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| 2K4 Bombardment GameType https://www.runestorm.com/forums/viewtopic.php?f=71&t=74684 |
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| Author: | Black Eagle [ Mon Aug 04, 2008 4:16 am ] |
| Post subject: | 2K4 Bombardment GameType |
Greetings all... Well i think my reputation for not being around much is well know by now.. But i'm here for now too add some support and maybe a few ideas or tutorials.. Now that thats out of the way... During the time that DC & SB were busy with "Hel",the "Pitbull" and there "Thor" i was by now means sitting on my behind drinking beer you get my drift... I was in fact busy creating an entirely new vehicle class for 2K4 and all sorts of gametype stuff to use them with... At present it consists of a vehicle class that one can subclass for easy creation of planes, From bombers to jetfighters to even WWII Fighters.. It has a ton of features that i will not get into right now.. But well the only problems i have is that a can no longer work on them as much as they need(I shall be busy improving my mapping abilities).. So if anybody thinks they can model and texture planes they can add to the entire content of the gametype.. It will need maps, lots of planes, sounds, other models, textures and some more code work.. but feel free make stuff for it.. that way everybody can have a peice of the action... I would give you the code actors now but they are a bit messed up.. So for now all i can offer you is a tutorial on how to make the stuff(i'll try getting it finished soon).. So for now thats about all i can do.. |
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| Author: | Captain Xavious [ Wed Aug 13, 2008 11:09 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
I'd like to see this developed. Could be rather fun, I imagine. I'm just remembering aerial battles taing place over the ground troops when I played a massive game of battle field 1942, and it was truly awesome. Would love to see this in BW, especially if we got some people equipped with parachutes, dropping out of bombers behind enemy lines. B) |
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| Author: | Black Eagle [ Fri Aug 15, 2008 4:19 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
That was the idea... Lots of parachuts and bombers, even cargo planes, stealth bombers/fighters and Kamakazies.... Any way i havn't got anywhere further with the tutorial but i've been fixing up the code a bit(adding lots of quotes and stuff), it's really messy and unfinished.. I started too many features that i never finished.. Oh well... |
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| Author: | Glosmostinex [ Fri Aug 15, 2008 10:41 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Black Eagle wrote: since i'm not very popularm or well know(as usuall).. why you would not be known if you're from the Runestorm brothers?
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| Author: | Captain Xavious [ Fri Aug 15, 2008 12:04 pm ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Black Eagle wrote: i'll never get enough support since i'm not very popularm or well know(as usuall).. Well you gotta change your outlookk on life then. ![]() There are people that'd love to help you, me being one of them. I'm not much of a mapper but I can model. |
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| Author: | Black Eagle [ Mon Aug 18, 2008 5:12 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
So you wan't to help do you well ok if we really want to get this off the ground, literally then you can all help by making plane models and skins for them, sounds & code will also be needed.. But before you know what to do i guesse i should finish that tutorial ASAP... |
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| Author: | Captain Xavious [ Mon Aug 18, 2008 10:17 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Ah, I understand. Well, I can't do skins or sounds, but I can do models, I will try my hand at some soon, but I'm still trying to relearn animating for blender, had to switch over from Maya... Not fun. Anyways, any preferences for what I should start with when I can get to them? Don't mention the moderator promotion, you contributed quite a bit to RS and the BW community, I see it only fit.
