RuneStorm
https://www.runestorm.com/forums/

Gore center.
https://www.runestorm.com/forums/viewtopic.php?f=71&t=60832
Page 1 of 1

Author:  Glosmostinex [ Thu Jun 19, 2008 9:33 pm ]
Post subject:  Gore center.

just some ideas on Gore.
1.Blood at Katanas/knifes/claws/etc. when you kill someone, you paint your weapon with blood. is this possible to make?
2.Blood decals/bullet marks AT the corpses. so if you're shooted at the head, it will show blood in your head. and a hole too.
3.when you gib someone, maybe some muscles too?
4. maybe a button to "clean" any blood on the map. so, when the game is becoming much slow, just press a key and it will clean any blood.
5[Insert your suggestion]
6. support for invasion monsters? those lame Ut2004 gore on them is boring. I WANT BLOOD!!

PS. are those possible to make?

Author:  Kien [ Thu Jun 19, 2008 10:19 pm ]
Post subject:  Gore center.

PLayers who are burned, should they be all black when running around? ;)

Author:  headhunter [ Fri Jun 20, 2008 9:47 am ]
Post subject:  Gore center.

I agree, there is no muscles in the gore and there should be!

Author:  Glosmostinex [ Fri Jun 20, 2008 11:29 am ]
Post subject:  Gore center.

Kien wrote:
PLayers who are burned, should they be all black when running around? ;)


This can be pretty interesting.

Author:  headhunter [ Fri Jun 20, 2008 4:08 pm ]
Post subject:  Gore center.

pretty graphic I bet.

Author:  SHAD0Wdump [ Fri Jun 20, 2008 6:17 pm ]
Post subject:  Gore center.

I'd bet too.

Author:  headhunter [ Sat Jun 21, 2008 3:22 pm ]
Post subject:  Gore center.

graphic but awesome

Author:  LuminousShadow [ Sat Jun 21, 2008 6:55 pm ]
Post subject:  Gore center.

then do you mean, that from the point the player catches fire he will run around like a madman, or is it a death animation when armor and health run out?

guess it's a stupid question :P

Author:  SHAD0Wdump [ Sat Jun 21, 2008 7:22 pm ]
Post subject:  Gore center.

No he simply means scorch marks,it is up to the player if he wants to run around like a headless chicken. ;)

Author:  Mr.UglyPants [ Sat Jun 21, 2008 8:09 pm ]
Post subject:  Gore center.

1 and 2 would be possibly in UT3... thats about it.

Author:  Blade_{BZ} [ Mon Jun 23, 2008 6:36 pm ]
Post subject:  Gore center.

I suggest have the organs showing on the dead bodys.

Examples:

Shot to the stomach results:

Open wound, rib cage showing/cracked, and organs showing.

shot to the head:

Brain matter flying, pieces of the skull and have the neck vein shoot blood.

Shot to a leg:

Have the leg come off, you could still be living for a few seconds, but you walk slow.

Etc...

Author:  Glosmostinex [ Mon Jun 23, 2008 7:41 pm ]
Post subject:  Gore center.

The victims from the Staffs can have more interesting deaths.
like burning and becoming ashes?(Darkstar)
or Becoming a white Light and ascending to the skies(NovaStaff):P
just curious, is there a way to make gibs stay forever in a match? like blood, decals, etc?

Author:  OCAdam [ Mon Jun 23, 2008 10:23 pm ]
Post subject:  Gore center.

Glosmostinex wrote:
just curious, is there a way to make gibs stay forever in a match? like blood, decals, etc?


UT2k4 BW has this under the blood settings of BW. The last one is a checkbox to keep all blood decals.

Author:  Blade_{BZ} [ Tue Jun 24, 2008 1:17 pm ]
Post subject:  Gore center.

He is talking about the gibs, not the blood pools.

Author:  SHAD0Wdump [ Tue Jun 24, 2008 2:10 pm ]
Post subject:  Gore center.

He does say blood and decals however.

I'd bet having gibs stay would fry a computer in no time.

Author:  Treadhead [ Wed Jun 25, 2008 9:04 pm ]
Post subject:  Gore center.

Even in Conflict, after a few rounds, if the gibs stayed inbetween like the blood does, then you'd still get slowdown. Happens with the blood on big, 32-player team games with perma-blood, too, after some time. After 300 gory, exploding deaths(To win. Usually the other team has about 250-290, so more like 600), when the match is finally over, the computer has usally slowed down a bit, the high-tech effects not helping, either. I feel the engine might hold the graphics back a bit, and it's really the engine, or how the game handles it, not really the computer. UT2004 wasn't really designed for this. I have a high end computer, which runs Supreme commander pretty well.Yet, still I lag when their are too many players in the game.

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/