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| OSM+BW (new gametype) https://www.runestorm.com/forums/viewtopic.php?f=71&t=32561 |
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| Author: | MMM [ Sat Mar 24, 2007 7:26 am ] |
| Post subject: | OSM+BW (new gametype) |
well it's simple: normal OSM with ballistic game-rules options (like in ballistic DM,TDM,CTF,BR,ONS). why? because i want to make a OSM map with only BW weapons. i can place them in the map but a few options will be uncontrollable, so that will cause some bugs. i tried the famous "copy and paste" method to script the new gametype, but that didn't work. so, is there someone who is able to script it? |
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| Author: | Miracle Matter [ Sat Mar 24, 2007 9:54 am ] |
| Post subject: | OSM+BW (new gametype) |
OSM? |
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| Author: | Mr.UglyPants [ Sat Mar 24, 2007 10:04 am ] |
| Post subject: | OSM+BW (new gametype) |
Something like Original Static monsters. |
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| Author: | Raptorian [ Sat Mar 24, 2007 10:25 am ] |
| Post subject: | OSM+BW (new gametype) |
Old Skool Monster Adaventure. You build maps with Unreal/ Invasion monsters in them and in some cases other NPCs, and battle through the level/campaign to clear it. Some are easy, some are hard, and some you will need 100+ lives to even have a chance of finishing it. Also has a Serious Sam air to it in that when you die and respawn the monsters have their current position and health, so that overly annoying Warlord won't keep kicking your arse for too long. |
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| Author: | Captain Xavious [ Sat Mar 24, 2007 10:36 am ] |
| Post subject: | OSM+BW (new gametype) |
Although a little off topic, does anyone know about the monster spawning for OSMT? I'm having troubles with it... |
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| Author: | MMM [ Sat Mar 24, 2007 11:04 am ] |
| Post subject: | OSM+BW (new gametype) |
download "OSM-GUIDE" and view it in the editor. there are a number of notes that you can read. there you should find some answers. |
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| Author: | Mr.UglyPants [ Sat Mar 24, 2007 11:10 am ] |
| Post subject: | OSM+BW (new gametype) |
Raptorian wrote: Old Skool Monster Adaventure.
I was close. |
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| Author: | MMM [ Sat Mar 24, 2007 11:15 am ] |
| Post subject: | OSM+BW (new gametype) |
(OSMT = Old School Monster Tools)
well, does anybody have a idea how i can get to combine OSMT with BW? |
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| Author: | Mr.UglyPants [ Sat Mar 24, 2007 11:19 am ] |
| Post subject: | OSM+BW (new gametype) |
Why not just make a map using OSMT, then embed it with the normal UT2k4 weapons. Then upon playing it, use the Ballistic muts. Shouldn't that work? |
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| Author: | MMM [ Sat Mar 24, 2007 11:35 am ] |
| Post subject: | OSM+BW (new gametype) |
it doesn't really work well. but if i combine BW and OSMT into a new gametype with new map types, then it'll wok perfect. and if Super Ape (the maker of OSMT) will allow it, then it could become a part of BW. and that would mean that BW could actually have a single player campaign, WITH SKRITH!!! |
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| Author: | Mr.UglyPants [ Sat Mar 24, 2007 11:37 am ] |
| Post subject: | OSM+BW (new gametype) |
I doubt the Devs will make Skrith models for the Ut2k4 version of BW, maybe for the UT3 version, even then, i have doubts, but for the game, hell yes it would have it. |
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