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| Items https://www.runestorm.com/forums/viewtopic.php?f=71&t=5107 |
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| Author: | Deuxhero [ Sun Jun 11, 2006 4:23 pm ] |
| Post subject: | Items |
as I said before I would like more items in BW and I chouse to expand upon that and come up with some ideas Parachute Select it as an item (FP view is a hand with a rip cord) and press the fire button to deploy it secondary to relase it (for things like trees) one use can not be used with rail gun in initroy (the backpack for it wouldn't work Field Medical Kit Feature supplys for healing teamate (primary) self (secondary) Createing a Medical supply station (SP function) And reviveing (Heal a friendly corpse before it's player respawns) Revive and supply use all the remaining uses of the kit up and healing has 30 uses could use some near futureish stuff like a sulution that largely speeds up the healing of wounds Camara A camara a wide as a CD and as thick a stack of 10 cds with the head in the center the main amount of the bluck is the transmison equupment, and the scout legs (more in a bit) Primary deploys on nearest surface SP functiion deploys it with 4 walking legs and lets you control it into an area this can walk up all 89 and less degree walls (You can go up the trees in that one ONS map with stunt vehicles and a scopion by holding C i'm sure this is doable) and deploy by pressing fire Laser Sight Adds a Laser sight to aplicable weapons is toggeled with the "Use item in invitory" key Silincer see above Scope See above however is used with the iron sight key as well Thermel scope See above And As i'm here DX2052 "Helios" (cookie if you get what i's refering to) portable GTA missile system Primary fires a rocket that homes in on the nearest opposeing air craft Seconadry fires dumb fire at a faster pace looks like a modern RPG launcher this weapon can obtain a near unsakeable lock on an aircraft it is posible to use it on ground targets but you need to dumb fire the missile at it 8 shots without reloading 16 extra rockets in resevere max |
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| Author: | Bjossi [ Sun Jun 11, 2006 7:46 pm ] |
| Post subject: | Items |
I would love if you could find upgrades for the weapons, like silencer for more guns than the SMG. |
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| Author: | Mr.UglyPants [ Sun Jun 11, 2006 7:57 pm ] |
| Post subject: | Items |
that would be kinda cool! |
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| Author: | Redshift [ Sun Jun 11, 2006 8:11 pm ] |
| Post subject: | Items |
Deuxhero wrote: Field Medical Kit
Feature supplys for healing teamate (primary) self (secondary) Createing a Medical supply station (SP function) Yep, BW definitely needs some kind of med kit / healing device! See also this thread for some suggestions... |
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| Author: | Rayne_870 [ Sun Jun 11, 2006 8:52 pm ] |
| Post subject: | Items |
how about a flash surpressor?...although it seems all the weapons already have them anyway |
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| Author: | ShadowBlade [ Mon Jun 12, 2006 5:24 am ] |
| Post subject: | Items |
items in inventory? hm.. definetly worth looking at.. that camera and medikit sound kinda cool.. back a while ago (years) we had an attachement system in place.. we could attach scopes, silencers and so on to weapons that allowed it.. but it had some problems tho anyway.. have 2 ask DC about this...
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| Author: | Bjossi [ Mon Jun 12, 2006 8:29 am ] |
| Post subject: | Items |
One thing I'd love, being able to upgrade yourself. Like picking up an implant. It would be unrealistic, but would add a lot to the gameplay.
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| Author: | Mr.UglyPants [ Mon Jun 12, 2006 8:32 am ] |
| Post subject: | Items |
it'd be cool if you had a CSS type gametype where you fight in round based matches, than re-arm at the start of a new one. but what would be even cooler is if you could BUY upgrades to weapons maybe even ammo upgrades! This could be implimented in the Loadout mutator! |
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| Author: | Bjossi [ Mon Jun 12, 2006 8:38 am ] |
| Post subject: | Items |
And you get cash for things like killing, awards, status, amount of flag/ball runs, etc. The more you take part in a match, the richer you get.
