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| Bullets and Swords https://www.runestorm.com/forums/viewtopic.php?f=71&t=37927 |
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| Author: | SX [ Fri Jun 15, 2007 9:15 am ] |
| Post subject: | Bullets and Swords |
What if while you block with katana or the skrith claws, you can deflect some bullets back to your opponent. it only works against bullet weapons, not plasma, fire, electricity, poison, or explosives. that's just it |
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| Author: | Captain Xavious [ Fri Jun 15, 2007 2:02 pm ] |
| Post subject: | Bullets and Swords |
That's kinda silly. |
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| Author: | SX [ Fri Jun 15, 2007 2:38 pm ] |
| Post subject: | Bullets and Swords |
well an idea is an idea, oh yea i know tomorrow is..
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| Author: | Captain Xavious [ Fri Jun 15, 2007 2:47 pm ] |
| Post subject: | Bullets and Swords |
Heh heh, cool, someone remembered.
But yeah, I'm not too crazy about this idea, for one, if the blade was actually able to reflect a bullet, it probably would not go back towards the person who fired the shot. Second, theres the general fact the even with advanced materials and such, repeated shots from a gun will ruin a blade. Plus, this seems like it'd kinda be a bit overpowered. Look at the Jedi Academy/Outcast games. Unless you really knew what you were doing, the light sabre pretty much was the almighty weapon. In those games, it worked, but in BW, I don't really think that'd be a good thing. |
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| Author: | SX [ Fri Jun 15, 2007 3:07 pm ] |
| Post subject: | Bullets and Swords |
hmm... I agree with you it does seem to be overpowered... oh well can you please lock this? |
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| Author: | Kaboodles [ Fri Jun 15, 2007 3:15 pm ] |
| Post subject: | Bullets and Swords |
Hold on now. While deflecting bullets back is rather dumb, how about making them deflect to some random direction instead? Given that the weapons don't provide full body coverage, your legs would still be vulnerable. Also, we could have something like having 30% of the bullets be deflected away, 30% hit with reduced damage, and the rest are full damage. Maybe give the Katana a lower success rate than the Skrith claws as the Katana pwns the claws in offense anyway. And knives already have the crazy (and rather overpowered at its current state) knife throw, so it gets not such bonus. Come one man, you're giving up way too easily with your ideas. If one aspect is incompatible, drop it or modify it so that it works. Don't abandon your ideas outright. |
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| Author: | SX [ Fri Jun 15, 2007 3:25 pm ] |
| Post subject: | Bullets and Swords |
hey you know you're right, and that is how it supposed to work |
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| Author: | Captain Xavious [ Fri Jun 15, 2007 3:35 pm ] |
| Post subject: | Bullets and Swords |
Yeah, really. Don't just ask me to lock it after one person remarks on it. Give it some time. Besides, I'm not locking a thread for reasons like that.
I still don't know how well this would be, but heck, my opinion isn't the only one. |
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| Author: | Yokelassence [ Sun Jun 17, 2007 1:53 am ] |
| Post subject: | Bullets and Swords |
Lets see. Reversing the polarity of speeding bullets with fine metal... Someones been playing Unreal Championship 2 lately hmm? It is possible, given the spectacular engineering of Skrith blades that they could stop/deflect a bullet to a degree. The same may go for a Katana that was designed to take on Krao. The problem lies on just how easy that will be; neither the Katana or Skrith blades cover much of yourself. It will still be pretty easy to hit a target that tries to hide behind a blade. As Kaboodles indicated, the deflected bullets would also rebound at a random trajectory and it would be impossible to control that. But while it might not be such a divine defence, It might make a nice dramatic touch to see sparks fly off your blade as you charge at a gunman with your Katana. Also emagine the humiliation of being headshotted to death by the guy who was actualy shooting at the blade weilder next to you.
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| Author: | Kaboodles [ Sun Jun 17, 2007 1:21 pm ] |
| Post subject: | Bullets and Swords |
It already happens with me. I can never hit the intended target with the UT Lightning Gun, always the guy standing behind him. |
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| Author: | Tolil [ Mon Jun 18, 2007 5:31 am ] |
| Post subject: | Bullets and Swords |
Sounds like a good idea. I'll pick on the Katana here since I never use the Claws.I noticed that whenever I use the Katana, I seem to have 12 ammo for it? If that is how many Katanas I have, then would it be possible to make them break? |
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| Author: | Captain Xavious [ Mon Jun 18, 2007 4:24 pm ] |
| Post subject: | Bullets and Swords |
Actually that twelve is there because it uses (I think) the same ammo as the knife, which maxes out at twelve ammo. The ammo will not go under 1. But, for your idea, does it really seem too beleiveable that someone could lug around 12 katanas? That bit seems kinda silly to me.
I do like the idea of breakable melee though, as well as any weapon being breakable, I was against it before, but I reinstalled te Weapon drop mutator, and if someone manages to land a hit on your gun (very small hit area) you drop it. Explosions and gas grenades have a high drop chance. It could use some work, but it actually is a pretty cool feature. The chances of you dropping a weapon are very low, you could go an entire game without one dropping, but it adds that little factor of chaos that I'm sure many people love. Still haven't tried focusing solely on disarming people, but I'm sure someone could specialize on doing that. |
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| Author: | Kaboodles [ Mon Jun 18, 2007 4:41 pm ] |
| Post subject: | Bullets and Swords |
12 Combat knives is kinda silly too. And ammo can go under 1. If you spam the weapon special quickly enough, you'll throw your "last" knife and magically pull out another one. You can stab people with this knife too. |
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| Author: | SX [ Mon Jun 18, 2007 5:22 pm ] |
| Post subject: | Bullets and Swords |
You guys do have a point, how the F*** can you carry 12 katanas or skrith claws? |
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| Author: | Mr.UglyPants [ Mon Jun 18, 2007 6:46 pm ] |
| Post subject: | Bullets and Swords |
As DC said once, its a stupid code error, it doesn't translate into any gameplay mishapes, just over look it, its supposed to show 1, but it shows 12. who really gives a ♥♥♥♥♥, those skrith claws aren't breaking so just over look it. |
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| Author: | Yokelassence [ Mon Jun 18, 2007 7:57 pm ] |
| Post subject: | Bullets and Swords |
Storm X wrote: You guys do have a point, how the F*** can you carry 12 katanas or skrith claws?
You dont. Thats just the knife ammo. |
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| Author: | Bulska [ Tue Jun 19, 2007 12:52 am ] |
| Post subject: | Bullets and Swords |
JunkWar weapons are big, let them reflect also! |
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| Author: | Tolil [ Tue Jun 19, 2007 4:40 am ] |
| Post subject: | Bullets and Swords |
Captain Xavious wrote: Actually that twelve is there because it uses (I think) the same ammo as the knife, which maxes out at twelve ammo. The ammo will not go under 1.
But, for your idea, does it really seem too beleiveable that someone could lug around 12 katanas? That bit seems kinda silly to me. ![]() I do like the idea of breakable melee though, as well as any weapon being breakable, I was against it before, but I reinstalled te Weapon drop mutator, and if someone manages to land a hit on your gun (very small hit area) you drop it. Explosions and gas grenades have a high drop chance. It could use some work, but it actually is a pretty cool feature. The chances of you dropping a weapon are very low, you could go an entire game without one dropping, but it adds that little factor of chaos that I'm sure many people love. Still haven't tried focusing solely on disarming people, but I'm sure someone could specialize on doing that. I did think 12 katanas was a bit fishy.... |
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