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Iron sight and scope ideas
https://www.runestorm.com/forums/viewtopic.php?f=71&t=46760
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Author:  Kaboodles [ Wed Nov 28, 2007 3:04 am ]
Post subject:  Iron sight and scope ideas

Minor request, but it would be much better if your FOV gradually shifted to the right level when using the iron sights. What happens now is that the player lifts the gun to his face, and the FOV instantly zooms in to the right level once the sights are lined up. It would be better if the FOV gradually zoomed in while the gun is being brought up, and zoomed out when you get out of iron sights.

The scopes should have a minimum required zoom levels, as right now you can just move around at 1x zoom with about the same awareness to your surroundings (aside from the blackened areas, of course. This was used in v2.0 to just run around with the Railgun at near perfect accuracy with little impediment to your sight.


How feasible would it be to blur out your gun and the edges of your vision while using the iron sights. It would be a great visual effect. For scoped weapons, you could let the blacked out areas instead show your gun and rest of your vision, but blurred, of course. If someone approaches at 11 o'clock and you're zoomed in with a sniper, chances are you're going to notice him, even if he's outside your scope's FOV.

Author:  Captain Xavious [ Wed Nov 28, 2007 5:56 am ]
Post subject:  Iron sight and scope ideas

I don't think blurring like that can easily be done in UT2004, though alternatives could be done, like maybe it fades to back instead of being blurred.

Interesting ideas though.

Author:  Bjossi [ Wed Nov 28, 2007 12:21 pm ]
Post subject:  Iron sight and scope ideas

This is possible to do with fragmented anti-aliasing, but unfortunately the engine doesn't support it at all.

Author:  Captain Xavious [ Wed Nov 28, 2007 12:29 pm ]
Post subject:  Iron sight and scope ideas

Thats what I'm saying.

Author:  James [ Wed Nov 28, 2007 2:30 pm ]
Post subject:  Iron sight and scope ideas

I think the Iron sights could be done a lot better, your not even looking through the sight of the gun(for the XK2 you do but no other nonscoped weapon really). The gun seems to be propped up a little bit of an angle and moved to the center of the screen(also there is some zoom).

i like kaboodles idea.

Author:  OCAdam [ Wed Nov 28, 2007 3:10 pm ]
Post subject:  Iron sight and scope ideas

James wrote:
The gun seems to be propped up a little bit of an angle and moved to the center of the screen(also there is some zoom).


This was done on purpose (according the SB and DC) due to clipping on some guns during firing. Kab's mod and my mod both change the ironsights to be the realistic down-the-center ironsights.

Author:  James [ Wed Nov 28, 2007 8:15 pm ]
Post subject:  Iron sight and scope ideas

OCAdam wrote:
James wrote:
The gun seems to be propped up a little bit of an angle and moved to the center of the screen(also there is some zoom).


This was done on purpose (according the SB and DC) due to clipping on some guns during firing. Kab's mod and my mod both change the ironsights to be the realistic down-the-center ironsights.


o.....
well I am sure that there is a way to avoid the clipping. Red Orchestra had perfect iron sights, i guess their animator had a good way to animate that stuff.

i'll have to play your mod some more.

Author:  OCAdam [ Wed Nov 28, 2007 8:49 pm ]
Post subject:  Iron sight and scope ideas

James wrote:
o.....
well I am sure that there is a way to avoid the clipping. Red Orchestra had perfect iron sights, i guess their animator had a good way to animate that stuff.

i'll have to play your mod some more.


It's not too hard to aviod clipping, but it'd involve either reducing recoil, or making the guns father away in ironsights.... or both. However, this makes the guns either too powerful, or you might see the end of the hands! Yeah, the arms only are modeled to about the elbow.

Author:  James [ Wed Nov 28, 2007 9:02 pm ]
Post subject:  Iron sight and scope ideas

Cool....
I took a look at the way you made your iron sights, i like it a lot better.

Author:  Tyster [ Wed Nov 28, 2007 10:01 pm ]
Post subject:  Iron sight and scope ideas

Hypothetically speaking, could you move the camera back a little and zoom in a hair to avoid clipping and maintain the visual consistency in 1st person? other players wouldn't notice such a thing, right?

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