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| Making mines team freindly again https://www.runestorm.com/forums/viewtopic.php?f=71&t=44806 |
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| Author: | Meatboy [ Wed Oct 24, 2007 1:35 pm ] |
| Post subject: | Making mines team freindly again |
I have to admit that having mister mine be nobodys freind once it is set is great fun in a DM game, but it is a royal pain in team games like CTF. Mines go from base protectors to being a real pain, greatly reducing thier uses. Since these are future weapons could we get an option in the config to make mines team friendly again, so we can choose when to make the mine a tool or just a get everybody device? |
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| Author: | Kaboodles [ Wed Oct 24, 2007 1:42 pm ] |
| Post subject: | Making mines team freindly again |
Since the v2.1 requires v2.0 to be installed in the first place, and that v2.1 doesn't actually replace any of v2.0's code, you can simply edit your .ucl and .ini files to use the v2.0 mines instead of the v2.1 mines, as Wup is doing with his servers. Plus, FP9s have had this same issue forever. |
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| Author: | Meatboy [ Wed Oct 24, 2007 2:26 pm ] |
| Post subject: | Making mines team freindly again |
Kaboodles wrote: Since the v2.1 requires v2.0 to be installed in the first place, and that v2.1 doesn't actually replace any of v2.0's code, you can simply edit your .ucl and .ini files to use the v2.0 mines instead of the v2.1 mines, as Wup is doing with his servers.
Plus, FP9s have had this same issue forever. Hah Kaboodles you are assumming I code my way out of a paper bag.
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| Author: | Kaboodles [ Wed Oct 24, 2007 3:38 pm ] |
| Post subject: | Making mines team freindly again |
-Open Ballistic.ucl. -Search for "BX5". -Delete all instances of the number 1 on that line. -Save and close. -Open Ballisticv21.ini -Remove the 1 from every instance of "BallisticV21.BX5Mine". -Save and close. That should do the trick. |
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| Author: | Meatboy [ Wed Oct 24, 2007 10:07 pm ] |
| Post subject: | Making mines team freindly again |
Cool Ill print it out and try it, but it still would be nice to have this as a confif button in a latter version. |
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| Author: | sgnl05 [ Thu Oct 25, 2007 8:21 pm ] |
| Post subject: | Making mines team freindly again |
A tickbox option would be nice. I don't really have a problem with it though, as I've played against a few people who spent the whole game mining their flag point so that every time someone grabbed the flag they'd get exploded. Not cool... |
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| Author: | Meatboy [ Thu Oct 25, 2007 10:32 pm ] |
| Post subject: | Making mines team freindly again |
No matter how well built the mine feild a quick pass with a flamer or lighting gun will do it in, mines just make the whole affair even more a team effort. |
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| Author: | Rayne_870 [ Thu Oct 25, 2007 11:45 pm ] |
| Post subject: | Making mines team freindly again |
im all for another tickbox option on this one..and also making the laser tripmines team friendly too |
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| Author: | Kaboodles [ Fri Oct 26, 2007 12:50 am ] |
| Post subject: | Making mines team freindly again |
And while you're at it, please make the double-jump and dodge-jump limiter a tick-box as well. |
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| Author: | Wup [ Fri Oct 26, 2007 6:13 pm ] |
| Post subject: | Making mines team freindly again |
Yeah using the old mines is the way to go, I can't have my flag carriers getting torched by their own teams mines. |
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| Author: | Mr.UglyPants [ Fri Oct 26, 2007 6:26 pm ] |
| Post subject: | Making mines team freindly again |
Kaboodles wrote: Since the v2.1 requires v2.0 to be installed in the first place, and that v2.1 doesn't actually replace any of v2.0's code, you can simply edit your .ucl and .ini files to use the v2.0 mines instead of the v2.1 mines, as Wup is doing with his servers.
Plus, FP9s have had this same issue forever. Cept it makes sense for them cause they got a laser that can tell who is on who's side, while a mine, is just a bloody mine. |
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| Author: | Meatboy [ Sat Oct 27, 2007 12:42 am ] |
| Post subject: | Making mines team freindly again |
Nope they are smarty smart future minesthat even have freindly team colored light to show you the mine is your buddy.
Kaboodles stole my thunder on a jump tick box. Some of the maps I play have spots on them that need the well timed jump to get to, right now you cant. |
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