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LGR's on vehicles
https://www.runestorm.com/forums/viewtopic.php?f=71&t=55118
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Author:  Wangtang [ Mon Apr 07, 2008 1:06 pm ]
Post subject:  LGR's on vehicles

Ive been working on a BTR-80 type APC for a while now.
Recently, i made changes to it, and was going to add a rocketlauncher to the vehicle that was Laser Guided.
Ive seen how you have the G5's LGR mode and want to know how i can get that type of thing onto a vehicle weapon pawn.

Author:  Sgt. Kelly [ Tue Apr 08, 2008 9:47 pm ]
Post subject:  LGR's on vehicles

Did you release this one as well?

I remember playing around with a couple BTR-80s in Instant Action.

Author:  Wangtang [ Thu Apr 10, 2008 7:30 pm ]
Post subject:  LGR's on vehicles

Ya actually.
I was making a new one with a better code for aphibious movement and visual upgrades.
Stuck though with the laser guided rocket thing...
u can read about it here: Link.

Thats soemthing RS needs, an amphibious transport vehicle...

[Fixed your link.]

Author:  Kaboodles [ Fri Apr 11, 2008 3:48 am ]
Post subject:  LGR's on vehicles

Look at the G5Bazooka's TickLaser function. Every tick, it does a trace and sends the location of whatever it's pointing at to the currently active G5SeekerRocket projectile. The projectile would then orient itself to point at whatever location it was sent.

Author:  Wangtang [ Tue Apr 15, 2008 1:22 pm ]
Post subject:  LGR's on vehicles

Im not sure what il looking for, and is this something u can stick on a vehicle weapon pawn?

Author:  Kaboodles [ Wed Apr 16, 2008 3:42 pm ]
Post subject:  LGR's on vehicles

Yes.

Again, it's in the G5Bazooka.uc weapon class. Look at the TickLaser, and go through it line by line to figure out what everything does. Also look at ServerSetRocketTarget, and the G5SeekerRocket.uc projectile class.

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