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Panzer Corp Vehicles
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Author:  Treadhead [ Mon Jan 07, 2008 6:13 pm ]
Post subject:  Panzer Corp Vehicles

Vehicle Concepts
Full-on vehicles by Panzer Corp. If you thought the HIWS was tough, wait till you see these monstrous pieces of armor!

Beware of fortress of text!


Note: Unless mentioned, weapons that have second guns attatched, like the Flak-24, they have jsut the base gun, not the auxiliary weapons!

Jagdpanther Mk IV
Driver
Primary Function: Fire 72 MM Flak Cannon
Secondary Function: Deploy back-mounted stabilizers
Tertiary: Activate range finder (Allows for arc-fire. Essentially just shows a small, transparent line showing the point of impact, only visible to the player using the main gun.)
Hull Gunner
Primary Function: Fire hull-mounted MG-147
Top Gunner
Primary Function: Fire MP-89. Extended drum of 30.
Secondary Function: Fire underslung shotgun. Extended clip of 10.
Other Notes: Main gun battery has limited horizontal traverse, but normal vertical traverse. With stabilizers out, recoil does not push the tank back as much, and allows for arc fire without pushing the tank backwards by several feet, allowing prolonged, accurate bombardment of pinpoint areas.
Replaces: Goliath
Description: A large, heavy vehicle, the Jagdpanther Mk IV is based on archaic designs, over two centuries old, updated with new armor materials, additional weaponry, a range finder, and less limited traverse, the Jagdpanther is a beast of a tank. Able to rip through enemy armor and infantry, as well as heavy aircraft, it has proven near unbeatable in field engagements. However, due to the limited traverse of the main weapons, it is lacking in urban engagements, or in the case that the enemy is quick enough to flank. Often used in siege engagements, they are equipped with stabilizers, allowing for arc fire and effective anti-air fire. Little can survive a frontal engagement with the Jagdpanther.



Flakpanzer Carrier
Driver
Primary Fire: Fire hull-mounted MP-89. Extended drum.
Secondary Fire: Deploy Stabilisers
Mortar Gunner
Primary Function: Fire mortar
Secondary Function: Activate range finder
Tertiary Function: Switch shells. Can load flak, incendiary, or APHER
Flak Gunner
Primary Function: Fire Quad-link Flak 24, one after the other by standard. Extended clips of 20.
Secondary Function: Change mode of fire from successive, layered (Fire top two, then bottom two, and repeat) or burst (Fire all barrels at once). In-barrel and Impact detonation is changed through fire modes as normal.
Other Notes: Space for four passengers
Replaces: Hellbender
Description: Panzer Corps light armor, the Flakpanzer carrier functions as a halftrack-styled carrier and an AA/Light AT vehicle. Equipped with a light mortar for suppressing fortified positions, the vehicle is armored against small arms, but cannot take AT fire for long, although it is faster than the Jagdpanther, allowing a possibility to dodge AT weaponry. Often used by Spec Ops squadrons, it can operate as a mobile outpost with its heavy weapons and capacity for additional troops.

Panzer Car
Driver
Primary Function: Horn
Passenger seat gunner
Primary Function: Fire MG-147. Limited traverse.
Room for two passengers in the back, with weaponry.
Replaces: Manta
Description: A small fast attack vehicle, used mainly for run & gun attacks on enemy outposts and light formations, it is not very sturdy, and can succumb to repeated small arms fire. However, actually hitting it may be difficult, as it is a speedy vehicle.


“Sky Titanâ€Â

Author:  SX [ Tue Jan 08, 2008 8:44 am ]
Post subject:  Panzer Corp Vehicles

Awesome, just what we need!

Author:  Souls Stream [ Wed Jan 09, 2008 4:17 am ]
Post subject:  Panzer Corp Vehicles

Wow, that's what I call a well-made post !

Cool ideas :d

Author:  disturbed_one [ Wed Jan 09, 2008 7:29 am ]
Post subject:  Panzer Corp Vehicles

Isn't it a little too much? I mean, making all of the vehicles superpowered is kind of extreme. But I do like the ideas.

Author:  Souls Stream [ Wed Jan 09, 2008 9:28 am ]
Post subject:  Panzer Corp Vehicles

disturbed_one wrote:
Isn't it a little too much? I mean, making all of the vehicles superpowered is kind of extreme. But I do like the ideas.


Well, it's only a matter of ballance :) That's why Beta testers exist after all :d

Author:  Bjossi [ Wed Jan 09, 2008 11:14 am ]
Post subject:  Panzer Corp Vehicles

It is impossible to make something superpowered and balanced at the same time. I personally like excess power over balance, I just enjoy gaming more that way.

Author:  Treadhead [ Wed Jan 09, 2008 6:06 pm ]
Post subject:  Panzer Corp Vehicles

Well, it depends on the vehicle, really.
Jagdpanther: Great, you've got a big, tough vehicle with a long-ranged gun and good firepower overall. And one that is incredibly slow and has limited traverse on the more powerfull guns.

Flakpanzer: Medium-sized, but somewhat slow. Very versatile, but if some heavy guns get a bead, it's as good as dead.

Panzer Car: Speed is the word here. Actually hitting it is the problem, but even small arms can kill it.

Sky Titan: Very tough, but, also a priority target. Landing to release the two passengers or drop some bombs precisely, you may be in trouble if a shot pierces into the cargo bay... Can you say "Raining Flak"?

Wyvern: Not the toughest vehicle, but still resistant to small guns. But a miigun or some other AA weapon can be trouble if the pilot isn't smart.

Storm Rider: Big. Freaking. Slow. Target. Doesn't help that it goes nuclear on death. People probably won't want to be near the thing....

Storm of Blitskrieg: Death on six huge legs. Even if you can cause it to succumb to damage and fall, to destroy it, you must get inside and damage the core, then run like hell from the mini-nuclear explosion. This one is SUPPOSED to be overpowered, as it is only meant for custom onslaught maps and Assault

Author:  Kaboodles [ Wed Jan 09, 2008 10:10 pm ]
Post subject:  Panzer Corp Vehicles

Blitzkrieg really wouldn't be a fitting name for a big, slow, walking spider.

Author:  Treadhead [ Wed Jan 09, 2008 11:14 pm ]
Post subject:  Panzer Corp Vehicles

Heh... Yeah... Being how it means fast armored attack, that may be true. But considering the size of it (Scarab-esque size) and how fast it is once it reaches full stride, then it fits the bill rahter nicely. Big doesn't nescassrily mean slow, considering the fact the larger you are the larger the steps get.

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