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Blood marks on players
https://www.runestorm.com/forums/viewtopic.php?f=71&t=68077
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Author:  headhunter [ Sat Nov 15, 2008 11:24 am ]
Post subject:  Blood marks on players

I think when players are shot, there should be a spot of blood or a wound on the player, sort of like HL2.

Author:  Bjossi [ Sat Nov 15, 2008 11:36 am ]
Post subject:  Blood marks on players

You are not the only one. Sadly this can't be done in UT2.

Author:  Mr.UglyPants [ Sat Nov 15, 2008 12:43 pm ]
Post subject:  Blood marks on players

I'm sure its doable in UT3.

Then again, Epic did majorly ♥♥♥♥♥ up the entire engine if you compare it to GoW... UT3 is not even gory by GoW standards.

Author:  Bjossi [ Sat Nov 15, 2008 1:36 pm ]
Post subject:  Blood marks on players

Mr.UglyPants wrote:
UT3 is not even gory by GoW standards.


What does that have to do with the engine?

Author:  DK [ Sat Nov 15, 2008 7:51 pm ]
Post subject:  Blood marks on players

If RS could just import Bloody Hell to UT3...

Author:  headhunter [ Sun Nov 16, 2008 10:48 pm ]
Post subject:  Blood marks on players

Epic didnt put much effort into Ut2004 and UT3 gore.

Author:  Kaboodles [ Mon Nov 17, 2008 12:26 pm ]
Post subject:  Blood marks on players

Bjossi wrote:
You are not the only one. Sadly this can't be done in UT2.


The ChaosUT2 team managed to get burn marks on players with their flamethrower and napalm grenade weapons. I do remember some weird things happening with the player textures going transparent, though.

Author:  Bjossi [ Mon Nov 17, 2008 4:23 pm ]
Post subject:  Blood marks on players

Exactly. It can't be done without unwanted side-effects (I should have added that part in my above post), DC confirmed this ages ago.

Author:  Glosmostinex [ Mon Nov 17, 2008 5:30 pm ]
Post subject:  Blood marks on players

Dunno if it's related with it, but if you shot those physics affected barrels in Pueblin Canino, the decals become quite buggy, disappearing or moving as the barrel moved.
maybe it's the same from the ragdolls?

Author:  headhunter [ Tue Nov 18, 2008 5:09 pm ]
Post subject:  Blood marks on players

That never happened to me. I think those barrels are the only props that has physics in UT2004

Author:  Bjossi [ Tue Nov 18, 2008 6:05 pm ]
Post subject:  Blood marks on players

Pueblin Canino has movable boxes too.

Author:  Deathstorm [ Wed Nov 19, 2008 10:18 am ]
Post subject:  Blood marks on players

What sucks about UT3 is the UI, I mean OMG Epic!!! I got the PC version, I want a PC UI.

Author:  Bjossi [ Wed Nov 19, 2008 4:34 pm ]
Post subject:  Blood marks on players

The current UI doesn't have the right to be labeled as one. Whoever designed it is hopefully looking for a new job by now.

Author:  Matz [ Tue Dec 09, 2008 12:17 am ]
Post subject:  Blood marks on players

hmm.... if you can add models to players when shot like in the stakeout mod im sure that you can add blood projectors on the player but im not sure

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