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| Blowing Corpses to dust. https://www.runestorm.com/forums/viewtopic.php?f=71&t=36235 |
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| Author: | Bulska [ Fri May 18, 2007 3:20 am ] |
| Post subject: | Blowing Corpses to dust. |
If someone is alive, you can tear him apart till the bone. But a dead body keeps it all when hit by a G5 in his nouse. Would be really fun to be able to cut off dead peoples limbs and make them explode. Another cool option would be to set the life time of the dead bodies. Sometimes when a bot uses that damn shot gun on me, he makes me pissed and I tear him apart with my fifty-9's. But then I want more revenge and start hacking on his body. I would love to see him suffer even more ^^ |
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| Author: | Mr.UglyPants [ Fri May 18, 2007 7:26 am ] |
| Post subject: | Blowing Corpses to dust. |
Namely gibbable corpses. DC was trying to get it into BW2.0, but didn't have time to finish it because he encountered problems with doing it via online, so he's said (through the beta forums i think) that if gibbable bodies do get in future BW releases it won't be in online, only offline. I've always wanted to be able to blast a dead guy with my shotgun and watch him explode into a bloody mist of gore, littering walls and floors with blood. A gib multiplier would also be coo. |
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| Author: | Bjossi [ Fri May 18, 2007 7:41 am ] |
| Post subject: | Blowing Corpses to dust. |
I bet the Gibalicious mutator is compatible with BW. |
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| Author: | DK [ Fri May 18, 2007 8:40 am ] |
| Post subject: | Blowing Corpses to dust. |
I'm all for this feature, if it hasn't been implemented yet... What's the Gibalicious mutator? |
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| Author: | Mr.UglyPants [ Fri May 18, 2007 8:56 am ] |
| Post subject: | Blowing Corpses to dust. |
Bjossi wrote: I bet the Gibalicious mutator is compatible with BW. It isn't. I've tried. Its because BW using its own pawn actor, before in 1.72 it worked... now it doesn't and i miss it. DK wrote: What's the Gibalicious mutator?
It allowed you to multiply the number of gibs created when someone was gibbed. I usually had it set on 10, so after a good G5 rocket (in 1.72) what was left was a MASSIVE amount of blood and gibs... even from heads, though that left about only 3 gib heads instead of 10 but thats a head. I think that the next BW release should have just more blood/ gore in it, i dunno, at least gibbable bodies for Instant action and multiply gibs and an option (if it isn't already in) to have gibs create blood when they hit the ground, or at least alot more. When shooting gibable bodies, the body (parts... cause you very well could just be firing at the leg) should be able to absorb some bullets or minor hits before gibbing away bullets hitting the bodies should make the bodies spray blood mist as happens to the BW pawn actor when alive. Explosives will more or less obliterate the poor corpse into a thing of smoke ,blood mist and a bunch of gibs and blood explosion textures. A good pro for having gibbable bodies is that now when a G5 hits you it wouldn't just leave you with your pelvis section or your chest section intake bleeding outwards, something you'd be completely vaporized (this would be a great thing to have if X's Plasma Cannon is ever made), though it'd send a shower of blood, gore and mist everywhere. An even cooler reason to have them is that now if a G5 goes off a little bit away from your feet, the only thing that would usually survive would be the upper chest and a hand or two, but now with gibable bodies implemented, it would allow for say just an arm to survive, so your spectator camera (death cam) would fallow your flying arm! Also, I think i'd be at least great to see the old purple, green and red cartoonish blood explosions from 1.72 back in BW2.0 as a option like either Normal Blood or Classic Blood. With gibbable bodies, when you meele someone it should release a blood mist like it does when a guy is hit when he's alive, and after a few hits a section of the body might fly off and release emitters of dripping blood (already in). Multiply gibs; simple, just multiples the number of gibs created from a gib. Look up Gibalicious2 