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| Porky the tank https://www.runestorm.com/forums/viewtopic.php?f=71&t=74757 |
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| Author: | SHAD0Wdump [ Fri Sep 12, 2008 10:33 pm ] |
| Post subject: | Porky the tank |
A big freakin tank mounting a... lets hear it folks! 150mm machinegun/cannon Just one of those silly ideas that came into my head. This tank would be slow and its firing arc would be limited,or its aim speed would be slow as well.OR it might need to clamp down(stabilize) to fire this bad boy. No secondary weapons,the gun is straining the budget enough. bam-bam-bam-bam-bam thats all folks! |
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| Author: | Sergeant Kelly [ Fri Sep 12, 2008 10:58 pm ] |
| Post subject: | Re: Porky the tank |
Heh, this sounds similar to the Sturmtiger. ![]() It had a devastating 380mm mortar cannon and had to be manually reloaded after each shot. Only 18 were produced in the entirety of WW2. |
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| Author: | SHAD0Wdump [ Fri Sep 12, 2008 11:28 pm ] |
| Post subject: | Re: Porky the tank |
Aka,the battleship cannon on treads. |
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| Author: | Kien [ Sat Sep 13, 2008 11:39 am ] |
| Post subject: | Re: Porky the tank |
Wow that is one big, chubby, cute thing. :3 Just look how fat it is. |
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| Author: | Black Eagle [ Mon Sep 15, 2008 3:14 am ] |
| Post subject: | Re: Porky the tank |
Sorry for the propaganda but the Code for my Bombardment gametype can give projectiles an arc and also other bizzare features.. if you are going to make this tank.. make it for Bombardment.. end propaganda... BTW cool idea..
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| Author: | SHAD0Wdump [ Mon Sep 15, 2008 1:45 pm ] |
| Post subject: | Re: Porky the tank |
I fully support this going into bombardment. Hmm... might pick up blender sometime if I can get coding down. |
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