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New content idea's for BW's Next release
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Author:  Mr.UglyPants [ Tue Jun 27, 2006 6:20 pm ]
Post subject:  New content idea's for BW's Next release

Post anything that you'd like to see improved for the next release, anything like weapons balancing issues are a must here!

I have to improvements.

#1: Decrease both greande explosion timer (not including special fire); reason is that its pretty easy to escape the greandes (both the frag or naplam) cause they take too long to explode once they land.

#2: Decrease sniper rifle's accurarcy when not in zoom mode; reason is that sniper rifles are made for using the zoom feature, it should only ever be dumb luck or by chance if you kill someone very far away when not in zoom mode.

Author:  Redshift [ Wed Jun 28, 2006 3:04 am ]
Post subject:  New content idea's for BW's Next release

#1 I'd like to see that Special key altswap feature I mentioned before applied to the knife and any other (future) weapon that has more than 2 attack functions.

What I mean is that instead of throwing knives with the Special keybind, which is a bit cumbersome, you'd use Special to change altfire from stab to throw, and vice versa. If applied to the Skrith rifle, Special could for example switch alt between melee attack and charged fire.

#2 A "grenades automatically detonate upon impact" (with players etc.) option would be nice. Simple, but very effective, especially when you're in a hurry...

#3 I like the sniper the way it is. :D

Author:  ShadowBlade [ Wed Jun 28, 2006 3:30 am ]
Post subject:  New content idea's for BW's Next release

Mr.UglyPants wrote:
Post anything that you'd like to see improved for the next release, anything like weapons balancing issues are a must here!

I have to improvements.

#1: Decrease both greande explosion timer (not including special fire); reason is that its pretty easy to escape the greandes (both the frag or naplam) cause they take too long to explode once they land.

#2: Decrease sniper rifle's accurarcy when not in zoom mode; reason is that sniper rifles are made for using the zoom feature, it should only ever be dumb luck or by chance if you kill someone very far away when not in zoom mode.


ok maybe the sniper accuracy.. do u know about the timer feature on the grenades?? i cant live without it :P

hmm.. fire swapping.. might work..

Author:  Mr.UglyPants [ Wed Jun 28, 2006 6:50 am ]
Post subject:  New content idea's for BW's Next release

No i mean't that the timer will still be their but its just a little bit shorter so its harder for enemies to dodge them.

Author:  Bjossi [ Wed Jun 28, 2006 11:39 am ]
Post subject:  New content idea's for BW's Next release

I say the same as UglyPants, especially idea number two. ;) The Railgun is inaccurate while running, why not the sniper?

Author:  Carsomyr [ Wed Jun 28, 2006 12:32 pm ]
Post subject:  New content idea's for BW's Next release

I think the grenade timer is fine As-Is, but it could be better. Sometimes you get killed waiting for the fuze to run down long enough for the throw to work right. A little shorter fuze, say, 20% shorter, would help.

Author:  ShadowBlade [ Fri Jun 30, 2006 2:33 am ]
Post subject:  New content idea's for BW's Next release

shorter fuse.. hmm.. i think its cool as is.. but sometimes it would be cool to adjust fuse time.. maybe can be a control.. like special or reload or whatever..

Author:  DarkCarnivour [ Fri Jun 30, 2006 2:57 am ]
Post subject:  New content idea's for BW's Next release

We'll see about shorter fusez... If its not to tricky, we might add some feature...
I think the grenades are ok how they are...

Author:  Mr.UglyPants [ Thu Jul 06, 2006 10:40 am ]
Post subject:  New content idea's for BW's Next release

I have a new list of stuff that should be considered for the next BW release (namely 1.8). Everything can be dicussed but some thing i've said to dicuss more cause i'm not sure about them fully.

