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| a few thoughts https://www.runestorm.com/forums/viewtopic.php?f=71&t=581 |
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| Author: | KylinRage [ Sun Mar 12, 2006 7:18 pm ] |
| Post subject: | a few thoughts |
The 1.6 third person sword animations are okay, but it gets pretty repetitive. Maybe instead of making one short animation, there should be a X animation (The player slashes in a X pattern) instead of just one way slashing. Also, maybe adding a bloodloss system would work. Unlike the single Bloodloss Classic mutator which uses only one color, maybe adding purple bleeding for robots and green for alien would look a lot better. Lastly, i kind of have a weapon idea. Maybe there should be a flat shape cannon with a primary fire of flaming plasma razors and a secondary fire changes it into a laser sword for awhile. The special maybe should be a bundle of those razors that acts like a chain (For example, like the scorpion chain laser). What would make the special mode even cooler is that it acts like a actual rope (It hits 2 people, and they tie up into a bundle and get hurt from collision and the chain). And so those are my requests. Tell me if it's a little too complicated. |
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| Author: | KylinRage [ Sun Mar 12, 2006 7:41 pm ] |
| Post subject: | a few thoughts |
Hmm.... Maybe just a few more ideas..... If the weapon ammos are empty, perhaps the Ballisitcs weapons should have a last resort thing. For example, you could throw a skrith rifle to jab a person's face when it's out of cells. Maybe a crazy finishing move animation would be awesome. Otherwise, I was thinking if the weapons could go through someone and make ultra gorey effects (like someone stabbing a katana into the other's chest, pierces it, and the body gets maybe a bloody slit where the weapon entered and exited, and this will make the blood pool grow two times faster or something.) To make it more reaslistic, people should lose limbs but still not die, because i think i never saw someone die from a cut off hand. This will make it more realistic because you could disable the person by chopping his annoying two hand off and finishing him/her off. Speaking of disabling, snatching a weapon away would be cool (but i don't think the engine could support it.). *mischieviously smiles* and maybe just another weapon idea...... and a shield idea. maybe a drone type of thing will be cool. you have a gun filled with loyal drones armed with maybe a sidearm and they become active when shot out. Then, they run around and kill people, but they could be easily desroyed with a gun. the alternate fire maybe should change them into assasin mode, making their skins a little darker and hide in places to ambush. Lastly, for the special one, I think they should cling on to others and drain their armor. They will peel off and explode either when all armor is leeched or there is absolutely no armor. For the shield thing, i was thinking of a spike barrier. if people come too close, the spikes fly at them and stab them (kind of like prickly little thorns.) If a person is shot at and they have a spike shield, the spike shields will exhaust one by one (A sniper fires at the spike shield person and one of the spikes fall off) Note: this is optional. Just giving some ideas that will make Ballistics totally awesome Extra: maybe the drones should have thrusters to hover around too. Another example for the stab through someone thing.(The laser of a weapon like a railgun maybe should create a hole on the body.) Post edited by: KylinRage, at: 2006/03/12 19:47 |
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| Author: | Bjossi [ Sun Mar 12, 2006 7:48 pm ] |
| Post subject: | a few thoughts |
Interesting ideas there, the finishing off anims idea sounds like a very good idea. Like if you are out of ammo for the pistol you can use it as a melee weapon.
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| Author: | KylinRage [ Sun Mar 12, 2006 7:56 pm ] |
| Post subject: | a few thoughts |
Maybe to fit in with finishing anims, there should be cool awards and messages. If you use a SMG and use the finishing move (maybe it should be shooting the body a few times before it falls to the ground) you could maybe get a reward like "TORTUROUS GUNNER!" or something like that. THe death console message maybe should be ([name]'s body has been cruely tortured by [name]'s SMG) |
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| Author: | KylinRage [ Sun Mar 12, 2006 7:58 pm ] |
| Post subject: | a few thoughts |
Now to think of it, the finishing move idea makes the Ballistics mod sound like The Matrix. |
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| Author: | KylinRage [ Sun Mar 12, 2006 8:15 pm ] |
| Post subject: | a few thoughts |
Maybe what would make it more interesting is knocking out somebody. You could use a pistol's butt to knock the guy uncocious( but maybe it should just make a swirly ring above the guys head and make him unable to move), then bloody him until he dies or wakes up. Maybe crazy acrobatic stunts will work too(but it sound very, well, stealthy). You hang over a ledge upside down, take out your knife and slit your opponent's throat. If this is possible, Ballistic will take Unreal Tournament to the next level. If UT2004 is so fast-paced, Ballistics might want to highlight on the remarkable features like dodging. Post edited by: KylinRage, at: 2006/03/12 20:15 Post edited by: KylinRage, at: 2006/03/12 20:59 Post edited by: KylinRage, at: 2006/03/12 21:03 |
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| Author: | Bjossi [ Sun Mar 12, 2006 8:50 pm ] |
| Post subject: | a few thoughts |
If there is something you want to add, I suggest using the edit button to add it to your existing message.
