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| OSMT + BW (need a little help with it) https://www.runestorm.com/forums/viewtopic.php?f=71&t=45078 |
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| Author: | MMM [ Sun Oct 28, 2007 6:22 am ] |
| Post subject: | OSMT + BW (need a little help with it) |
so people, i have combined the OSM gametype with BW and hell it ROCKS .
but i need help because i'm a noob when were talking about REAL scripting, so i need the help of a REAL scripter. what needs to be done is to extend the "scriptedcharacter" and make it use Ballistic Weapons. and when that’s done, mappers can make a singleplayer campaign for BW. i guess that will really ROCK .
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| Author: | Share_The_Pain [ Sun Oct 28, 2007 8:31 am ] |
| Post subject: | OSMT + BW (need a little help with it) |
Your best shot would be to contact SuperApe at Unreal Playground; he should be able to supply you with the answers that you need. But if I'm understanding your post correctly, you want to make it so that the scriptedcharacters use the BallisticPawn instead of the xPawn? If thats the case, then I'm sure you can do that in the class' default properties (I'm not in the editor so I'm not 100% sure). You would also want to include a mutator into your level to replace the character's pawn with the BW one. Good luck though, I was also thinking about doing the same thing.
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| Author: | MMM [ Sun Oct 28, 2007 9:38 am ] |
| Post subject: | OSMT + BW (need a little help with it) |
what i'm was trying to say is that the "scriptedcharacter" needs to be 'extended' so it will behave like a BallisticPawn. i have tried the "copy - paste" method to extend it but it didn't work. and about the gametype, i extended it from the BallisticDeathmatch and it just works fine and it has its own map type (BWOSM-*******). using normal OSM- maps could cause some bugs, that’s why i made a separate map type. and no need for mutators here after all. |
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| Author: | Bulska [ Sun Oct 28, 2007 1:19 pm ] |
| Post subject: | OSMT + BW (need a little help with it) |
I'm making OSM maps intended for BW already... But what I'm making hasn't been designed for hosting. Well, it looks great and gameplay will be fun... but I have no idea of story or whatsoever. I got another idea, using TalkBuilder in your OSM maps. They say that it's possible to make shops with TalkBuilder, so you could do missions, find money in barrels or desks and then buy heavy guns which you cannot find in the game itself at the shop. But... when the game switches maps, how to keep the information about your weapons and TalkBuilder stats? |
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