Keys

- Weapons Meele Key: This was decussed a tiny bit on some thread but i think i'll post it again, it would be nice and encourge some meele fighting. These figures are based on the meele speed of the shotgun that can meele (oh and not all weapons are here, so we can discuss timing and damage). XK2 and all pistols are a bit faster, while the Machine guns and G5 RPG are slower. Also mines and grenades can't preform meele attacks for good reasons.
The Skirth energy rifle meele alt would be taken out and used for the meele key instead (i'll tell you why).
Also the same would happen to the shotgun whos alt fire is a meele attack. Don't know what its alt fire would be though (this can be discussed). Also it'd have a option to allow the bots to use or not use it in the Ballistic Weapons config menu.

credits to Bjossi & me

Grenades

- Skirth Energy Grenade: This would be a dark purple colored greande that when thrown has a arcing trail effect when its thrown. It would be a comboination of the frag grenade and the flame grenade in some ways but its still Skirth tech. when it explodes it sends skirth energy projectile flames everywhere (their blue colored), if your right next to it when it explodes and leaves a big, bright and blu-ish explosion that skeletonizes nearby victims like the flame grenade excpet that it'll happen right away since its a frag grenade mostly for the skirth. If you are close but not close enough to be blown to bits you'll end up with plasma flames burning your skin like the flame nade but with less power or more power (this can be discussed).
Credits to me Bjossi and Carsomyr
Weapons

-Skirth Rifle Alt fire Plasma Grenade: This is like the skirth energy grenade except you have to charge to maximum power maybe 4 to 6 seconds for it to be max power (can be discussed) It also drains alot of ammo from the Skirth rifle like 20 ammo, but its very powerful, this is to be the skirth equililent of the human (UTC) M50. This would also have an arc and a trail of dark blue effects from it before it eplodes on contact like the M50. If your right next to it when it explodes and leaves a big, bright and blu-ish explosion that skeletonizes nearby victims

Credits to me and Bjossi

- G5 RPG Double Shot: This would be the G5's only special ability key, it works like this when you press the special function key the gun will switch to double rapid fire mode, where (this only works when 2 missles are loaded up) 2 missles are loaded in the RPG than you can press prim fire once and it'll shoot both missle, it won't shoot them at the same time but like .5 of a second after the first missle was fire. Also you can't guide these missles so until you press the special key again you can't use the G5's alt fire mode for guiding the rockets.

Credits to me

Author:  Sgt. Kelly [ Thu Jul 06, 2006 10:47 am ]
Post subject:  New content idea's for BW's Next release

Though the G5's special key already does something. It allows you to view the rocket through a rocket cam.

Author:  Bjossi [ Thu Jul 06, 2006 11:12 am ]
Post subject:  New content idea's for BW's Next release

All of those ideas are definately good ones to be added, and make sure to credit users for the ideas. We don't want people to wrongly think you thought of all of them...

Author:  Mr.UglyPants [ Thu Jul 06, 2006 1:23 pm ]
Post subject:  New content idea's for BW's Next release

Sgt. Kelly wrote:
Though the G5's special key already does something. It allows you to view the rocket through a rocket cam.



Really oh s**t didn'y know that. well than maybe it could have two special key function one when firing (the cam) and the other for my idea before you fire. Or i thought about that instead of being for the special key it could be for the bullet counter thingy (the key where when you press it it changes how many bullets your gun can spit out).

Happy Bjossi put the credits in. Also if i missed anyone don't be shy to say you helped.

Skirth Weapons

-Skirth Heavy Energy Machine Gun: Well this would be a really cool skirth gun. The SHEMG (funny isn't it) would be the Skirth way of countering the UTC's array of Machine guns. The Guns ROF might be a third the ROF of the .50 machine gun, but fire larger, maybe even slightly explosive energy pulses. since the skirth weapons we've used are relitively light and sway alot this gun would have very little recoil. It would have a 100 round ammo clip loaded from the top (like the skirth rifles ammo is) and could hold an extra 200 ammo, it would have a reload time a little slower than the skirth rifle. The slighly explosive energy pulses or the regular skirth projectiles (whichever you choose RS) would be more powerful than the Skirth Energy Rifles projectiles but weaker than the .50 MG. Also its alt fire wouldn't be like the normal UTC Machine gun alt fire, instead when you press alt fire the SHEMG would fire slightly explosive pulses that require two or 3 ammo per shot, also the alt fire can't home in on anything cause its faster than the prim fire and does more damage per shot, while its prim fire, as already said would be the regular skirth energy projectiles. Also for a first the skirth have added a way to control the direction of the prim fire direction by using the special key to activate the tracing energy rounds. they're not as accuracte as the G5 when homing in but are pretty good, but your crosshairs have you be near the guy for the energy to fallow.

