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| Multiple "silencers" and ammo types. https://www.runestorm.com/forums/viewtopic.php?f=71&t=45273 |
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| Author: | KamunouHyena [ Tue Oct 30, 2007 2:28 pm ] |
| Post subject: | Multiple "silencers" and ammo types. |
I actually had a dream about this last night, bizzarely enough. It involved the RS8 pistol. I had this crazy silencer that was shaped sort of like a minigun barrel which made the gun fire full-auto, but not as fast as the burst fire firing rate. Also I was using some sort of tranquilizer dart (Yeah I know that'd be stupid). Just throwing this out there. Ideas, you know. >D |
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| Author: | Kaboodles [ Tue Oct 30, 2007 3:17 pm ] |
| Post subject: | Multiple "silencers" and ammo types. |
All a silencer does is suppress the sound and reduce the recoil of the weapon. It can't really increase the firing rate. A tranquilizer dart would be fairly pointless in this game, but it might be interesting to give a weapon, say the R78A1, special rounds that contain a tranquilizing agent. If you don't manage to kill the guy with the first shot, you'll still decrease his movement speed and blur his vision to make him easier to kill. |
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| Author: | KamunouHyena [ Tue Oct 30, 2007 5:29 pm ] |
| Post subject: | Multiple "silencers" and ammo types. |
That's what I was thinkign; a tranq round that does just that. Decreases speed and causes stun, essentially. |
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| Author: | Yokelassence [ Tue Oct 30, 2007 9:34 pm ] |
| Post subject: | Multiple "silencers" and ammo types. |
Haha, you not alone on these kind of ideas Kamunou. My VoltWall idea came by dream too, it involved the shock rifle, the WoE_CFX and a Protoss High Templar! Anyway I like the dart idea. It worked for Team Fortress. It can give a pistol a strong niche in covert gameplay. Unfortunately I do not see a minigun attachment to a pistol making sence. |
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| Author: | KamunouHyena [ Tue Oct 30, 2007 11:24 pm ] |
| Post subject: | Multiple "silencers" and ammo types. |
Neither do I.. it was really crazy. You could see the needles sticking out of the "silencer" part. |
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