abilitys into effect 1. Tanks The tanks would be at the bare minimum 3 man opperated (2 to be useable) more people would be needed for additional weapons 1 Driver 2 main gunner 3 "Commander", the commander would have his head (well uper body) out of the tank and be exposed to sniper fire, but could use the MG on the tank or one of his own weapons. makeing him able to do more then one thing, so he could pull out a sniper rifle and take out that Minigunner that has you pined down, take out a RL and pound an opposeing tank up the bum or just mow down people on foot and flying units with the MG 2.Helicoppters The pilot would have acess to arments of (some of the following) missiles Hydra 70 rockets (or any rocket pods) bombs and flares, and have a gunner that can fire the right side with a mounted minigun (or Again weapons in there aresenal) and carry X passengers |
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| Author: | Mr.UglyPants [ Fri Feb 09, 2007 8:18 am ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
The only way that would truely fit is if RS made a stand-alone game, which won't happen for a while. Remember, they are using the Unreal Engine, somethings just won't fit well. |
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| Author: | Echo 419 [ Sat Feb 17, 2007 9:47 pm ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
What can the unreal engine 2x DO good except making unreal games |
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| Author: | Bulska [ Sun Feb 18, 2007 6:56 am ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
3. Robotz |
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| Author: | Jerry [ Fri Feb 23, 2007 11:33 am ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
Errr... |
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| Author: | Carsomyr [ Fri Feb 23, 2007 3:08 pm ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
Is it just me, or is this guy ONLY posting in pictures of cats? |
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| Author: | Abbadon [ Fri Feb 23, 2007 3:19 pm ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
I think he has delusions of being a cat. |
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| Author: | Captain Xavious [ Fri Feb 23, 2007 3:56 pm ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
Just ignore him. He will be dealt with appropriately. |
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| Author: | ShadowBlade [ Wed Feb 28, 2007 3:20 am ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
this stand-alone game, will hopefully be sooner than ya'll think
our only ticket to greatness, is by doing this make our prototype, send to publisher, finish game
we'll of course be able to do so much more in a SA game.. we have an endless string of ideas, and features.. player models should be easy, and mappers are not hard to come by.. weapons, vehicles, game-types, game-play will all be very cool.. we have some very interesting ideas
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| Author: | Captain Xavious [ Wed Feb 28, 2007 4:22 am ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
Oooh... I sense some foreshadowing... *Psst* I think I know someone that wants to help you guys make a standalone game.
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| Author: | Wup [ Wed Feb 28, 2007 3:54 pm ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
Come over to Hedsteem and check the Mirage Vehicles I run. |
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| Author: | Dark_Watcher [ Wed Feb 28, 2007 4:27 pm ] |
| Post subject: | just some generic comments/ideas on how some vechiles should be done |
Captain Xavious wrote: *Psst* I think I know someone that wants to help you guys make a standalone game.
![]() I thank I know about 25
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