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| Author: | Deuxhero [ Mon Jun 12, 2006 10:03 am ] |
| Post subject: | Items |
Mr.UglyPants wrote: it'd be cool if you had a CSS type gametype where you fight in round based matches, than re-arm at the start of a new one. but what would be even cooler is if you could BUY upgrades to weapons maybe even ammo upgrades!
This could be implimented in the Loadout mutator! No with nano bot's that enchance the body's structure and give you upgrades from X-ray vission to the abilty to fire super heated plastic from your skull >_> ok fine it's not to oringile... |
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| Author: | Bjossi [ Mon Jun 12, 2006 1:34 pm ] |
| Post subject: | Items |
I was rather thinking about things like strength upgrades so the player has no recoil issues. Or auto-tracking of targets by a small brain implant. |
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| Author: | Mr.UglyPants [ Mon Jun 12, 2006 3:48 pm ] |
| Post subject: | Items |
or just cool special pieces to add to your gun say like an scope for the pistol (yes it said scope)! Also since in UT2k4 and BW you die alot (no matter who you are) if say in a BW mutator match you pick up a upgrade or some how obtain an upgrade than you could og to a sepearate screen (best when your dead) and upgrade ANY weapon thats being used in the map. So if you say give the machine gun a scope you, when you pick it up (more than once) it'll have the scope on it to use!! (optional you could have it so that everyone than gets it to)! Now this is an idea! ShadowBlade i hope your reading this! I so want this! |
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| Author: | Bjossi [ Mon Jun 12, 2006 5:01 pm ] |
| Post subject: | Items |
He will read this at the end.
But I like these upgrades idea like you, upgrading guns, yourself or pick up useful gadgets. |
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| Author: | Mr.UglyPants [ Mon Jun 12, 2006 5:11 pm ] |
| Post subject: | Items |
Also it would be cool if optional after so many kills with a certain gun you could pick an upgrade like scope, laser sight, bigger magizine capacity, bigger ammo capacity, higher damage per bullet or projectile! Bjossi can you think of any others? |
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| Author: | ShadowBlade [ Fri Jun 16, 2006 12:20 pm ] |
| Post subject: | Items |
we thinking of a round based gametype, and a buying loadout mutator.. somewhere deep within our endless list |
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| Author: | Mr.UglyPants [ Fri Jun 16, 2006 12:48 pm ] |
| Post subject: | Items |
Man i keep thinking of ideas but it seems you already know them! |
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| Author: | Deuxhero [ Fri Jun 16, 2006 6:24 pm ] |
| Post subject: | Items |
somemore item ideas "Lockpick" (needs a better name) A versitel Lockpicking tool this can remove the teamlock from an opposeing vehicle or on a map desigend to take advange of it unlock doors (for assault) it would look like the Deus Ex lockpick but have a small torch hidden in the base that could be used with the alt fire to seal/unseal doors (alt fire) sandbags A buildable use it and it slowly builds up over time (like nodes) and can have it's building sped up by healing it when finished creates a bunker of sandbags goes up to a ducked head) that can be used for cover may inculder a hole for snipeing can withstand 400 damage scalings count it as a vehicle Sniper platform/elevator a buildable that makes a elevator /sniper platform that can be rasied/lowered and moved slowly NEWS with buttons on it it floats useing hover technolgy and makes a nice way to get over walls week agenst attacks has 20 hp counts as an aircraft for the purpos of the helios Shield Genartor a buildable that makes a shield that prevents bullets and energy from passing into it sphere of 6 people lenghs thiis shield can be by passed by rockets and players cn walk threw it >_> <_< ah just say its there extra mass)HP 30 Radar tower buildable when buillt it makes a radar tower that gives away nearby foes possions on the map hp 100 Force field deployable you get 5 nodes with it seting them down will make a in pasable force field that blocks rockets and players but not bullets between that one and the last node you set deployable turrets 3 types 1st is assault thats kinda like Nightfires Ronin its a brief case that when throwen opens revieling a minture minigun hanging from a support stuture bellow were the handel would have been and held by the two towering beams were the 2 parts of the case met it does lowish damage it can be remotely controled has 100 hp 2nd is defense it looks like 2Browning Model 1919 machine guns placed net to eachother with the belts comeing out on both sides 2 RL on top and a scope on top with 2 handels on the bottom its a buildable makeing it far slower then the assault to control has 450 HP and can be used to contro manualy 3rd is the skirth turret that has an anti vehcile role to it it has a tractor bean and 2 explosive homeing explosive energy launchers on it it can snare fast moveing targets with the tractor beam (with time ensared verying on the atmptet of the driver to get out if they crank up the speed make a jump or other items like that its small it can hold a non moveing vehicle forver adding for controtive purposes) A slam then agenst a struture (if manualy controled and its a hovercraft/air vehcile with no lifting of ground vehicles) or fill the traped with a few projetiles a buildable with 400 HP oh and make the manual avaible on the website i hesitated to DL BW because it wasn't there and i'm sure others are as well |
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| Author: | Bjossi [ Fri Jun 16, 2006 8:06 pm ] |
| Post subject: | Items |
I like the shield generator one, it can be very strategic in Onslaught.
