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| new gore ideas https://www.runestorm.com/forums/viewtopic.php?f=71&t=54713 |
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| Author: | headhunter [ Wed Apr 02, 2008 11:50 am ] |
| Post subject: | new gore ideas |
I'm not sure if this is a too hard of a thing to make but I think that when characters are gibbed, there should be remains of their armor lying around. This would make the gore system a lot more realistic. |
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| Author: | SHAD0Wdump [ Wed Apr 02, 2008 3:07 pm ] |
| Post subject: | new gore ideas |
hmmm.Not sure this would work. Gibs can be generic due to their nature,armor on the other hand,varies in appearance from the model and skin. There is simply too many different appearances with the combatants,for this to make sense. |
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| Author: | headhunter [ Wed Apr 02, 2008 3:39 pm ] |
| Post subject: | new gore ideas |
Yeah I get what you mean. Well the armor could be very undetailed, like mangled up. The color could be gray, assuming that their armor is metal. That would work for all characters hopefully |
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| Author: | Captain Xavious [ Wed Apr 02, 2008 3:57 pm ] |
| Post subject: | new gore ideas |
Not a bad idea.
Might be interesting if armour shards and bone shards became added hazard from explosions, essentially making shrapnel out of them (low damage though). |
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| Author: | headhunter [ Wed Apr 02, 2008 7:20 pm ] |
| Post subject: | new gore ideas |
That's a good idea too. but the damage radius should be big or else you will already die from the explosion, unless youre around the corner where the explosion can't get to you |
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| Author: | SHAD0Wdump [ Wed Apr 02, 2008 7:31 pm ] |
| Post subject: | new gore ideas |
Hey theres something,deadly gibs!,make it a added bloody hell function. |
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| Author: | Glosmostinex [ Thu Apr 03, 2008 10:12 am ] |
| Post subject: | new gore ideas |
Speaking of deadly gibs, we should have a stomach that kill you due it's acid!
speaking more seriously, dedly gibs, no. but armor and bones will be cool. |
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| Author: | headhunter [ Thu Apr 03, 2008 10:31 am ] |
| Post subject: | new gore ideas |
If someone gets shot in the stomach it would take approx. 15 min for the acid to kill him. |
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| Author: | Glosmostinex [ Thu Apr 03, 2008 1:03 pm ] |
| Post subject: | new gore ideas |
i didn't knew that. RS could implement this, after some shots at the stomach, you will need to get a health pack, as it will kill you. however, 15 mins in UT is a lot of time. |
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| Author: | headhunter [ Thu Apr 03, 2008 1:49 pm ] |
| Post subject: | new gore ideas |
Yeah, but I usually don't have a time limit during matches or you are saying that anyone can get a healthpack in 15min. How does a healthpack heal people like magic? |
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| Author: | Glosmostinex [ Thu Apr 03, 2008 6:46 pm ] |
| Post subject: | new gore ideas |
the problem is survive 15 mins
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| Author: | headhunter [ Fri Apr 04, 2008 10:32 am ] |
| Post subject: | new gore ideas |
Oh well as long as that doesnt happen to me in conflict, or invasion I'll just click fire to repawn |
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| Author: | Glosmostinex [ Fri Apr 04, 2008 10:47 am ] |
| Post subject: | new gore ideas |
I meant survive with one life. but let's not make this thread a reflexive thought about how medic kits heal instantly and etc
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| Author: | headhunter [ Fri Apr 04, 2008 11:17 am ] |
| Post subject: | new gore ideas |
so I dont like that happening to me in conflict or invasion, by the way when I play conflict how come the enemy bots stay at their base, forcing our team to invade. They just camp there, sorry about off topic |
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| Author: | Glosmostinex [ Fri Apr 04, 2008 2:32 pm ] |
| Post subject: | new gore ideas |
play TAM, conflict has some problems i think. But I liked the gear system. about the flying super acid stomach, it would damage you slowly, and just take a medic pack and you are cured. really, if you die fast and with no chances of cure would be boring. maybe make a checkbox, because it would make arena maniacs not happy. this is more for someone who wants challenge. by the way, I would like if when someone is gibbed, it would appear the real member decepated(like falling an leg, it would be a leg, not a simple gib). It was suggested(Kaboodles, no?) before, and i liked that idea. |
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| Author: | headhunter [ Fri Apr 04, 2008 7:04 pm ] |
| Post subject: | new gore ideas |
hmm whats TAM? |
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| Author: | Glosmostinex [ Fri Apr 04, 2008 7:21 pm ] |
| Post subject: | new gore ideas |
deathmatch with lifes, like Counter Strike, in rounds. however I was offended when i got a camper warning . If you're a Camper, you have to edit something in the UT2004.INI. It's really cool to play at blackhawk.