on how it works. It'd be great because back in 1.72, i had Gibalicious2 set on 10, so any G5 going off left a Major amount of gibs and blood everywhere. Right now, its good, but i think some users would love just to have an insane amount of gibs. It be great if the next release made the human blood alot better looking... maybe at least the blood explosion with all the straight/ curvy lines, which actually seems more cartoony than anything else... for me it takes away from the game, the Alien and Robot blood mist and blood explosion is great, the Human blood mist needs to be a bit darker and a tad bigger and the blood explosion (like when hit by a G5) should look like how the Alien are but dark red, maybe even mix the old classic human blood of 1.72 withe it, cause that was really good blood. Another gore/blood grip for me is the explosion blood mist, you rarely see it anymore, since the explosions are so huge and smoky which I'm all for, but I'd like to at least see the blood mist, maybe make it expand outward a bit more and last longer. In the old BW2.0 sneak peak video (the short one), it showed awesome gore and blood, and crazy lovely emitters. Like with the first explosion, the guy's stomach sprayed out a lot of blood (like a hose shooting water... except it was blood), it'd be cool if that was back in and mixed with the current spray emitters, would make a cool effect (not saying that it already is not cool cause it is). making the bodies stay for some more time, or have for example a maximum number of corpses, below this all are kept for ever, above that number, the older, most broken or least seen (or a "score" combining those) gets removed. If a corpse is blown up, then it well doesn't count anymore. [size=8px]- thanks to atc for this idea.[/size] In BW2.0, most of the time if you shoot a guy from up close with a shotgun he just sprays some blood and maybe looses and arm but that it, sometimes he'll blow up, but rarely now. I think it'd be cool to have that more often? Not like every close shotgun kill does it, but from time to time it will. Chunks don't do that much same with Bones like ribs and the like that are created how the chunks are. When a guy blows up, usually the chunks (the little meat blobs) /bones just fly up then fall down. It'd be better if they flew outward a lot more stayed alive for a longer period of time and left blood textures (not the bones) on where they impacted. Bodies that are on a flamethrower which is hurtling upward to the users death shouldn't just explode and have the poor fellow fall, the rocket should explode (bigger/better explosion) and the poor guy on it should explode as well, showering the ground below with blood and gore (it'd be like a what gore effects happen when a G5 goes off, except its in the air). Also there should be some instances where the pack just explodes right on the ground before lift off, and this explosion should also create a large blood explosion (kinda like the G5, but maybe make it distinct so as its not a copy). Maybe in the next release there should be an extreme option which just adds alot more stuff to the gore and blood, maybe for use on good running systems. Namely like super detailed gore and emitters... stuff that would usually lag a normal PC running UT2k4. And as discussed before, it'd be cool to see a custom color blood chooser for models or species, like maybe create a few sets like one based off of the HaloUT blood since those are nice textures now useless in BW2.0. |
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| Author: | Bjossi [ Fri May 18, 2007 11:13 am ] |
| Post subject: | Blowing Corpses to dust. |
Mr.UglyPants wrote: It isn't. I've tried. Its because BW using its own pawn actor, before in 1.72 it worked... now it doesn't and i miss it.
That sucks. Well, we can ask DC for a special Gibalicious mutator compatible with BW. |
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| Author: | Mr.UglyPants [ Fri May 18, 2007 11:16 am ] |
| Post subject: | Blowing Corpses to dust. |
Well if you check on the Feature tracker that DC gave us, it shows multiply gibs as a feature but it was put on ice due to time restraints i think. |
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| Author: | Bjossi [ Fri May 18, 2007 11:17 am ] |
| Post subject: | Blowing Corpses to dust. |
Time restraints? I'd rather blame impatience of the fans.
