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| LGR's on vehicles https://www.runestorm.com/forums/viewtopic.php?f=71&t=55118 |
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| Author: | Wangtang [ Mon Apr 07, 2008 1:06 pm ] |
| Post subject: | LGR's on vehicles |
Ive been working on a BTR-80 type APC for a while now. Recently, i made changes to it, and was going to add a rocketlauncher to the vehicle that was Laser Guided. Ive seen how you have the G5's LGR mode and want to know how i can get that type of thing onto a vehicle weapon pawn. |
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| Author: | Sgt. Kelly [ Tue Apr 08, 2008 9:47 pm ] |
| Post subject: | LGR's on vehicles |
Did you release this one as well? I remember playing around with a couple BTR-80s in Instant Action. |
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| Author: | Wangtang [ Thu Apr 10, 2008 7:30 pm ] |
| Post subject: | LGR's on vehicles |
Ya actually. I was making a new one with a better code for aphibious movement and visual upgrades. Stuck though with the laser guided rocket thing... u can read about it here: Link. Thats soemthing RS needs, an amphibious transport vehicle... [Fixed your link.] |
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| Author: | Kaboodles [ Fri Apr 11, 2008 3:48 am ] |
| Post subject: | LGR's on vehicles |
Look at the G5Bazooka's TickLaser function. Every tick, it does a trace and sends the location of whatever it's pointing at to the currently active G5SeekerRocket projectile. The projectile would then orient itself to point at whatever location it was sent. |
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| Author: | Wangtang [ Tue Apr 15, 2008 1:22 pm ] |
| Post subject: | LGR's on vehicles |
Im not sure what il looking for, and is this something u can stick on a vehicle weapon pawn? |
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| Author: | Kaboodles [ Wed Apr 16, 2008 3:42 pm ] |
| Post subject: | LGR's on vehicles |
Yes. Again, it's in the G5Bazooka.uc weapon class. Look at the TickLaser, and go through it line by line to figure out what everything does. Also look at ServerSetRocketTarget, and the G5SeekerRocket.uc projectile class. |
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