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| invisible coding https://www.runestorm.com/forums/viewtopic.php?f=71&t=59381 |
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| Author: | uglyogre [ Sat May 24, 2008 7:14 pm ] |
| Post subject: | invisible coding |
a strange idea but why not have an ability for there to be a weapon that makes you inviible to everyone including the comp |
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| Author: | Tyster [ Sat May 24, 2008 8:01 pm ] |
| Post subject: | invisible coding |
There is an invisibility powerup already in UT2004 that has that effect, or were you thinking of something that incorperated resource management? |
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| Author: | headhunter [ Sun May 25, 2008 3:46 pm ] |
| Post subject: | invisible coding |
the bots can still see you though |
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| Author: | OCAdam [ Sun May 25, 2008 4:37 pm ] |
| Post subject: | invisible coding |
I actually might be able to code this, if I took a long time to see the Tactical Shadows v2 mut's uc code. If I could then apply those bits of "make bots not see you" code to an invisibility code... However, projectors would give you away no matter what. Guess flashlights become the UT version of the Lens of Truth (from LoZ:Ocarina of Time)! |
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| Author: | uglyogre [ Sat May 31, 2008 6:51 am ] |
| Post subject: | invisible coding |
i was thinking that you were invisible to bots aswell is that possible? |
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| Author: | OCAdam [ Sat May 31, 2008 8:12 am ] |
| Post subject: | invisible coding |
uglyogre wrote: i was thinking that you were invisible to bots aswell is that possible?
I just said that... :_: |
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| Author: | Bjossi [ Sat May 31, 2008 8:32 am ] |
| Post subject: | invisible coding |
Yes uglyogre, that is very possible. Though god knows why Epic didn't implement it in the first place, or at the very least make the bots unable to see you from a distance. |
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| Author: | uglyogre [ Sun Jun 01, 2008 9:27 am ] |
| Post subject: | invisible coding |
thanks |
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