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| Errors with Ballistics, possible problems to fix https://www.runestorm.com/forums/viewtopic.php?f=71&t=74866 |
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| Author: | Dumorah [ Tue Jan 06, 2009 6:04 pm ] |
| Post subject: | Errors with Ballistics, possible problems to fix |
While customizing and playing balistics i have come across a few problems and/or errors with the mod. 1)The ballistics vehicle mutator only converts the goliath over to the thor tank, it does nothing else with the other vehicles. 2)With ballistic evolution loadout if you deselect the ranger rifle or the sar in the ballistic loadout option menu then they reapear (and reselect themselves) the next time you play or the next time you access the menu. 3)The evolution option for ballistic conflict does not allow users to customize the requirements for any weapons, they are all set for the default requirement (i noticed this when integrating other ballistic weapon mods into ballistic conflict). |
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| Author: | OCAdam [ Tue Jan 06, 2009 7:22 pm ] |
| Post subject: | Re: Errors with Ballistics, possible problems to fix |
3. Something's wrong with that because I can change them at will, and I do often. Maybe there's something going on with you hitting buttons and the code not responding properly? I have had times where it'd take 2 or 3 times for it to register my changes, but they did register after some time. |
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| Author: | Dumorah [ Tue Jan 06, 2009 7:36 pm ] |
| Post subject: | Re: Errors with Ballistics, possible problems to fix |
Hmm well if it takes more than once then it is a problem, its actualy the same with the SAR and the Ranger rifle deal with evolution loadout. However when the game is over and i start a new one the problem might start up again =/ 3) Does this include the new moded weapons aswell? EDIT: 3)Also i have the values already preset and saved, so do i just have to keep entering and saving the mod and keep doing that for a bit to get it to work? |
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| Author: | OCAdam [ Wed Jan 07, 2009 6:28 am ] |
| Post subject: | Re: Errors with Ballistics, possible problems to fix |
It really should work, but this happens from time to time for me also. It's just not as wide a problem as to what you seem to be experiencing.
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| Author: | zer0 [ Sat Jan 10, 2009 1:16 am ] |
| Post subject: | Re: Errors with Ballistics, possible problems to fix |
no. 3 works fine for me, although the first few times i used it, it wouldn't work, but one day it just started working fine for me |
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