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| Nodes/Cores Damage https://www.runestorm.com/forums/viewtopic.php?f=71&t=3001 |
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| Author: | Dracone [ Sat May 06, 2006 4:46 am ] |
| Post subject: | Nodes/Cores Damage |
I know it's only one small thing, but although the vehicle damage slider works on vehicles, the weapons still do a ton of damage to nodes and power cores. For example, I had a tanks minigun doing barely any damage to a power core, but the XK2 was doing about 3 points of damage per second. So I'm suggesting a power node/core damage slider. |
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| Author: | Bjossi [ Sat May 06, 2006 1:34 pm ] |
| Post subject: | Nodes/Cores Damage |
That is what has been bugging me as well. The Shotguns are the deadliest. You are pretty screwed if an enemy starts shooting at the core with one. :S |
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| Author: | Mr.UglyPants [ Sat May 06, 2006 1:47 pm ] |
| Post subject: | Nodes/Cores Damage |
HUZZA another slider this time for the nodes awesome i'm guessing their would be one for the weapons and one for the explosives aka the grenades and G5 RPG! |
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| Author: | Redshift [ Sat May 06, 2006 2:30 pm ] |
| Post subject: | Nodes/Cores Damage |
Uh, huh... Why not make a separate slider set for each weapon? WeaponStuff for BW!
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| Author: | Mr.UglyPants [ Sat May 06, 2006 3:07 pm ] |
| Post subject: | Nodes/Cores Damage |
oh God that'd be way too many slider maybe a slider for shotguns, rifles ,machine guns, grenades (would include the M50 greande) , bombs, and G5 RPG! |
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| Author: | Redshift [ Sat May 06, 2006 3:55 pm ] |
| Post subject: | Nodes/Cores Damage |
Lol, just kidding dude! :lol: Actually I always use the defaults, those are just fine for TDM... |
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| Author: | Bjossi [ Sat May 06, 2006 3:59 pm ] |
| Post subject: | Nodes/Cores Damage |
I think they should remove the damage slider for players and only have them for nodes, vehicles and other ONS objects. I say this because it creates a basis for cheating online. :S Your foe takes almost no damage while you get gibbed by a single pistol bullet. This is possible as far as I know, but maybe the game will auto-change the setting, I don't know. Post edited by: Bjossi, at: 2006/05/06 17:00 |
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| Author: | Mr.UglyPants [ Sat May 06, 2006 7:45 pm ] |
| Post subject: | Nodes/Cores Damage |
Redshift wrote: Quote: Lol, just kidding dude! :lol: Actually I always use the defaults, those are just fine for TDM...
yeah defults are great but by having sliders for shotguns, rifles ,machine guns, grenades (would include the M50 greande) , bombs, and G5 RPG. These would only affect the nodes & power core (no affect from them on anything else) So now if this gets into 1.8 we'll have sliders for players (should be dropped), Sliders for vehicles- exposive and bullet silders (keep) and power core sliders (crap thats alot of sliders!) |
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| Author: | ShadowBlade [ Sat May 06, 2006 8:21 pm ] |
| Post subject: | Nodes/Cores Damage |
holy crap people:laugh: ok ok.. we'll try and get that one in as well.. and the damage sliders shouldnt affect online play.. i mean, its a server-side option.. clients have no control over it.. in the config mut menu, there is preferences, game rules, blood and so on.. game rules is all about server options:) |
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| Author: | Bjossi [ Sat May 06, 2006 8:56 pm ] |
| Post subject: | Nodes/Cores Damage |
For god sake do not listen to the idea of a slider for every weapon! :blink: Use WeaponStuff, it has damage sliders for every weapon. And I still think the slider for player damage should be removed, I think you guys should stuck some aspect of the gameplay so it can't be changed. :S |
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| Author: | Mr.UglyPants [ Sun May 07, 2006 12:52 am ] |
| Post subject: | Nodes/Cores Damage |
i also say that the damage sliders for players needs to go! Bjossi i was just posting sub groups of weapons that are used so that indtead of having 20 sliders you only have like 5 or 6! |
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| Author: | Bjossi [ Sun May 07, 2006 1:15 am ] |
| Post subject: | Nodes/Cores Damage |
I'd rather use four. 1. Explosives 2. Bullets 3. Energy 4. Melee
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| Author: | Redshift [ Sun May 07, 2006 2:06 am ] |
| Post subject: | Nodes/Cores Damage |
Bjossi wrote: Quote: For god sake do not listen to the idea of a slider for every weapon! :blink: Use WeaponStuff, it has damage sliders for every weapon.[/quote]
Afaik WeaponStuff and BW aren't compatible, but it's been a while since I tried it so I could be wrong. Anyway, like I said the defaults are good enough for me! |
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| Author: | Bjossi [ Sun May 07, 2006 2:14 am ] |
| Post subject: | Nodes/Cores Damage |
If they are compatible then it will spare the developers a lot of time.
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| Author: | ShadowBlade [ Sun May 07, 2006 6:47 pm ] |
| Post subject: | Nodes/Cores Damage |
that Core/Node thing might take more effort than we thought:( after looking over the code (we wanted to do it in the v1.71 patch today), we found more UT2k4 coding BS.. we may have a slim chance at it, but u will have to wait for another release:ohmy: |
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| Author: | Bjossi [ Sun May 07, 2006 7:42 pm ] |
| Post subject: | Nodes/Cores Damage |
You mean Epic hard coded it? :blink: |
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| Author: | Mr.UglyPants [ Mon May 08, 2006 1:27 am ] |
| Post subject: | Nodes/Cores Damage |
Bjossi wrote: Quote: I'd rather use four.
1. Explosives 2. Bullets 3. Energy 4. Melee ![]() that would work very well! |
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| Author: | ShadowBlade [ Mon May 08, 2006 10:18 am ] |
| Post subject: | Nodes/Cores Damage |
omg.. so much stuff.. now we gonna have 2 make a damage menu in the options:blink: (if it goes in) as for the coding BS.. the players and vehicles are Pawns.. whereas the nodes are like a pathnode!! we may have a slim chance at it like i said tho.. maybe.. ![]() Post edited by: ShadowBlade, at: 2006/05/08 11:20 |
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| Author: | Bjossi [ Mon May 08, 2006 1:35 pm ] |
| Post subject: | Nodes/Cores Damage |
You guys do know that it is your choice to do something, not the players'.
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