Credits to Me, Bjossi and Carsomyr

-Skirth Sniper Rifle or SSR : This would be the Skirths sniper rifle, as with most skirth weapons ist light and uses energy to fire projectiles only now the projectiles which the SSR fire are fine beams of blue plasma/ energy that travel to their target as fast as the RX7 sniper rifle (only you can see the beam while its traveling to its intended target). The SSR would be able to shoot beams of energy in an almost semi-automatic precision because skirth projectiles are made of energy which don't need to be cocked and loaded and all that other stuff. Beacuse of this the SSR would have much less recoil than the RX7 Sniper Rifle (don't know if thats its real name but you get the point) and since its almost a semi-automatic sniper rifle the projectiles would be less powerful than the BW sniper rifle, it can only get headshots if the enemy is already hurt by at least 30 to 40 health (not including shields). Also the projectiles burn stright threw shields so most of the damage gets taken from the players health not their shields. It's accuracy is worse when not in optical zoom (since Skirth weapons sway when firing), but when in optical zoom its on par with the BW sniper rifle. It would also have a 10 mag clip. and it could have a chance of skeletonizing the enemy.

Credits to Me

-Skirth Plasma Mine: At frst the skirth hated the idea of mines since they deemed them unholy and a cowards weapons but soon after many battles and many defeats at the hands of the UTC's mines they decided to make their own kind. The Skirth Plasma Mine would work like how the jumping mine works, namely if an enemy walks near or on it the mine with open shooting a plasma mine up (as high as the mine jumps) then it explodes skeletonizing everyone near it in a dark blue explosion of death!

Credits to me, Bjossi and Carsomyr

Author:  Bjossi [ Thu Jul 06, 2006 3:04 pm ]
Post subject:  New content idea's for BW's Next release

Much better, but you could just have edited your post above. :)

Author:  Mr.UglyPants [ Thu Jul 06, 2006 5:16 pm ]
Post subject:  New content idea's for BW's Next release

i couldn't cause i had already written everything minus the new weapons.

Man these new weapons will blow SD and DC's heads off! Can't wait til they read them.

Here's Another idea

Grenades

- Sonic Detonator: The Sonic Detonator grenade delivers a small oscillator-generated sonic blast which is like a expanding green sphere . It is effective against any target but is very harful to opponents whihc don't have any shields. This det can also adhere itself to any surface and has a delayed trigger which allows it to explode in ten seconds or by proximity of a target.

Ammunition Type: Oscillator Generated Sonic Blast

Ammo Count: 5

Fuse Timer: 10 seconds after impact

Credits to Star Wars Republic Commando for making the game and the grenade plus it gave me the idea.

Also RS since SW RC uses the UE2.5 engine i think you could possible understand when it says that its area of effect is 800.

Link: http://www.lucasarts.com/games/swrepubl ... o/hud.html
(go to navigate which is at the top of the page under SW RC, than go Gallery than videos than check out the weapons videos for cool effects ideas for laser and check the grenades to learn what the Sonic Detonator looks like in action. :D

Author:  ShadowBlade [ Fri Jul 07, 2006 7:12 am ]
Post subject:  New content idea's for BW's Next release

man ugly!! u just brimming with ideas 2day :D

i like lots of the ideas (high praise) and we can definetly look at these for the simple weapons release.. and the grenades of course (i see u like Skrith guns :P )

Author:  Mr.UglyPants [ Fri Jul 07, 2006 8:15 am ]
Post subject:  New content idea's for BW's Next release

yeah i was playing BW for 4 staright hours in the last few days and thought up some of the weapons plus (as mentioned) some others in the community helped me out. The only thing that was hard was making all the skirth weapons not seem or act like the Coventant weapons from Halo/ Halo2 (which are pretty similar).

