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| Weapons pod as Super Weapons https://www.runestorm.com/forums/viewtopic.php?f=71&t=42564 |
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| Author: | fpsmajor [ Tue Sep 11, 2007 10:28 am ] |
| Post subject: | Weapons pod as Super Weapons |
Idk if this idea has been put on this forum, b/c I couldn't find any similar. But ever since I've watched Mobile Suit Gundam 0083: Stardust Memory. I've always wanted to create a mod that featured the missile pod that the RX-78GP03 Gundam "Dendrobium Orchis" had, 3-tube large missile pod; 108-tube micromissile pod. You would launch the pod, and after a certain time/distance that it has been launched, then it would open the sides and release missiles... or anything other kind of projectile you can think of. And when it impacts, it explodes like the redeemer, but w/ better visual effects. |
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| Author: | Gordon Freeman [ Tue Sep 11, 2007 12:42 pm ] |
| Post subject: | Weapons pod as Super Weapons |
Me thinks this would result in a serious overkill and an unballanced gameplay but perhaps with some tweaking it could become a good superweapon for BW |
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| Author: | fpsmajor [ Tue Sep 11, 2007 1:22 pm ] |
| Post subject: | Weapons pod as Super Weapons |
well yea, the weapon would have to be balanced. to make it balance, it shouldn't explode like a redeemer.. maybe like a flak grenade. idk. just a thought. |
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