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| Author: | Mr.UglyPants [ Sat Jun 17, 2006 12:42 pm ] |
| Post subject: | Items |
all the other ideas should like it came from an RTS! ONS doesn't need a hunderd buildable items! I do however like the idea of buildable SandBags! |
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| Author: | Deuxhero [ Sat Jun 17, 2006 1:08 pm ] |
| Post subject: | Items |
well some are more for VCTF like the auto turrets >_> |
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| Author: | Bjossi [ Sun Jun 18, 2006 8:32 am ] |
| Post subject: | Items |
Sandbags would kick ass in war-themed TDM maps, the two teams have shootouts while covering behind a wall of sandbags. It'd be great fun I think.
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| Author: | Mr.UglyPants [ Sun Jun 18, 2006 9:35 am ] |
| Post subject: | Items |
yeah but that would only happen when playing the maps in multiplayer (which i never do)! Stupid bots! |
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| Author: | ShadowBlade [ Mon Jun 19, 2006 2:44 am ] |
| Post subject: | Items |
hmm.. so many ideas.. we cant do 2 many of them.. so we will try do the most interesting ones..
i'll ask cyberax about dat manual thing.. |
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| Author: | Bjossi [ Mon Jun 19, 2006 2:32 pm ] |
| Post subject: | Items |
If you get an ideas database up, it would be easier to manage what to add and what to be left out.
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| Author: | Mr.UglyPants [ Mon Jun 19, 2006 4:54 pm ] |
| Post subject: | Items |
Yeah an Idea database would be perfect since theirs so many ideas (some good... others bad)! oh and ShadowBlade have you read this entire thread, cause me and Bjossi had some awesome ideas that i'm sure you and the RS team would love! |
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| Author: | Bjossi [ Mon Jun 19, 2006 7:10 pm ] |
| Post subject: | Items |
You think my ideas are good? That's a new one I hear.
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| Author: | Mr.UglyPants [ Tue Jun 20, 2006 7:49 am ] |
| Post subject: | Items |
hell ya, we both thought of some awesome ideas Bjossi! |
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| Author: | Bjossi [ Tue Jun 20, 2006 1:11 pm ] |
| Post subject: | Items |
I always think of awesome ideas.
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| Author: | Carsomyr [ Tue Jun 20, 2006 2:30 pm ] |
| Post subject: | Items |
DX2052 "Helios" (cookie if you get what i's refering to) portable GTA missile system DX and Helios are a couple of words I've long associated. Chances are we're fans fo the same not well-known thing, Deuxhero. If not, your loss. |
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| Author: | Deuxhero [ Tue Jun 20, 2006 3:51 pm ] |
| Post subject: | Items |
Well the 2052 is imporant to the refrence and "Here I am again like your own reflection in a hall of mirrors" "then that makes me one ugly son of a bitch" |
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