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| Corpses Stay https://www.runestorm.com/forums/viewtopic.php?f=71&t=51991 |
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| Author: | Faceless [ Sun Feb 03, 2008 2:17 am ] |
| Post subject: | Corpses Stay |
I'm posting this in a new thread to avoid being a thread necro. Back in mid 2006 there was a feature request thread on blood/gore etc, and part of the conversation drifted to the topic of configuring the time that corpses stay. I've found a really obscure mutator that works better than the other two we knew about, and of more interest to Team Runestorm is the author briefly explains how he did it. http://forums.epicgames.com/archive/ind ... 87244.html download link: http://jolle.se/ut/files/CorpsesStay.zip As the author notes, there is a low ceiling hardcoded for ragdoll enabled corpses. Once you hit that, they start to drop in canned, non ragdoll animations like in many of the older FPS games. His mutator supports configuring no gibbing, corpse life, and max corpse count. As ragdoll corpses expire, new kills will drop as ragdoll corpses. The older competition: Giblife was originally for UT 2003. It had no cap on the number of corpses, but it had the particular quirk of freezing bodies in a position after allowing them to rag doll. this sometimes resulted in floating bodies that had clipping issues, and was otherwise buggy. Slaughterhouse 2004: you configure the maximum number of corpses that stay on the battle field. these corpses never dissapear. once you hit the cap, all new corpses derez. less buggy than Giblife, but old corpses do not get replaced by new corpses. on the other hand, this mutator seems to support more ragdoll enabled corpses than the other two. I've recently tested Slaughterhouse 2004 and the Corpses Stay mutator with BW updated to BP4 with Junkwar installed. both of them have problems with ballistics arena mode and ballistics loadout mode - they block you from receiving your weapon loadout on spawning. in loadout, if you open the menu after spawning and hit ok again, you get the weapons you picked, but none of the bots do this, and they run around picking up whatever is on the map. Normal ballistic mode with on map pickups works fine. One could hope that if Runestorm adds the corpse tweak into Ballistics directly that whatever conflict is causing this problem would be eliminated. On further inspection, it appears these mutators tend to work with Ballistic mutators (aside from itemizer) but they have the above error in the ballistic game types. |
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| Author: | Shadowhawk [ Fri Mar 21, 2008 1:55 am ] |
| Post subject: | Corpses Stay |
The first mod doesn't seem to work that well for me, how many bodies can be ragdolled at once with it? Also, by Slaughterhouse 2004 do you mean Slaughter 2004? I don't have that problem with Slaughter. |
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| Author: | SHAD0Wdump [ Fri Mar 21, 2008 2:21 am ] |
| Post subject: | Corpses Stay |
What are the compatibility issues(if any)concerning Ragdoll Madness? |
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