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| Nade spammability https://www.runestorm.com/forums/viewtopic.php?f=71&t=45300 |
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| Author: | KamunouHyena [ Tue Oct 30, 2007 5:32 pm ] |
| Post subject: | Nade spammability |
Just a minor annoyance: nades being replenished by ammo packs. Earlier today I was in a loadout server, playing around with a few guys, messing around with the rifles, etc, and someone comes in and starts spamming nades, stealing kills and being just outright annoying. "the point of the game is to get as many kills as possible, noobs." I'm not complaining about the grenades, they're fine; the thing that's annoying me is the spammability of them, especially on loadout where you have an infinite ammount. Just throwing this out there. ;p |
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| Author: | Kaboodles [ Tue Oct 30, 2007 11:17 pm ] |
| Post subject: | Nade spammability |
The grenades are indeed very spammy. When I get around to tweaking the grenades, I will probably end up decreasing your initial and maximum carrying capacities for them. 20 grenades is just way too damn many grenades. |
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| Author: | KamunouHyena [ Tue Oct 30, 2007 11:29 pm ] |
| Post subject: | Nade spammability |
Wow, 20? JESUS. Yeah plz do sir lol And that 200 ping game was fuuuun ;o |
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| Author: | DK [ Wed Oct 31, 2007 12:54 am ] |
| Post subject: | Nade spammability |
3 is the best maximum amount... as for the 'nade-spammer, try to kick as many of his own grenades as possible back at him... that'll learn him. |
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| Author: | Kaboodles [ Wed Oct 31, 2007 2:38 am ] |
| Post subject: | Nade spammability |
DK wrote: 3 is the best maximum amount... as for the 'nade-spammer, try to kick as many of his own grenades as possible back at him... that'll learn him.
The most effective nade spammers know how to time their grenades so that they explode once they reach you. Kicking would not be advisable here. |
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| Author: | Bulska [ Wed Oct 31, 2007 4:22 am ] |
| Post subject: | Nade spammability |
You never seen Nade-spam unless you've seen my Nade-Cannon! It looks like a flakcannon. Refire rates same. But Primairy fire launches off 10 Assault Rifle Grenades. And Secundairy fire launches off 1 very big grenade which insta kills on impact. Now the ammo amounts are fun too... 30 max ammo. That's 300 small grenades. Now do arena with this weapon. See the floor lying with hundreds of grenades. Constant explosions. Constant kills. Spam all the way. Watch ur step, touching a grenade means boom. Its fun with stupid bots, who think it is a flak cannon and use it at point-blank range XD BOOM self-pwnage |
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| Author: | Bjossi [ Wed Oct 31, 2007 7:17 am ] |
| Post subject: | Nade spammability |
DK wrote: 3 is the best maximum amount... as for the 'nade-spammer, try to kick as many of his own grenades as possible back at him... that'll learn him.
Nah, I'd say 5 - 8 is a good maximum. We need to remember that the other weapons can carry quite a bit of ammo, we shouldn't imbalance the max ammos. |
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| Author: | Bulska [ Wed Oct 31, 2007 7:43 am ] |
| Post subject: | Nade spammability |
Yeah balance the ammo. Don't make grenades a crappy weapon. Another problem with grenades is that bots can throw them with full strenght instantly after animation is done. They don't need to wait for the grenade to charge and then throw. I really think the charging time is too slow for humans, and pulling your arm backwards isn't taking that long, is it? At least give us an option to speed it up, give the bots longer waiting time or speed it up permantly. |
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| Author: | Kaboodles [ Wed Oct 31, 2007 7:51 am ] |
| Post subject: | Nade spammability |
Bulska wrote: Yeah balance the ammo. Don't make grenades a crappy weapon.
Another problem with grenades is that bots can throw them with full strenght instantly after animation is done. They don't need to wait for the grenade to charge and then throw. I really think the charging time is too slow for humans, and pulling your arm backwards isn't taking that long, is it? At least give us an option to speed it up, give the bots longer waiting time or speed it up permantly. You can set the grenades to Long throw and Short throw with the weapon modes key. That said, the charge-up time is still a little long. |
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