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| Author: | zer0 [ Tue Aug 19, 2008 3:06 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
I have to agree with Captain Xavious, theres alot of people who are willing to help, although im not all that good, i can skin ok... Im ready, and im willing
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| Author: | Glosmostinex [ Tue Aug 19, 2008 10:58 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
I can model... somewhat... hey, what about skrith transporters? maybe we could expand this and make a pack of totally Ballistized vehicles, with their own background, and work perfectly with Ballistic weapons. Human vehicles could be simple jeeps with light machineguns, to powerful tanks, with 50.cal machinegun in the top, with a powerful cannon. humans turrets would be Miniguns, or HAMR turrets. the miniguns would be effective to destroy aircraft. Skrith would have more Hovercraft, more agile vehicles, with a lot of plasma guns. their vehicles would be more fragile, but a lot more tactical, like option to become invisible for some seconds, faster, etc. |
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| Author: | Black Eagle [ Fri Aug 22, 2008 5:40 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Well.. The code is progressing along now.. almost done with the poshe projectile and weapon systems could be a while still before it's good enough to be worked on.. Now.. any help you can give would be cool.. I wouldn't suggest making a whole skin or texture but rather a texture that looks like a good plain metal to go on a vehicle.. As for models well.. if you can make a good looking plane go nuts(if you can't then make a good looking peice of a plane like an engine, missile rack or weapon)... Sounds well anything will do i'll sort through all the stuff that's made first.. Know about the idea's.. Making it fit in with BW is the plan.. Maybe a story yeh thats cool.. it will have planes, maybe boats at a later stage, tanks, choppers, wheeled craft, and hovercraft... As for skrith things well i don't know.. i think it should remain human but maybe each side can be different.. Like one will have highly advanced vehicles like jets.. While the other side coul'd have weaker less affective vehicles like pickups an crude broken down planes, or maybe like in 'Generals' with GLA and USA... I'm more excited about this now so lets get it done.. and make it really good.. before i can no longer work on it.. |
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| Author: | Captain Xavious [ Fri Aug 22, 2008 10:42 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
I'm getting where you're going with vehicle designs. Basically, outworld/curse armies vs. UTC? Or some derivitive of that at least. Like the idea. ![]() And I just played C&C: Generals a day or two ago, I love those crazy GLA vehicles. :p One question though. Have you been able to figure out any improved bot support? Thats a pretty big deal to me, having a vehicle game, only to have all the bots take the vehicles, one that kinda need multiple people in it to be effective, like APCs, and just rides off to get to the next powernode by themselves... Which leads me to another question, this all gonna be for ONS and vCTF, or do you got some new game modes in mind? |
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| Author: | Black Eagle [ Mon Aug 25, 2008 4:33 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Yup... the idea is for it too be based on UTC vehicles... and GLA type vehicles beaten up wrecks like pickups and such.. Bot support.. Oh god.. i havn't got to doing the AI yet but i'll see what i can do.. AI is not easy... And it will not be based on ONS, or VCTF but it's own game type "Bombardment".. It's like a HUGE!! battle feild with planes, tanks or other land vehicles, maybe ships if it's not too hard, and hovercraft... These maps will be bigger than any ONS map you've ever seen.. My first plane craft covers the length of ONS-Dria in about 10 seconds and allows for very little turning capability.. and no fun at all.. Anyway.. the code is coming along now lot's of the old problems have been cured.. and some of the new one's are getting there... After it's solid enough for you guys to have it i'll give you the code and make the first tutorial.. Now about packages and content that you guys make.. Keep within the aformentioned guidlines, and also put any content you make in either Unreal packages with your name as the prefix(like XAVStatics.USX), or in their raw form(like XAVModels.MAX).. After that zip it up.. And post it, and i'll sort through it.. We put the name of who creates it so i know who to credit in the end.. |
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| Author: | Captain Xavious [ Mon Aug 25, 2008 9:25 pm ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Yeah... bot support is something like a nightmare, but I suppose thats something that could be worked on over time. At the current state, its terrible, almost nonexistant, but as long as the vehicles work as they should, we'll have something tangible, and that should be good for a while. ![]() So whats the premise of Bombardment? Kill the enemy team before they kill you? Elements of Assault mixed in perhaps? I love big maps. I have a couple things to do before I can get going on this, but the list isn't too big. I got to help Sgt. Kelly finish up the newest version of the weapon pack, then UV map Adam's guns, then I'll have a bit more time to do vehicles. By the way, give me a few suggestions for vehicles to work on, like what you'd like to have done first. That reminds me, I had an old model of a helicopter made before hand, it was designed as a troop transport helicopter, with a fairly large area to hold 5 or 6 guys with open doors on both sides so you can shoot from inside. It was an early model, so it needs a lot work, but if you want another helicopter sometime, that could be pushed out pretty quickly. |
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| Author: | Glosmostinex [ Tue Aug 26, 2008 10:46 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