But your ideas kind of make Ballistic not very Ballistic, I think this would make things too complex and that just isn´t fun in a fast paced game like UT2004. |
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| Author: | KylinRage [ Sun Mar 12, 2006 8:52 pm ] |
| Post subject: | a few thoughts |
AGH! I have so much ideas! body related: able to kick the guy trying to knock you out (you almost fall to the ground, but you jump back up and counterattack) able to use bodies as projectiles to throw at people. Weapon: Injector Gun.(Fire rate should be moderately slow) Primary Fire: plasma injector that deals 5 health damage every second for 8 seconds. (total of 40 health) Alt Fire: Direct contact injector. It deals 45 armor damage(if no armor, that goes to your health) and 20 more health damage. (Armorless people get a whopping 65 health damage. Ouch.) Special: Icy Injector. 5 health damage on impact, and makes you move half your normal speed for 30 seconds. Blood Effects: I kind of want to turn up a past request about blood marks. This will merge with my bloodloss idea(by the way, i think they should start at 40 health) When idle, your character bends over a little and uses one arm to clutch a random blood mark (stomach, arm, leg, torso, but not the face.) When at forty health, the bloodmarks will start spurring out blood with the color of what race you are(purple for robots, as a example I implemented earlier) and if you die of bloodloss, you don't lose a point, but the person who hurt you all the way to 40 health will get a point instead. The death animation should be a painful death(with a speed that fits UT2004's pace, of course), where your character clutches one of the wounds, creates a gigantic blood pool, and dies. However, I still want ragdoll effects so that you could shoot the body around. Bodies that die of bloodloss create impact marks, trails, and pools twice the size of original bloody hell decals. Phew! Let's hope that my brain doesn't want any more ideas. And they sound VERY VERY complicated. Post edited by: KylinRage, at: 2006/03/12 20:56 Post edited by: KylinRage, at: 2006/03/12 20:57 |
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| Author: | KylinRage [ Sun Mar 12, 2006 8:54 pm ] |
| Post subject: | a few thoughts |
Bjossi, you're kinda right. Maybe the things that make ballistic sound like stealth are a bad idea. I think that keeping up the fast pace is better. If the pace is fast for UT, maybe the finishing anims should be fast too, not like those in the movies with dramatic screams. And the super complicated ideas (like the body throwing move) will make Ballistics sound confusing. The acrobatics thing sounds kinda cooky, right? Woah, it's getting pretty quiet in here............. Post edited by: KylinRage, at: 2006/03/12 21:01 Post edited by: KylinRage, at: 2006/03/12 21:14 |
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| Author: | KylinRage [ Sun Mar 12, 2006 9:33 pm ] |
| Post subject: | a few thoughts |
Is anybody there? I feel like I'm on a deserted island..... oh well....
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| Author: | Bjossi [ Sun Mar 12, 2006 9:37 pm ] |
| Post subject: | a few thoughts |
You are like me, your brain is choking with ideas.
But I don´t think it is a good idea to have movement slowdowns and bleeding. That would mean if you die from bloodloss it is counted as a suicide, that means a DM would be infinite because if you are about to kill someone he/she will die from the bloodloss. However, I think it can be modded that the one who dealt damage to you last time before your death will get the kill instead of the bloodloss. But everything like this should be optional, to make as many people happy with the mod as possible. |
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| Author: | KylinRage [ Sun Mar 12, 2006 9:41 pm ] |
| Post subject: | a few thoughts |
How's this: There are bleeding(blood spraying out) effects, but no bloodloss effects. No slowdown, but there's still the idle clutch your blood mark position. I think that sounds alot better. Bjossi, it IS optional. ![]() Post edited by: KylinRage, at: 2006/03/12 21:42 |
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| Author: | Bjossi [ Sun Mar 12, 2006 10:02 pm ] |
| Post subject: | a few thoughts |
And I´d also love to see bullet marks on a corpse.
