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| Last team standing https://www.runestorm.com/forums/viewtopic.php?f=71&t=30346 |
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| Author: | akstylish [ Tue Mar 06, 2007 11:47 pm ] |
| Post subject: | Last team standing |
I know it's the same as TAM but it would be nice if there's last team standing gametype exclusively for BW because you need a mutator(WoRM) to use BW in TAM. I think it would attract many CS players also because many of BW are modern like those of CS and last team standing is the basic gametype for CS. |
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| Author: | ShadowBlade [ Wed Mar 07, 2007 4:01 am ] |
| Post subject: | Last team standing |
i never got TAM, so i would nt know nothing about that.. anyway, round-based team eleminations are always a heck load of fun.. perhaps i'll mention that DC is working on one hopefully around sometime after 2.0
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| Author: | UndeadRoadkill [ Fri Mar 09, 2007 2:28 pm ] |
| Post subject: | Last team standing |
There's a mutator called 'Uneven Teams' that adds a team-based LMS element to any gametype. It also allows you to give specific weapons to only a specific team or team's bots. |
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| Author: | UnrealFox [ Sun Mar 11, 2007 11:09 am ] |
| Post subject: | Last team standing |
Sounds interesting but definitely, a round based team elimination game type sounds perfect for BW, >.> you could maybe even sneak in a few custom made CSlike (dust, temple etc.) maps to try them out on and see how it goes. I'd play it :3 |
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| Author: | Doc Shock [ Mon Mar 19, 2007 3:12 pm ] |
| Post subject: | Last team standing |
Yeah, a gametype like this would suit BW best, indeed. Permadeath encourages cautious, tactical behaviour, just perfect for BW's tactical approach. The dark players feature as well as mines and remote carges would be very useful here for hide & seek actions, while leaving enough room for cat & mouse actions as well. I think an objective-based gametype would fit best, something where one team gets one minute to set up their defenses, then the attackers spawn and try to accomplish the objective or to kill the entire enemy team. Of course custom maps would suit it best, but that would be too much effort. The best way would be, if it were somehow possible that the gametype lists its custom maps as well as normal (V)CTF, BR and ONS maps which get automatically converted (replacing flags/goals/cores with objectives and applying the gametype rules). An example of such a custom map: Think of DM-Blackhawk, the official screenies imply that you're very familiar with this map. The 'copter in the middle contains the objective (black box for example) that needs to be destroyed (or captured, whatever fits best). The defenders spawn around it, take places on the roofs and in dark corners, lay mines, place explosives, deploy machineguns and take sniper spots. Then the attackers spawn at the border of the map and try to breach the enemy defense. Of course such a map modification would require Angelhe@rts' permission... One tip for everyone who wants to have a round-based team-elimination experience right away: Try the custom gametype CaptureStrike. It's a mix of CS, CTF and AS. One team spawns as attackers, the other one as defenders and at the end of each round they exchange roles. A round is won if a) the defenders' flag gets captured (attackers' flag's can't be taken), b) a team get completely wiped out, or c) the timelimit per round is reached, which counts as a successful defense. Too bad it has some annoying bugs, like very strange bot behaviour, successful defense sometimes scores a point for the wrong team, stuff like that. But the general idea is good, hopefully there'll be an update soon. |
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