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| Expanding on the current ballistic vehicles. https://www.runestorm.com/forums/viewtopic.php?f=71&t=46347 |
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| Author: | Yokelassence [ Sat Nov 17, 2007 5:53 am ] |
| Post subject: | Expanding on the current ballistic vehicles. |
So I finally got the chance to get my hands on BW 2.1 Let me be the hundredth guy to say I LOVE IT! The SAR is simply beautiful and the R9 is kick-ass, put a tazer on the end of this thing and it will quickly be my favorite weapon. The most intruiging new thing to me was the addition of some ballistic vehicles. I know it was just a quick remedy to knock out some of the "energy magic" that the Ut2004 vehicles possess and not an official new branch into new ballistic gameplay but its a good start and I think we can take it a step further. Heres my take so far of the existing vehicles: Tarantula: Excellent. Its far more suited for assault than it ever was before. The Scorpion was all about hard drive-by hits and the Tarantula's rockets excell at that. The downside is its not the Manta killer it used to be. I think a focused lock-on ability for those rockets is the logical thing to do here. Let the rockets home in accurately on any vehicle you focus your crosshair on for a second. That should let it track those Stingrays alot better. Theres no need for the rockets to track foot soldiers or large vehicles but if so then make it take a bit longer to get a lock on them. Rhino: Needs a bit more. The machine gun actualy takes alot of bite out of this vehicle. The former combo turret used on the Hellbender was the only thing keeping this vehicles alive at close range. It needs a close range defensive weapon to properly accompany that long range turret in the back. How about a grenade launcher or a rapid fire heavy shotgun? (someone mentioned a weapon idea similar to this, primary fire is similar to a double shotgun blast, secondary is firing a slug) Anything to make foot soldiers say "OH SHI-" as the Rhino comes charging after them, just as the Hellbender did. This same turret can be used for the SPMA side turret As for the rear turret, that could use some ballistification too. I recommend making it a railgun that requires a manual charge-up time Stingray: Good. The dual machineguns keep it as an anti-infantry vehicle only, I like that. Bots seem to love using it for a sniper rifle however so maybe the accuracy could be lowered. Its very hard to counter a distant Stingray thats gunning your power nodes from across the map. Aside from that the Stingray is just fine. And now for my ideas on other vehicles: Raptor: To make this a ballistic vehicle im thinking it could use a powerful cannon that launches small but fast air-to-ground rockets at a low rate of fire, hoping that it wont affect its versatility. The secondary air-to-air rockets need not be changed. Cicada: The rocket pods are already ballistic, but the turret can be changed into another machine gun. Just to make it different from others; this one could fire heavier rounds and have a lower RPM I was thinking of gauss turrets for the leviathan but I have not decided I dont know about the rest of the vehicles, if you have any ideas for the current vehicles feel free to post them here. |
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| Author: | SX [ Mon Nov 26, 2007 4:40 pm ] |
| Post subject: | Expanding on the current ballistic vehicles. |
Stingray- machineguns are totally awesome Tarantula- Homing rockets are ok, we need to make sure they aren't stingray owners Rhino- Shotgun FTW! and railgun turret is awesome raptor- primary- miniguns alt- missiles, need more? Goliath- inciendary shells for lighting poor victims on fire. SPMA- a grenade turret is need for sheer awesomeness. Cicada- a heavier machinegun is fine, but what about alt? paladin- meh... i think it's fine as it is Leviathan- gauss turrets are awesome. me wants. |
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| Author: | Kaboodles [ Mon Nov 26, 2007 5:33 pm ] |
| Post subject: | Expanding on the current ballistic vehicles. |
I hate the Stingray machine guns. They just feel horribly wrong on a Manta-like vehicle and make it way too easy to snipe with. For a Raptor replacement, I'm thinking the plasma could be replaced by some kind of heavy autocannon. Flying vehicles, being much more susceptible to rail gun destruction than a Manta, could use improved range and damage. The Goliath shells need to travel in a ballistic trajectory, making it less harder to snipe with, but giving it some bombardment capabilities. SPMA - Thermite shells! |
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| Author: | Yokelassence [ Mon Nov 26, 2007 8:34 pm ] |
| Post subject: | Expanding on the current ballistic vehicles. |
I agree that the Stingray is far too accurate, if the machine gun must stay then it cannot be used as a giant battle rifle. What else could it have however, a grenade launcher? I dont want to see too many machine guns anyway, that can make the battlefield look dull. [edit] one more thing: I believe the Tarantula should be the Stingray killer just as the Scorpion is the Manta killer. |
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| Author: | Kaboodles [ Mon Nov 26, 2007 9:15 pm ] |
| Post subject: | Expanding on the current ballistic vehicles. |
Yokelassence wrote: I agree that the Stingray is far too accurate, if the machine gun must stay then it cannot be used as a giant battle rifle.
What else could it have however, a grenade launcher? I dont want to see too many machine guns anyway, that can make the battlefield look dull. [edit] one more thing: I believe the Tarantula should be the Stingray killer just as the Scorpion is the Manta killer. The Scorpion's supposed to be a Manta killer? Those green things are pretty easy to dodge. The Manta's weapons are mostly fine as they are. The best you could do I think would be to change their appearance to make them "Skrithier" and give them a damage and fire rate boost. The Tarantula's rocket just sucks eggs. It's mounted on a vehicle and yet is somehow less powerful than the infantry G5. I'm not entirely sure what you can do about it though. |
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| Author: | Yokelassence [ Mon Nov 26, 2007 10:40 pm ] |
| Post subject: | Expanding on the current ballistic vehicles. |
Try getting closer to the manta, fully charge the gun and aim where they are dodging. Reckless manta pilots often disregard how that green stuff can get sucked into the manta's rotors. I have taken down many manta's with the scorpion. Anyway thats another topic, for those Tarantula rockets; I did suggest a lock-on ability if it wouldnt make it too powerful. Seems like a simple enough idea to buff those rockets. I like the idea of making the tarantula a Skrith vehicle and just keeping it the same. |
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| Author: | Herr General [ Sun Dec 30, 2007 2:51 pm ] |
| Post subject: | Expanding on the current ballistic vehicles. |
I think the SPMA should be an MRLS. |
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| Author: | Eat Uranium [ Sun Jan 13, 2008 1:44 pm ] |
| Post subject: | Expanding on the current ballistic vehicles. |
These are my ideas of what the vehicles should be like: Stingray - machineguns need to be made less accurate at long range. Tarantula - rockets need a lock-on guidance as surgested above. Cicada - The turret should have twin .50 machineguns with alt being the bombs. Goliath - Shells need to have parabolic paths. SPMA - Bomblets should be a mix of thermite, lingering mines and explosives. Raptor - Replace the plasma with a 1200 rpm minigun. Leviathan - Corner turrets should be single machine guns. Keep the mobile rocket launcher. Stationary gun could be an electron laser (beam of electrons in a magnetic field - sort of like a super powerered vannila lightning gun). |
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