RuneStorm
https://www.runestorm.com/forums/

Hot Zones Gamemode
https://www.runestorm.com/forums/viewtopic.php?f=71&t=47281
Page 1 of 1

Author:  KylinRage [ Thu Dec 06, 2007 12:58 am ]
Post subject:  Hot Zones Gamemode

The game mode is basically places 2-4 teams in a large map covered with control points and other sorts of locations. Each team has a HQ, which is heavily protected by minefields and turrets. Teams will stem out from these HQs and take over control points across the map. The object of the game is to control a certain percent of these control points, and keep the control points secure for a certain amount of time before victory.

When a control point is captured, vehicles automatically spawn, but a certain amount of time has to pass before defense mechanisms appear to protect the zone. However, the defense is significantly weaker compared to an HQ defense, so its still controllable if left open.

The gamemode, above all, encourages teamwork, and the terrain is littered with different forms of cover. Vehicles should not be able to take on an entire force for a long time, and therefore should have some support. A team that wanders around seperately for personal gain will not win easily in this gamemode.

There's one thing about this though. It's a kind of gamemode that needs a lot of players to make it fun, so I don't know if it will be very possible for many Deathmatch FPS games.

Additional: Each control point has a main console in the center. If the enemy manages to sneak past the turrets and deactivate the console, all defense mechanisms are deactivated. This is considerably hard, however, because you have to hold the "use" button for a moment before it actually shuts down, so it's no quick job. Any cloaking on you is immediately deactivated upon touching the button.

Instead of all control points, I think there should be two points. Control points and Critical Areas. Control Points serve as an outpost, while Critical Areas are like small bases. The critical areas are heavily defended, since they are vital zones that can change the tide of battle. For example, if a map is linked by only one bridge, and the Critical Area is right in the center of it, a team can capture it as a blockade, and the enemy will have to find an alternate route, such as having to go down to the river and swim across.

Although the Critical Areas have a lot of defense measures, it also has its own console, and if the enemy manages to have one guy hold the button long enough, the Critical Area is not only shut down, but converted immediately.

This idea is open to suggestions. This is just a basic sketch of it.

Author:  shifty [ Thu Dec 06, 2007 4:05 am ]
Post subject:  Hot Zones Gamemode

this would be cool. alot like battle feild, execpt it has no defencive measures at c-p's other then stinger missiles.
i rekon its a good idea,
what are you thinking about for the c-p's just it and once taken over vehicles and defence items or each c-p a small base or outpost?

Author:  Bulska [ Thu Dec 06, 2007 7:43 am ]
Post subject:  Hot Zones Gamemode

Vehicle Domination... that would be cool.

Author:  KylinRage [ Thu Dec 06, 2007 7:15 pm ]
Post subject:  Hot Zones Gamemode

Updated it with some more info.

To answer your question shifty, C-Ps will be like Outposts, as the C-Ps and Critical Areas will be placed in places that have some natural cover and towers for sniping. Critical Areas are in more key positions, like a wall separating the map or some other sort of location. The Critical Areas will be like small bases.

Author:  ShadowBlade [ Fri Dec 07, 2007 4:40 am ]
Post subject:  Hot Zones Gamemode

some intriguing elements there ;)

Author:  shifty [ Sun Dec 09, 2007 2:58 am ]
Post subject:  Hot Zones Gamemode

wicked.........me likey ^_^
the critical area idea is awesome.

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/