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Real Time Shadows
https://www.runestorm.com/forums/viewtopic.php?f=71&t=46108
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Author:  Kaboodles [ Mon Nov 12, 2007 9:01 pm ]
Post subject:  Real Time Shadows

Any of you guys ever considered including this with Ballistic Weapons? The coder has basically put it up for public use, as long as you tell him what you're using it for.

Author:  thetrunkmonkey [ Thu Nov 15, 2007 8:12 pm ]
Post subject:  Real Time Shadows

real time shadows would be nice including beter lighting overall but it will be a frame rate hog for slower pcs like mine and i dont think my old asus gforce 7700 will handle it well, graphical glitches gallore so make it optional

Author:  Bjossi [ Thu Nov 15, 2007 8:31 pm ]
Post subject:  Real Time Shadows

A feature like this would naturally be optional, trunkmonkey.

I like this idea. Does the real time shadows thing actually refer to dynamic lighting like we see in Doom 3, FEAR, etc.? Where level geometry receives and casts shadows depending on light placement?

Author:  Kaboodles [ Thu Nov 15, 2007 9:43 pm ]
Post subject:  Real Time Shadows

Feature list from link:

Quote:
* True realtime directional shadows using all standard map lights for sourcing
* Completely compatible with all existing maps and mods, very easy to plug in
* Multiple shadow detail settings, built with performance in mind
* Dynamic Light support, which allows for things like muzzle flash and explosion shadows
* Sunlight actor support as a fallback light
* Shadows will still be rendered (but culled very early) even if the playerpawn owning the shadow is not. Made primarily so that shadows can be seen before people, a stealth advantage that is key to the mod I code for, [Frag.Ops].
* Unlike the UT2004 ShadowProjector these will project onto dynamic actors like vehicles and other playerpawns


Only problem it seems is that it doesn't work on OpenGL, so it won't work on Mac or Linux.

Author:  Bjossi [ Thu Nov 15, 2007 10:09 pm ]
Post subject:  Real Time Shadows

That is one good looking list.
Implement into BW plz.

Author:  Tyster [ Thu Nov 15, 2007 11:06 pm ]
Post subject:  Real Time Shadows

Kaboodles wrote:
Only problem it seems is that it doesn't work on OpenGL, so it won't work on Mac or Linux.

Bah. Every mac user I know has 100% customer loyalty toward apple, so they deserve it, as they try to justify the fact that everything Apple does is proprietary and secluded; that's just the people I know, though. As for Linux, you can pretty much count on a Linux user having a copy of Windows if they plan on playing heavy games. There's also WINE, which is a Windows compatibility program (don't call it an emulator or you'll get your head chopped off).

I like this shadow thing. Such details just add so much to games. I even put up with a little lag in Oblivion when I'm chopping down monsters on a grassy field, just so I can enjoy the dynamic shadows when fireballs go whizzing past me.

Author:  Bjossi [ Fri Nov 16, 2007 5:27 am ]
Post subject:  Real Time Shadows

Sadly this doesn't seem to apply to real time shadows on/from geometry (static meshes and BSP), they will still have these ugly shadowmaps. Or maybe I'm reading the webpage wrong?

Author:  Kaboodles [ Fri Nov 16, 2007 5:30 pm ]
Post subject:  Real Time Shadows

Here's an image from Frag.Ops, a mod that uses the same system.

Image

Even if it does have limitations, that looks a hell of a lot better than UT2004's stock shadows.

Author:  Bjossi [ Fri Nov 16, 2007 5:34 pm ]
Post subject:  Real Time Shadows

Yeah, that is no doubt.

Author:  thetrunkmonkey [ Fri Nov 16, 2007 5:56 pm ]
Post subject:  Real Time Shadows

i didnt know frag ops had real time shadows lol :P

Author:  thetrunkmonkey [ Fri Nov 16, 2007 5:56 pm ]
Post subject:  Real Time Shadows

what version of frag ops has it and is there a mutator for ut2004 that has real time shadows?

Author:  DK [ Fri Nov 16, 2007 8:09 pm ]
Post subject:  Real Time Shadows

Tyster wrote:
Bah. Every mac user I know has 100% customer loyalty toward apple, so they deserve it, as they try to justify the fact that everything Apple does is proprietary and secluded; that's just the people I know, though. As for Linux, you can pretty much count on a Linux user having a copy of Windows if they plan on playing heavy games. There's also WINE, which is a Windows compatibility program (don't call it an emulator or you'll get your head chopped off).


Count me out. I use a Mac simply to browse the internet and download... err... "stuff". Other than that, I use XP for everything else (though I'll switch to a Vista/Ubuntu setup when I have enough funds)...

Anyways... Those shadows look great on a dated game like UT2004... They, dare I say it, make the game look more realistic (judging from that Frag-Ops screenshot).

Author:  James [ Fri Nov 23, 2007 11:21 am ]
Post subject:  Real Time Shadows

I am really sad that this doesnt work on my mac, damn openGL........
UT2004 just crashes when i try and start a game

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