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| Upgrade System https://www.runestorm.com/forums/viewtopic.php?f=71&t=42581 |
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| Author: | SX [ Wed Sep 12, 2007 10:31 am ] |
| Post subject: | Upgrade System |
When BW does get Weapon mods, Here is an idea A menu which can select different mods. There are 6 categories. Calibre/round upgrade = this ups the damage and armour resistance. May negatively affect recoil. Design changes include the barrel largening Stability upgrade = reduces chaos and weight, may negatively affect recoil. Design changes include a lighter, more streamlined gun appearance with added plastic parts accuracy upgrade = reduces recoil, may negatively affect damage. Design changes include larger stocks or a tweaked firing mechanism ammo clip upgrade = changes clip size or replaces it completely, may negatively affect chaos or running speed. Design changes include a different clip and mechanism for holding it feature upgrade = unlocks a weapons alternate fire, special ability or firemode. EG: effective abilities such as the railguns thermal scope could require an upgrade so people cannot go wall spamming right away. Addons = Adds additional abilities such as attached grenade launchers, shotguns, flashlights and other cool toys that the weapon would not normally have. This allows you to create combination guns but may negatively affect size, wheight, recoil, chaos and damage. It's also the most expensive upgrade. The menu can be a circle, showing the gun with three smaller circles with the 6 categories with quicklists for each one of them. When you add a mod, the gun changes and the money you earn will be lost unless your put it back to nothing. I will put a list up of the mods later. |
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| Author: | datsylel [ Wed Sep 12, 2007 11:55 am ] |
| Post subject: | Upgrade System |
Nice idea! I have to nag, though: a .44 frame can't fore .50 bullets. They just don't fit
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| Author: | SX [ Wed Sep 12, 2007 12:17 pm ] |
| Post subject: | Upgrade System |
Darn. The list will be up after i'm done with school and get home. I think i get home at 4. |
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| Author: | uzi4u [ Wed Sep 12, 2007 2:44 pm ] |
| Post subject: | Upgrade System |
Quote: Misc.- Add ammo increases
Is that additional ammo increases (like having more than 180 rounds in reserve for the M-50), or more akin to Larger magazines/ tanks/ belts? |
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| Author: | SX [ Wed Sep 12, 2007 3:14 pm ] |
| Post subject: | Upgrade System |
Clip increases like SRS900 20 to 40 but it can be reserves too |
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| Author: | Mr.UglyPants [ Wed Sep 12, 2007 5:30 pm ] |
| Post subject: | Upgrade System |
doubling the size of the clip seems a tad crazy. (cause the whole mag would need to be doubled). Besides that, sounds like a good idea. |
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| Author: | SX [ Wed Sep 12, 2007 6:02 pm ] |
| Post subject: | Upgrade System |
The list- X3- Firepower- Poison Tactical-Guiding reticule Misc.- Engraved "Thorn" on it A909- Firepower- Poison dart Tactical- chain Misc. Camo EKS43- Firepower- Small dagger on hilt Tactical- N/A Misc.- Engraved "Yokelessence" on it M806- Firepower- Ricochet bullets Tactical- Stronger laser Misc.- Clip increase to 18 RS10- Firepower- Anti-personnel bullets. Tactical- Stronger laser Misc.- Grey and black paint job. AM67- Firepower- Anti-Armor Bullets Tactical- Longer flash Misc.- New color D49- Firepower- Holy water/acid rounds Tactical- Scope Misc.- Engraved black rose 59- Firepower- Spiked blades Tactical- Fixed stock Misc. Grey paint job XRS10- Firepower- Ricochet bullets Tactical- Reflex scope Misc.- Engrave thorns XK2- Firepower- Grenade Tactical- Scope, Fore grip Misc- Silent sneaker that's enough for now. |
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| Author: | DK [ Thu Sep 13, 2007 4:34 am ] |
| Post subject: | Upgrade System |
Storm X wrote: X3-
Firepower- Poison Tactical-Guiding reticule Misc.- Engraved "DK" on it Uhh... whut...? |
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| Author: | Mr.UglyPants [ Thu Sep 13, 2007 6:05 am ] |