Yeah i really love the skirth weapons cause they're awesome in design and their good for everything. And thanks for the comment SD :D

Author:  Bjossi [ Fri Jul 07, 2006 11:53 am ]
Post subject:  New content idea's for BW's Next release

What about a grenate called Subdimensional Imploder
A grenade that instead of blowing up outwards, it blows up inwards, resaulting in the death of nearby people because they get sucked into the core of the explosion so fast that the speed rips them apart.
:D

Author:  Dracone [ Fri Jul 07, 2006 4:12 pm ]
Post subject:  New content idea's for BW's Next release

Been awhile since I had an idea. The whole sonic thing made me think...

DB680 Sound Displacement "Drum Gun"
It's a gun that, when it shoots, makes no loud noise, but about a second after shot, there's a deep, soft, echo. The shot looks like a ripple in the water, only travelling sideways through the air, distorting the way things behind it look. It travels fairly slowly, but everything it comes within like 25 feet of, get's its head blown to bits.

Author:  Bjossi [ Fri Jul 07, 2006 4:47 pm ]
Post subject:  New content idea's for BW's Next release

You mean a visible sound wave with so low latency that it makes water and other materials shake, resaulting in the death of anything exposed?

Author:  Mr.UglyPants [ Fri Jul 07, 2006 5:01 pm ]
Post subject:  New content idea's for BW's Next release

sounds like a gimicky weapon to me.

Also i have another idea for another weapon

Weapon

- Electricity Or Shock Mine (The name can be reconsidered): With the launching of Junk Wars Beta, i found theirs was a cool weapon (think shock stick) which would kill you with electricity, well i think that for BW the RS should make a mine that, when triggered releases electicity that kills the guy who stepped on it and harms other people who are close by.

(And RS you guys should use the same electric effects for the mine as you used for the taser... i know i misspelt that)

Author:  ShadowBlade [ Sat Jul 08, 2006 8:50 am ]
Post subject:  New content idea's for BW's Next release

ok.. electro mine! wheres that list.... :)

Author:  Bjossi [ Sat Jul 08, 2006 9:40 am ]
Post subject:  New content idea's for BW's Next release

That wouldn't be a very powerful weapon, you'd have to touch the mine to lose any health or stand on the same metallic surface as the mine.

Doesn't sound very useful, it'd be a pure luck to get any kill.

Author:  Mr.UglyPants [ Sat Jul 08, 2006 9:55 am ]
Post subject:  New content idea's for BW's Next release

what its just a mine or maybe even grenade... yes a grenade we need a shock grenade that when thorwn releases a ton of electiricity that kills/ shocks and harms any one close or within range. That said that would be the same for the shock mine.

Oh and Bjossi have some faith man.

Author:  Bjossi [ Sat Jul 08, 2006 11:03 am ]
Post subject:  New content idea's for BW's Next release

Shock grenade is a whole different thing than electrical, you probably know the difference though.
And I don't need faith, this mod needs to be believable, not neccesarily realistic.

Author:  Mr.UglyPants [ Sat Jul 08, 2006 12:34 pm ]
Post subject:  New content idea's for BW's Next release

still it could be used against vehicles to stop them for a few seconds.

Author:  Bjossi [ Sat Jul 08, 2006 1:25 pm ]
Post subject:  New content idea's for BW's Next release

That is what EMP grenades would do nicely.

Author:  Mr.UglyPants [ Sat Jul 08, 2006 4:55 pm ]
Post subject:  New content idea's for BW's Next release

yeah, still an EMP-Shock grenades/mines (for choke points on VCTF and ONS maps) would be nice, plus they could do damage in regular gametypes against bots.

Author:  Bjossi [ Sat Jul 08, 2006 5:30 pm ]
Post subject:  New content idea's for BW's Next release

The EM field would have to be stupidly powerful to do that...

Author:  Mr.UglyPants [ Sat Jul 08, 2006 6:29 pm ]
Post subject:  New content idea's for BW's Next release

Its a semi-realistic mod Bjossi.

Author:  Bjossi [ Sun Jul 09, 2006 7:25 am ]
Post subject:  New content idea's for BW's Next release

Don't confuse semi-realistic with silly.
Semi-realistic still has to be believable, bending natural laws is anything but believable.

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