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| Author: | Mr.UglyPants [ Fri May 18, 2007 11:20 am ] |
| Post subject: | Blowing Corpses to dust. |
Yeah, that very well could have been it. |
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| Author: | atc [ Fri May 18, 2007 4:31 pm ] |
| Post subject: | Blowing Corpses to dust. |
I agree with this, piling corpses and chopping them to bits would be nice to have. It could be client side only gibbing (not really important that everybody sees the same thing as most probably will be similar since its in response of the source of damage that everybody saw the same), just that bodies don't look like indestructible. Also after making them destructible would be nice to allow them to stay for some more time, or have for example a maximum number of corpses, below this all are kept for ever, above that number, the older, most broken or least seen (or a "score" combining those) gets removed |
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| Author: | Mr.UglyPants [ Fri May 18, 2007 5:53 pm ] |
| Post subject: | Blowing Corpses to dust. |
atc wrote: Also after making them destructible would be nice to allow them to stay for some more time, or have for example a maximum number of corpses, below this all are kept for ever, above that number, the older, most broken or least seen (or a "score" combining those) gets removed
Now thats a good idea. Having bodies/ gibs stay alive for more, like how we have permanent blood but now its with bodies and gibs (you could choose for it to be either both or one or the other), and it'd would kind of work, since if gibbable bodies was in, then usually there wouldn't be that many bodies lying around... most would be blown to bits. |
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| Author: | Yokelassence [ Fri May 18, 2007 6:49 pm ] |
| Post subject: | Blowing Corpses to dust. |
FYI: A rocket would not completely vaporise you, the human body is stronger than you think. Particulary those of hardend tournament athletes, juggernauts and robots. Dismembered torso's are logical. A direct hit from a tank shell on the other hand would definetly reduce you to chicken puree. Anyway, I dont see the thrill in disecting your victims. Too much bloodlust. But one thing I would like to see is bodies that react to all actors. Weapons can push them around but they ignore other bodies, live bodies, moving objects and vehicles. I made a map that for the most part is a giant vat with a crusher at the bottom. The machine stomps dead bodies (and live ones) that enter it but those bodies pass through the solid wall. I want them to be compacted into a little square. I also dislike how bodies dont roll over vehicles like they do in Half-life2. Ut2004 has sound effects for bodies rolling over your windscreen but they never happen because of this, instead we get cr-cr-cr-cr-cr-cr-cr-cr-crunch Either that or vehicles can at least go over bodies, not through them. |
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| Author: | atc [ Sat May 19, 2007 6:23 am ] |
| Post subject: | Blowing Corpses to dust. |
Yokelassence wrote: Anyway, I dont see the thrill in disecting your victims. Too much bloodlust. Not really that interesting to spend time chopping the body when you can go chop the newly respawned one, but still useful have them interact, take damage, etc. Can't count in quake2 how many times I used corpeses as cover, or as detonator throwing grenades at them when someone was nearby. Grenades don't work like this here, but you can instead hide mines behind corpses. But probably the main use is just for aesthetics or as a clue, have them pile on chokepoints, or finding somewhere one knowing there was a battle there. It can be also useful to detect snipers, if you see a door full of corpses around the exit you can suspect someone might be waiting there. Or just know where the big battle was or where the though defences are to try to sneak another less defended way. Yokelassence wrote: I also dislike how bodies dont roll over vehicles like they do in Half-life2. Ut2004 has sound effects for bodies rolling over your windscreen but they never happen because of this, instead we get cr-cr-cr-cr-cr-cr-cr-cr-crunch
Either that or vehicles can at least go over bodies, not through them. That makes sense, its a bit dumb getting run by a full speed car and stopping the car while staying standing on feet and making that funny crunching sound, even if you only last for 4 crunches, but it would be more logical to fly away over the car. Haven't seen hl2, but from your description sounds its made a bit better. The only problem I see with these, is either make instant kill hit by car, which I suspect is what hl2 does, or if you survive the hit in an unrealish style, how to make the player stand up again from the ragdoll mode in a way that feels somewhat right. |
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| Author: | Mr.UglyPants [ Sat May 19, 2007 6:16 pm ] |
| Post subject: | Blowing Corpses to dust. |
Yokelassence wrote: Anyway, I dont see the thrill in disecting your victims. Too much bloodlust. Well i find it fun blowing the crude out of some other guy (remembers the ProjectUT mod) Yokelassence wrote: FYI: A rocket would not completely vaporise you, the human body is stronger than you think. Particulary those of hardend tournament athletes, juggernauts and robots. Dismembered torso's are logical. A direct hit from a tank shell on the other hand would definetly reduce you to chicken puree.