| Post subject: | Upgrade System |
DK wrote: Storm X wrote: X3- Firepower- Poison Tactical-Guiding reticule Misc.- Engraved "DK" on it Uhh... whut...? Someone has got an ego. |
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| Author: | SX [ Thu Sep 13, 2007 10:20 am ] |
| Post subject: | Upgrade System |
Before anyone else wonders why, It dosen't mean the User Dk, Just the monkey DK... Crap, I'll change it. Edit- List 2- A42- Firepower- Red plasma Tactical- Blue laser Misc.- Clip increase to 375 MRT6- Firepower- Exploding Shells Tactical- N/A Misc.- Engraved slug M763- Firepower- Grenade rounds Tactical- Quick clip Misc.- Paint job. M290- Firepower- Electric Buck Tactical- Quick Clip Misc.- Enhanced cocking speed MRS138- Firepower- Needle rounds Tactical- Sticky shocker Misc.- New paint job. M50- Firepower- Shotgun Tactical- Scope and foregrip Misc.- 60 round drum A73- Firepower- Plasma grenade launcher Tactical- Scope Misc- Engraved "Fury" SRS900- Firepower- Bayonet Tactical- Laser sight Misc- Clip increase to 30 M353- Firepower- N/A Tactical- Scope Misc- Engraved "Razor King" M925- Firepower- heavy armor piercing rounds Tactical- N/A Misc.- Engraved Flask of holy water XMV-850- Does it really need any upgrades? R78A1- Firepower- Armor piercing rounds Tactical- New scope Misc.- Clip increase to 10 M75-TIC Firepower- Quantum Exploding Bullets Tactical- X-ray scope Misc. New paint job G5- Firepower- Napalm rockets Tactical- N/A Misc. Engraved "Howzy" RX22A- Firepower- Liquid Nitrogen Tactical- N/A Misc- new paintjob HVC- Firepower- Double damage, triple heat-up rate Tactical- EMP - disable all vehicles nearby for a short time, say, 10 seconds Misc- Plays Chorus to the "Mr. Roboto" song "made by tyster" |
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| Author: | DK [ Thu Sep 13, 2007 11:02 am ] |
| Post subject: | Upgrade System |
Mr.UglyPants wrote: Someone has got an ego.
I take offense! I do not have an ego. Just really high self-esteem issues... |
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| Author: | Bjossi [ Thu Sep 13, 2007 2:56 pm ] |
| Post subject: | Upgrade System |
Storm X wrote: It dosen't mean the User Dk, Just the monkey DK...
What's the difference? |
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| Author: | SX [ Thu Sep 13, 2007 3:21 pm ] |
| Post subject: | Upgrade System |
DK is a VG Star. |
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| Author: | DK [ Thu Sep 13, 2007 10:42 pm ] |
| Post subject: | Upgrade System |
Bjossi wrote: What's the difference?
*Nails BJ into a wall.*
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| Author: | Sgt. Kelly [ Thu Sep 13, 2007 11:03 pm ] |
| Post subject: | Upgrade System |
While I don't really get what holy water would do against a marine or anything like that, an X-Ray scope on the M75 would be pretty neat. I see you borrowed a couple of the ammo types from Bioshock. Electric Buck, anyone? |
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| Author: | SX [ Fri Sep 14, 2007 10:29 am ] |
| Post subject: | Upgrade System |
Holy water bullets could do extra damage to aliens. |
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| Author: | Tyster [ Fri Sep 14, 2007 10:46 am ] |
| Post subject: | Upgrade System |
Idea: HVC- Firepower- Double damage, triple heat-up rate Tactical- EMP - disable all vehicles nearby for a short time, say, 10 seconds Misc- Plays Chorus to the "Mr. Roboto" song |
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| Author: | SX [ Fri Sep 14, 2007 12:11 pm ] |
| Post subject: | Upgrade System |
I'll add it to the list. |
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| Author: | Bjossi [ Fri Sep 14, 2007 5:49 pm ] |
| Post subject: | Upgrade System |
Storm X wrote: Holy water bullets could do extra damage to aliens.
Water bullets wouldn't live long enough to leave the barrel, let alone hit their target. |
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| Author: | SX [ Fri Sep 14, 2007 5:51 pm ] |
| Post subject: | Upgrade System |
Darn. |
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| Author: | Captain Xavious [ Fri Sep 14, 2007 6:25 pm ] |
| Post subject: | Upgrade System |
They'd be encased in something that shatters upon impact, Bjossi...
