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| Siege Cannon https://www.runestorm.com/forums/viewtopic.php?f=71&t=5057 |
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| Author: | Deuxhero [ Sat Jun 10, 2006 1:51 pm ] |
| Post subject: | Siege Cannon |
I'd like a Siege cannon that could be a Anti Air Weapon, Artilry and Deffenceive turret in one Picture it a large selfmoble semitrailer ish item witha small turret on top of it that looks kinda liike the scorpoiin cannon with the parts above the barrel removed with armor that doesn't look like it could take much (and it can't) and it has a slight hump of a line runing down the the top edges (the parts that join the top and side of a box) corners it that moves about the hell bender speed But then quickly out of the wheels comes large weights to prevent it from moveing, out of the lumps comes reniforced armor that looks like it could take a beating but the top has the same armor not for long as the top part slides down on an elvator mechanism and goes back up go with greater armor a huge gone is the turret that once stood on it in it's place a large 4 barreled turret (think Big ♥♥♥♥♥ SPMA turret) with a hole it's bases right side side for ammo and a large belt with rockets runing into the hole (Think Minigun ammo but with rockets ) along with it 4 small support light rocket turrets welcome to the Tamiat non siedge Primary Fire would be a single homeing missile that does slightly more damage then the inintry rocket launcher (BW) if launched unguider or agenst a ground target it acts like a mortar shell with a decent blast(basic)/disible vehicle movement untill it is repaired (just a quick hit with a healing item to fix it as it just destroys the starter) but requires a direct hit (EMP)/ sets players on fire (WP) secondary would fire a easy to control (like the redemer not your RLers) rocket with no attacking force insted when desttroyed breaks open to realse a targeting beacon Like the one i mention mentioned in antoher topic and lets you guide your shots (can be destroyed by opposeing fire only is hard to notice in flight and on ground SP funchion enters/disables siedge mode change fire mode changes ammo type Siedge mode Primary fires up to 8 rockets/mortar shells by holding the button (same system for picking betwenn the types as used for non siedge) that lock on like the normal RL Secondary fire is the same same SPfuncttion CFM as before 4 other pasengers may ride and in siedge mode control light levi style (but slower fireing) rockets and make them home AVRiL style with alt fire and change ammo with the fire mode key (same as before) change fire mode would change it to and from siedge mode and SP funcion would change shell type (listed) |
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| Author: | Jetthro [ Sun Jun 11, 2006 12:39 pm ] |
| Post subject: | Siege Cannon |
Nice idea but not practice as normal weapon (more practical like super weapon )
But i am on yours site because there is no anti air weapons theres weapon something like hellfire rocket launcher only efective works on land vehicles but im think you can do something with this
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| Author: | Deuxhero [ Sun Jun 11, 2006 12:47 pm ] |
| Post subject: | Siege Cannon |
Oh yes week points Moblie Hole thing tires remove movement Tansforming: hiting inside as the cannon is riseing Siedge shooting the ammo belt makes it explode also in siedge non player controled turrets are auto controled (many other vehicles have been made to do this) and the defenceive rocket turrets could only fire rockets as fast a a scorpion can charge fire fully charged shots |
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| Author: | ShadowBlade [ Mon Jun 12, 2006 5:49 am ] |
| Post subject: | Siege Cannon |
woah!! big idea.. sounds cool tho.. nice big artillery station really.. |
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| Author: | Mr.UglyPants [ Mon Jun 12, 2006 5:27 pm ] |
| Post subject: | Siege Cannon |
could replace the S.P.M.A! |
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| Author: | Deuxhero [ Fri Jun 16, 2006 6:01 pm ] |
| Post subject: | Siege Cannon |
oh I forgot to mention as you can tell from the description there are no windowsinsted the player sees from a camara view like the cinida guner oh and a door would need to be placed near the front with runing boards |
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