maybe in bombardment each team has 5-10 vital points, and a Power core(maybe with another name). each vital point has something important, maybe one is a airfield, and if destroyed/dominated, the other team could not have more airplanes. maybe in order to destroy there's a bomb place. the bomb has 30 seconds or so to be defused. if the opposite team wants to dominate the point, then must Hack a computer, and it is slower than exploding the damn place OR ONE team has those vital points, and the other team is a guerrilla, and must destroy the enemy core, either by destroying or capturing Vital points. it would be cool if one map is some dense jungle, where guerrilla could hide in the plants. and BTW, we can't change the UT2004 AI to not always know where the player is? |
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| Author: | Black Eagle [ Fri Aug 29, 2008 4:44 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
The idea of Bombardment is to either: Destroy the other teams fotifications, or other important buildings using all the vehicle's you have at your disposal, or outlast the other team's assault by defending your beach from their onslaught(The attacking team will have a limited amount of either time or vehicles with which to destroy the defending team).. It could grow into much much more but for now thats the idea.. A few ideas hmmm.. Well maybe make a jet fighter if you can, or some other fast plane but keep it realistic for now(See below for an example).. And oh yes that chopper would be good, a chinook type chopper would be great!!... About the "vital points" i suppose certain targets could be made to disallow or allow certain vehicles around them, but thats probably for a later stage of development(I will start the objective systems after all the vehicle systems and that may be a while still..), But keep in mind you won't be doing much walking!!.. these maps are huge!!.. more than half that big box in unreal ed.. Hacking computers... no probably not way too much work for no vehicle based combat.. I'm looking for the combat to be based on vehicle's doing all the work.. Gurillas.. well maybe but only vehicles.. Maybe a jungle with hidden tanks and stuff but not just yet.. Lets do planes first.. But keep the ideas coming there ok.. Now for an update.. Ok!! well i've been working solidly for the last week at least to get this thing somewhere.. Now it's almost ready for easy creation of plane craft at least.. The reason it's been taking so long is because i've been thinking ahead and lots of the stuff i make is not even being used, or will be used for a while.... I still need to work on some weapon stuff like it's 'Loadout' system which allows you to choose the primary and secondry fire of each weapon when you'r in a hanger.. All the projectile systems are done(or so i hope..), so it should'nt be long before you guys can see whats up(Maybe a week if i'm lucky).. After that some tutorials will be published.. The "Wasp".. Attachment: WaspRender1.jpg Attachment: WaspRender2.jpg Attachment: WaspRender3.jpg Attachment: WaspRender4.jpg
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| Author: | zer0 [ Fri Aug 29, 2008 4:52 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Aaaaah... I understand now, the concept of the gametype... Also that jet looks pretty cool... Would the bases have defences, such as turrets to defend, or is it all vehicles? |
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| Author: | Glosmostinex [ Fri Aug 29, 2008 10:22 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
It would be interesting some Minigun air defense systems, or G5 anti air rockets. |
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| Author: | Sergeant Kelly [ Fri Aug 29, 2008 3:16 pm ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Oooh... With this I would finally be able to use the SM-AT/AA's Anti-Air capabilities.
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| Author: | Black Eagle [ Thu Sep 04, 2008 5:02 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Ok well yes it will have ground defence such as: Minigun turrets, or flak turrets(Not like UT Flak but a big cloud of smoke).. You would be able to time the flak as to figure out when it will explode next to your target.. Ok now an update on it's progress.. Work is slow, most of the issuse with the code are visual and thus even slower.. Added to that is trying to work on a file with 4500 lines of code(NASTY!!).. that's just 1 file keep in mind.. there are over 30 so far.. that's for all the systems to go with it.. I'm going to start comprimising on getting the problems solved so you guys can have it before you might loose interest.. Give me hopefully a week(i never seem to stick to my deadlines), i just have to finish a map for it to be played in.. Then finally you guys can see how stuff works and a can work on AI,Objectives,Turrets,Other vehicles like helicopters, and many other critical stuff.. After that some tutorials.. |
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| Author: | OCAdam [ Thu Sep 04, 2008 3:01 pm ] |
| Post subject: | Re: 2K4 Bombardment GameType |
I do have to make one off-hand comment: it won't be as big as some ONS maps I've made (but never released). I've literally taken 100% of the UEd limits, even in Z axis. Well... excluding below that red line of the Z axis since nothing can go down there anyways. This gametype sounds like real fun though! |
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| Author: | SHAD0Wdump [ Fri Sep 05, 2008 8:23 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Lose interest? Well some maybe but me? Oh please. |
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| Author: | Black Eagle [ Mon Sep 08, 2008 3:09 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Well it is big.. but not all the way with terrain, it does have a huge sea though.. That Blue line is the 'StallZ' if you go above that a vehicle starts falling.. The red line is set by each 'Zone' or the level properties.. If a player or vehicle drops below that it is destroyed.. Now 'Bombardment' is starting to have a really good feel to it.. The huge map i made fits really well and has support for all stuf to be made later in development.. So far there is the 'Wasp'(a plane), the KHMKII(a helicopter), and the Leopard(a tank), some of you may remenber the Leopard and KHMKII.. you guys will have it by friday guaranteed.. Well i hope.. |
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| Author: | Captain Xavious [ Mon Sep 08, 2008 7:46 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Alright, sweet! Will be eager to snoop around in the code and take a look at things.