But anyways, if holy water was to do extra damage, don't you think it it should do extra damage to the things that actually, you know, seem like unholy abominations? Thats right, I'm thinking the Nightmares should be weak to Holy damage.
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| Author: | SX [ Fri Sep 14, 2007 7:07 pm ] |
| Post subject: | Upgrade System |
Repent! I might change it back to holy water, but i need more opinions. |
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| Author: | CEO_KAZUYA_MNT [ Fri Sep 14, 2007 7:48 pm ] |
| Post subject: | Upgrade System |
yes give the xmv 850 mini gun homing bullets so the rounds follow its target lol |
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| Author: | Captain Xavious [ Fri Sep 14, 2007 7:50 pm ] |
| Post subject: | Upgrade System |
Storm X wrote: Repent! I might change it back to holy water, but i need more opinions. I love the idea, and taking some things into consideration, it kinda makes sense (them outworlders are superstitious folks ), but it kind of seems a bit odd too.What about the holy water is actually some sort of highly caustic acid, but shipped with kind of a tongue and cheek name of holy water? Heh, the acid could even be blessed for added insurance. ![]() CEO_KAZUYA_MNT wrote: yes give the xmv 850 mini gun homing bullets so the rounds follow its target lol
Heh, going Serious Sam on us?
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| Author: | SX [ Sat Sep 15, 2007 7:59 am ] |
| Post subject: | Upgrade System |
I'll change it back to holy water... and NO homing bullets. |
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| Author: | SX [ Mon Oct 29, 2007 10:30 am ] |
| Post subject: | Upgrade System |
List 3- R9- Firepower- Bayonet Tactical- 4X scope Misc.- Engraved "ranger" S-AR 12 Firepower- Bladed Stock Tactical- Reflex Scope Misc.- Engraved Atom |
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| Author: | Mr.UglyPants [ Mon Oct 29, 2007 4:52 pm ] |
| Post subject: | Upgrade System |
I'll have to say, i do like the Ranger addon, but doesn't the S-AR already have a reflex scope? But it'd also be pretty neat in giving the Ranger some kind of scope. |
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| Author: | SX [ Mon Oct 29, 2007 5:53 pm ] |
| Post subject: | Upgrade System |
i think... but it's like the one in crysis. |
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| Author: | Mr.UglyPants [ Mon Oct 29, 2007 6:00 pm ] |
| Post subject: | Upgrade System |
Ah. Well that one should work great so i guess i'll agree. |
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| Author: | Yokelassence [ Mon Oct 29, 2007 9:17 pm ] |
| Post subject: | Upgrade System |
I request that that Katana has the word "YOKELASSENCE" painted down its blade for its misc upgrade. After thinking of the things that could be upgraded, we could expand the upgrade catagories to look like this: Calibre/round upgrade = as already mentioned, this ups the damage and armour resistance. May negatively affect recoil. Design changes include the barrel largening Stability upgrade = reduces chaos and weight, may negatively affect recoil. Design changes include a lighter, more streamlined gun appearance with added plastic parts accuracy upgrade = reduces recoil, may negatively affect damage. Design changes include larger stocks or a tweaked firing mechanism ammo clip upgrade = changes clip size or replaces it completely, may negatively affect chaos or running speed. Design changes include a different clip and mechanism for holding it feature upgrade = unlocks a weapons alternate fire, special ability or firemode. EG: effective abilities such as the railguns thermal scope could require an upgrade so people cannot go wall spamming right away. Addons = Adds additional abilities such as attached grenade launchers, shotguns, flashlights and other cool toys that the weapon would not normally have. This allows you to create combination guns but may negatively affect size, wheight, recoil, chaos and damage. It should also be the most expensive upgrade. Note that I also added what side affects upgrades may have, there should be consequences for whoring one upgrade aspect. How do we earn "upgrade credits" anyway? Spend your own score points? [edit] Also if you want to add another dimention to this idea, we could have different upgrade levels EXAMPLE: standard SRS900 clip = 20 Clip upgrade 1: Expanded clip, + 10 rounds, +1 wheight Clip upgrade 2: double clip, + 20 rounds, +2 wheight Clip upgrade 4: Munition drum, + 60 rounds, +4 wheight Clip upgrade Max: Belt feed, + 100 rounds, +8 wheight To compensate for the added wheight you need a stability upgrade to balance it out so getting an overpowered gun wont be that easy. |
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