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| Author: | Tolil [ Sun Mar 12, 2006 10:34 pm ] |
| Post subject: | a few thoughts |
all of the blood ideas are great, but the die of bloodloss sounds bad. I could have 30 ammo, snipe 30 people once and get 30 kills, where as if it was no blood loss, i would gain half that, 15. |
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| Author: | KylinRage [ Sun Mar 12, 2006 11:09 pm ] |
| Post subject: | a few thoughts |
KylinRage wrote: [quote]How's this: There are bleeding(blood spraying out) effects, but no bloodloss effects. No slowdown, but there's still the idle clutch your blood mark position. I think that sounds alot better.[/b] Post edited by: KylinRage, at: 2006/03/12 23:11 |
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| Author: | KylinRage [ Mon Mar 13, 2006 12:00 am ] |
| Post subject: | a few thoughts |
Bjossi, bullet marks on a bullet sounds like a okay idea if it is the flesh effect sort of thing, not bullet holes that appear on concrete. By the way, that idea sounds pretty neat |
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| Author: | Bjossi [ Mon Mar 13, 2006 1:49 pm ] |
| Post subject: | a few thoughts |
I meant just tiny bloodsplats, very tiny so it is more obvious where each bullet hit the player. |
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| Author: | RuneStorm [ Tue Mar 14, 2006 10:44 pm ] |
| Post subject: | a few thoughts |
Whoa... hmy:
Sounds interesting... For clutching and moves and stuff, we'd need new player anims which means new players... We could do bleeding and the guy who made the wound would definitely get the frag! Hanging from the rafters and slicing people with a knife sounds great, but greatly challenging too... Blood marks on players??? Unfortunately UT2004 doesn't seem to have a nice way of doing this right now... Or old way was to attach a dynamic projector to the bone nearest the wound, but this was not optimal... Knocking people out sounds like the sort of thing we have planned for later projects... Maybe you can steal stuff from knocked out enemies...:evil: |
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| Author: | KylinRage [ Wed Mar 15, 2006 5:22 am ] |
| Post subject: | a few thoughts |
Lol but I think it will take alot of memory to create a code for knociking out and hanging over the ledge... Anyways, do my weapons sound okay? The drone gun might need to be kind of like a enhanced minelayer.
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| Author: | cyberax [ Wed Mar 15, 2006 6:37 am ] |
| Post subject: | a few thoughts |
KylinRage wrote: Quote: Anyways, do my weapons sound okay?
There are so many good idea's in this thread, I just had to give you some karma
How practical they are, we'll leave up to the coders
But I suspect some of those will find their way in to the bigger project. I think most of them would take away the BW "feel". The idea is not to make it complicated, but rather fast, fun and a bit different. I already struggle with all the different things in BW, but then again I don't play it as much and I'm not as big a fan of UT2004
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| Author: | Bjossi [ Wed Mar 15, 2006 11:50 am ] |
| Post subject: | a few thoughts |
Damn, I was hoping UEngine 2.5 had good support for attaching objects on other objects.
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| Author: | RuneStorm [ Thu Mar 16, 2006 3:30 pm ] |
| Post subject: | a few thoughts |
Well it does have good support for attaching objects together, it just doesn't have a nice way to project/attach decals onto the moving polygons of players and other animated meshed. It tends to look like the decal is shifting around on the mesh... We tested this stuff before with an early Project Archon... That drone sounds a like a general idea we have for some of the 'Cryon' enemies we have in Project Archon. The future will see such things...
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| Author: | KylinRage [ Sat Mar 18, 2006 5:27 am ] |
| Post subject: | a few thoughts |
I was thinking if you could try to make arms move seperately so you could make fancy back shots or side shots without turning your character around. |
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| Author: | Bjossi [ Sat Mar 18, 2006 10:46 am ] |
| Post subject: | a few thoughts |
How in the world would you be able to kill someone that way? :S |
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| Author: | RuneStorm [ Sat Mar 18, 2006 3:54 pm ] |
| Post subject: | a few thoughts |
How would you aim??? (be nice if our pcs had more mice and we more hands) |
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| Author: | Bjossi [ Sun Mar 19, 2006 12:14 am ] |
| Post subject: | a few thoughts |
Perhaps hold down a key and then move the gun around the screen with the mouse + movement keys, but way too slow process to be effective in a game like UT2004. |
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