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| Author: | headhunter [ Fri Apr 04, 2008 7:29 pm ] |
| Post subject: | new gore ideas |
Is the gameplay very tactical. whenever I play DM with bots the bots fly everywhere and they can still hit me. Bots have aimbots |
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| Author: | Glosmostinex [ Fri Apr 04, 2008 7:35 pm ] |
| Post subject: | new gore ideas |
this is the bots nature. they were proggramed to be arena maniacs, and not tactical combatants. did you noticed how they use the minigun? they don't know what is recoil/chaos. I dont know if DC(the coder of BW) made AI changes, but it would be interesting for the next release/patch. PS: did you noticed that we are making our own discussion here?
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| Author: | headhunter [ Fri Apr 04, 2008 8:07 pm ] |
| Post subject: | new gore ideas |
Whenever a bot has a minigun, I die in the gunfight. Possibly because the bot aims at my torso, and as the miniguns shoots the shots goes up, up and to my head. Maybe other member should join in
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| Author: | Glosmostinex [ Sat Apr 05, 2008 9:55 am ] |
| Post subject: | new gore ideas |
if you see a bot with a minigun, don't go too near it(I became aware of this in a not too nice situation, as i was decepated by the mad guy ) wait the crazy guy waste all his ammo. i think bots don't stop to press the trigger
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| Author: | headhunter [ Sat Apr 05, 2008 10:40 am ] |
| Post subject: | new gore ideas |
My tactics in BW is when you see a bot, kill him/her before they see me or get a shot at me |
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| Author: | Glosmostinex [ Sat Apr 05, 2008 5:14 pm ] |
| Post subject: | new gore ideas |
this also works
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| Author: | headhunter [ Sat Apr 05, 2008 5:43 pm ] |
| Post subject: | new gore ideas |
But when there are 3 or more bots I flee or die |
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| Author: | Bjossi [ Sat Apr 05, 2008 6:26 pm ] |
| Post subject: | new gore ideas |
headhunter wrote: My tactics in BW is when you see a bot, kill him/her before they see me or get a shot at me
Bots see you all the time, no matter where you are, so you are just avoiding getting shot. |
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| Author: | Glosmostinex [ Sat Apr 05, 2008 8:19 pm ] |
| Post subject: | new gore ideas |
even if you're behind? CHEATERS!!! |
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| Author: | Bjossi [ Sat Apr 05, 2008 9:11 pm ] |
| Post subject: | new gore ideas |
To the bots you are not "behind" anything, if it wasn't for obstacle detection, bots would try fire at you from the other end of a map, even if there were many walls in-between. |
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| Author: | headhunter [ Sat Apr 05, 2008 9:40 pm ] |
| Post subject: | new gore ideas |
And bots have aimbots |
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| Author: | bloodchain3824 [ Sun Apr 06, 2008 6:48 pm ] |
| Post subject: | new gore ideas |
do godlike bots know the exact coordinates of the manage system to where to hit and strike? B/c when i play with godlike they aim so perfect even it they are striking someone else sorry for getting of topic and headhunter nice idea, you can even add crushed bones |
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| Author: | siavash1989 [ Tue Apr 08, 2008 12:42 am ] |
| Post subject: | new gore ideas |
on a related note, can you make the on screen blood stay longer? |
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