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| Fully customizable team settings https://www.runestorm.com/forums/viewtopic.php?f=71&t=47520 |
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| Author: | Bulska [ Sun Dec 09, 2007 4:03 pm ] |
| Post subject: | Fully customizable team settings |
I think BW should have the feature of very detailed team setting control. So for each team you can say what Recoil and Chaos rates, what weapons they are allowed in Loadout, how fast they can move, damage and vehicle damage rates, just everything which you can normally customize for all people. Also the ability for Jump and Dodge limits should be added, for both teams independently. This would give people the ability to make true class directed teams. Such as Red team being the marines, with bigger Chaos (cant hop around), less recoil (more accurate), and normal speeds, few agility jumps and dodges, normal damage. They are allowed to use SMG's, Assault rifles, pistols, grenades and sniper rifles. Then the Blue team would be the Ninja's, only allowed to have Melee weapons and toxic grenades. But they would be very fast, alot of agility jumps and dodges allowed and good damage. Wouldn't that be fun? Blue team ninjas dodging all around trying to slash down the red team marines while the marines sit and shoot accurately at the ninjas coming at them.
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| Author: | Captain Xavious [ Sun Dec 09, 2007 8:37 pm ] |
| Post subject: | Fully customizable team settings |
Navy SEALs are cooler than ninjas. |
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| Author: | P_Colossus [ Mon Dec 10, 2007 6:18 am ] |
| Post subject: | Fully customizable team settings |
Or Marines VS Cyborgs - very slow, very durable and carrying miniguns.
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| Author: | Echo 419 [ Mon Dec 10, 2007 6:29 am ] |
| Post subject: | Fully customizable team settings |
Or...the army vs the navy! |
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| Author: | Bulska [ Mon Dec 10, 2007 8:33 am ] |
| Post subject: | Fully customizable team settings |
Or Skrith VS humans
Maybe an option to specify the speed your adrenaline goes up by kills and pickups, and how fast it goes down for each combo independently. That way Skrith would have amazing long duration invisibility, but cuz their weapons projectiles are so shiny, you will probably notice them once they shoot. |
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| Author: | Tyster [ Mon Dec 10, 2007 9:29 am ] |
| Post subject: | Fully customizable team settings |
Or Apple vs. Microsoft - oh, wait. Or, straying from the strong/slow vs. fast/fragile, we could have different themes, such as energy weapons vs. ballistic weapons |
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| Author: | Bulska [ Mon Dec 10, 2007 1:28 pm ] |
| Post subject: | Fully customizable team settings |
Yeah... anything is possible. Even the big fast super alien monster pwnrs VS the weak civilians. Would be funny to see... but only if there would be a way to say the Team Ratio of players playing in the team. So. 1 Alien against 12 civilians. Alien will win if scores act normally, but the frags should be same as Ratio, so 1 alien down, 12 frags for the one who killed him. |
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| Author: | James [ Mon Dec 10, 2007 7:52 pm ] |
| Post subject: | Fully customizable team settings |
hmm.... Steve Jobs vs Bil Gates to bad o'l bill use to work for steve at apple lol. |
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| Author: | Kaboodles [ Mon Dec 10, 2007 11:56 pm ] |
| Post subject: | Fully customizable team settings |
It would be awesome to see Predator-style hunts. One side has a squad carrying a variety of human weapons, with at Jesse Ventura carrying a Minigun, and Carl Weathers with dual XK2s, and that Native American guy carrying a katana with other weapons, and whatever else the team had (haven't seen the movie in a while). The other side, of course, would have one player as the Predator in permanent invisibility with a special, slow-firing, high-damage A73 and a pair of Skrith blades, and he just hunts them down in a big jungle map. |
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| Author: | Bulska [ Tue Dec 11, 2007 2:22 am ] |
| Post subject: | Fully customizable team settings |
Maybe there could something be done about vehicles. Otherwise 1 Predator Tank wouldn't be much stronger then 4 civilian tanks, but on ground the Predator would pwn. OH I know something! Player sizes. So you can make big bad slow pokes. And small agile annoying guys. |
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| Author: | atc [ Tue Dec 11, 2007 9:55 am ] |
| Post subject: | Fully customizable team settings |
Bulska wrote: OH I know something! Player sizes. So you can make big bad slow pokes. And small agile annoying guys. only to think 125% scale team with few players vs a 25% scale swarm team.... Speeds and health also adjusted. Bulska wrote: Dodge limits should be added, for both teams independently.
"both teams" only ? Would be nice if could bring also back the four teams of classic ut, or may be even more. Not sure how to fix the team color issue then, may be guide only by that floating thing over player head ? Colorless teams could be also a good thing, only needs a model with camouflage texture, and keep in mind if other player doesnt have it will spot you easier than you would spot yourself. But if playing with people you trust/know, camouflage would also add strategy variation posibilities |
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| Author: | Bulska [ Sat Dec 15, 2007 12:48 pm ] |
| Post subject: | Fully customizable team settings |
4 teams game mode... I heard about that. Well I meant for each team their own settings. Heh... maybe also Gib multiplier for each team their own. |
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