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| Author: | zer0 [ Mon Sep 08, 2008 8:24 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Oh yesss!!! I cantwait for it, I hope its done by Friday!!!
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| Author: | Black Eagle [ Thu Sep 11, 2008 5:16 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Ok.. You will be happy to know it will now be available to you guys so you can check out it's progress and exstensive features, most noticable will be the projectiles i guarantee you.. they are very versitile and capable of many things.. you'll see.. I would have liked to make some other plane classes quick but since this is a day earlier i did not have the time.. So here it is.. BOM Alpha Release 1.0 Give me whatever feedback you can on what needs changing or what could be added. I'm now going to get started on the objective systems and iv'e already started on the tank craft(BWBP4Vehicles ThorTank style) so the tracks will move with the ground and kick up independent dust.. This could be a long while before everything is playable so get ready for a long road..
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| Author: | Sergeant Kelly [ Thu Sep 11, 2008 8:28 pm ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Did you get the Cobra resize done yet? I remember it was very large in your last release. |
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| Author: | SHAD0Wdump [ Thu Sep 11, 2008 8:48 pm ] |
| Post subject: | Re: 2K4 Bombardment GameType |
What size is that alpha,I'd like to know so I can make some room to take a sneak peak. |
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| Author: | zer0 [ Fri Sep 12, 2008 10:00 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
I played the map a little while ago. Although it's a bit shaky, i eally think that once its all done 100% that this could really be good! One problem that kept on annoying me was the wasp, the steerin is far too sensitive, whenever i move the mouse ever so slightly it seems to tilt very quickly, I think that rather than turning quickly it should turn depending on how fast the mouse is moved and how much the mouse is away from the origin. Hopefully through this it would be a bit smoother flying. And I find that the only way I can actually get in the jet is by jumping onto its wing, it should be able to get in just by standing near the cockpit ad pressing "use." And the helicopter sees a bit big in comparison to the player. |
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| Author: | Black Eagle [ Mon Sep 15, 2008 2:31 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Glad to see there were no problems running it... The size of the zip(17 MB's), unpacked on to HDD(Under 50 MB's). And as for the scaling of the chopper(oops) i forgot.. getting into the plane is a minor issue right now but i'll get it fixed.. Anyway here is the update.. Alpha v1.1 It features.. 3 Tutorials to give you some basics.. and new code files.. The plane's bomb hatch is not working right now because the code is still a mess(I didn't have time). Alot has happen since Thursday.. I made a tutorial on Plane Creation(Introduction, Special features, and Bomb Hatch's).. Aswell as that there is a new and fancy system called the 'AutoAnim' system, which can be used to add animations to your plane without making an animation sequence for your model.. I'll publish a tutorial on that at some point.. For now enjoy.. you should now be able to make your own planes.. |
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| Author: | Captain Xavious [ Mon Sep 15, 2008 10:56 am ] |
| Post subject: | Re: 2K4 Bombardment GameType |
Bug report! Code: UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 1868 MHz with 1023MB RAM Video: Mobile Intel(R) 945 Express Chipset Family (1409) General protection fault! History: AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free I was... *ahem* "flying" the Wasp (and by flying, I mean crashing and falling to the ground )and it started spiraling out of control and then fell into the ocean. Shortly after it was submerged, the game crashed and gave me that error message. I assume it crashed when the plane was destroyed, but it might not have been dead quite yet, not really sure.By the way, this was with Alpha v1.1 |
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