Well i'm sure that the G5 has enough power to blow up the entire player, it does it loads of times, except something always survives like the legs or chest. This time i say that nothing survives it, but thats sometimes when hit by it, i think it'd be neat. |
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| Author: | Yokelassence [ Sat May 19, 2007 6:26 pm ] |
| Post subject: | Blowing Corpses to dust. |
It works a bit like this in Half-life2: A. At top speed bodies get forced onto your hood and ragdoll in any direction. If you they cant roll onto your hood i.e: you slide into them; they get knocked away from you, fataly breaking their spine and a couple ribs. B. At medium speed they will get dragged under the car, you also receive a jolt and your speed drops. Even though they could have survived your front bumper, their death is explained from the vehicles crushing wheight C. At slow speed they only get hurt and flinch when you hit them, but they stop your car and shoot you. No ragdolling. This is still plausible since the vehicle is not a rolling 20 tonne hunk of armour plating. In the case of unreal, vehicles are too large and heavy to be stopped by anything so you would just have A and B with the exception of the manta and scorpion. But the way this is done is very immersive. It could be possible if ragdolls can respond to karma physics [edit] to Mr.U Its simply a matter of taste wether or not you enjoy ripping meat up. Im not saying we should not have destructible bodies. If the G5 has that kind of force then perhaps it could, I might do a little research and find out how much it takes to mince a human body. |
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| Author: | DK [ Sat May 19, 2007 8:40 pm ] |
| Post subject: | Blowing Corpses to dust. |
I'd still like to hack n' slash corpses to pieces... Just like the good ol' days of FPS gore-fest (Duke Nukem 3D, Quake 2, Soldier of Fortune). |
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| Author: | Bulska [ Sun May 20, 2007 3:15 am ] |
| Post subject: | Blowing Corpses to dust. |
The problem at UT2004 with vehicles is that Xpawns have no karma properties. Bots and players are special actors, and don't have Karma properties, so they haven't got any effect on karma by moving up against them. Try my level, you won't get one karma ball moving by walking up to it. And as vehicles are partly karma... a vehicle cannot be stopped by a player or bot. |
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| Author: | Mr.UglyPants [ Sun May 20, 2007 7:39 am ] |
| Post subject: | Blowing Corpses to dust. |
DK wrote: I'd still like to hack n' slash corpses to pieces... Just like the good ol' days of FPS gore-fest (Duke Nukem 3D, Quake 2, Soldier of Fortune).
And with gibbable bodies, that would still be fully in. |
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| Author: | atc [ Sun May 20, 2007 11:31 am ] |
| Post subject: | Blowing Corpses to dust. |
If there where a catapult, stick one or two explosives on corpse, shot corpse with catapult, press detonate button ....
Which makes me wonder how there isn't any mod with a catapult to throw grenades, teammates, yourself, corpses, and all kind of useless stuff... |
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| Author: | Mr.UglyPants [ Sun May 20, 2007 1:34 pm ] |
| Post subject: | Blowing Corpses to dust. |
That does sound pretty fun. But then again, besides the part of the body exploding thats pretty much the flamethower on rocketpack mode. *Updated my list of gory stuff BW needs for its next release.* |
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| Author: | Yokelassence [ Sun May 20, 2007 3:36 pm ] |
| Post subject: | Blowing Corpses to dust. |
DK wrote: I'd still like to hack n' slash corpses to pieces... Just like the good ol' days of FPS gore-fest (Duke Nukem 3D, Quake 2, Soldier of Fortune). I would not say DukeNukem 3D involved hacking and slashing corpses, more like strewwing guts in every possible direction. I remember luring a majority of monsters into a single area and blasting them with the chaingun to form a nice pile of bodies. Then I Nuke the corpses with a single pipebomb Duke Nukem wrote: Hehehe...what a mess! Ah, good times. |
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