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| Mod Request (Good vs Evil) https://www.runestorm.com/forums/viewtopic.php?f=71&t=75963 |
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| Author: | <ShawnStone> [ Thu Apr 22, 2010 4:52 am ] |
| Post subject: | Mod Request (Good vs Evil) |
Okay, i just registered to ask for this mod now, i dont know if anyone actually visits these fourms anymore but oh well whilst mucking around with the nova staff and dark star ballistic weapons (from bonus pack 4), i had this grand idea of having team classed weapons, namely a good vs evil type. now how this goes is that red team is "Evil" and blue team is "Good". Oh, and i dont want it to be melee weapons cause bots are {s-word} (keeping it G) with melee weapons (examples from junkwar) if u use something like delphi or c++ (i think.... ive never used c++) then the code will go something like this IF team = 0 {Red (theres only two values for the teams, red and blue, so 0 for red and 1 for blue)} THEN weaponset = "Evil" ELSE weaponset = "Good" as it come to the weapon sets then this is how i would like it to go: EVIL: (NOTE: have dark star as spawned weapon) for this weapon set, focus mainly on offence weaponary. a little defence is good but dont let it get even or above the offence. GOOD: (NOTE: have nova staff as spawned weapon) for this weapon set, focus mainly on the defencive. oh, and a bit of healing type things is good (rip the code from the link gun heal mutator). have some offence (other wise they wouldnt be able to hit back, duh) but, again, dont let it get anywhere near the defence. oh and can both weapon sets have something like the skrith side arm so the can heal nodes and vehicles (or mainly me) Now this might seem like a assualt like thing but please NO! its not for assualt. Now i cant help out on any thing, cause i dont have or know or have any knowledge in any coding, scripting, anything that could contribute. Thank you very much BW Community! <ShawnStone> "So begins the Apocalypse" |
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| Author: | Captain Xavious [ Thu Apr 22, 2010 7:39 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Topic Moved. And try this mutator. It allows each team to have its own weapon selection for loadout. |
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| Author: | <ShawnStone> [ Fri Apr 23, 2010 1:48 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Captain Xavious wrote: yea this is alright but not exatly what im asking for. i mean weapons based off the nova staff and dark star weapns. but with the teams balancing each other out. so in this case, red team has mainly offence weapons and blue team has defencive weapons. that means that the guns models for the "Evil" team are bit demonic whereas the "Good" team has all heveanly stuff. Oh and can i ask for a proper MLRS (Multipule Launch Rocket System) primay fire could be where a rocket just goes to the crosshair and secondary can make the rockets move slightly back and go to an orbital view which cannot be shot down. because the camera thing gets shot down so often, the spams oh and a proper bomber craft. the dragonfly is really hard to contron so i would like some sort of bomber craft. oh and can it also have some sort of homing missile defence, im sick to death of getting shot with the anvils. and on top of that can the craft also have some weapon that goes to the crosshairs. |
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| Author: | Sgt. Kelly [ Fri Apr 23, 2010 10:48 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
What you're asking for is a very complex request. If I were you I would try to work on this yourself, because it's highly unlikely that it will be made. Alternatively, try mixing and matching the various mutators and gametypes out there. There are bound to be a couple combinations that will have the desired gameplay effect. |
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| Author: | <ShawnStone> [ Fri Apr 23, 2010 10:30 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
i could try to work on it myself. thing is i dont have/know any programs that i could use. if i could have some reconmendations to free ones as well as some beginner tutorials that would be very helpful. and if i do begin to work on it then this would be my first project. hopefully i can do it. |
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| Author: | Sgt. Kelly [ Fri Apr 23, 2010 10:57 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
A lot of this stuff can be done with a simple text editor like WordPad or NotePad. Both programs can open the .uc files that Unreal 2004 uses. |
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| Author: | Blade sword [ Sat Apr 24, 2010 9:06 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Eh, I know I'm a bit off topic here, but How I can even modifiy existing files I mean after changing the UCs from even existing content, because I know how to exctract some files but not how I have to recompile. |
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| Author: | Sgt. Kelly [ Sat Apr 24, 2010 10:21 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
You need to delete the .u file in your system folder and then run a compiling program. There are quite a couple out there, though I use a batch executable for my work. |
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| Author: | Blade sword [ Sat Apr 24, 2010 2:00 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
And you are able to modify just a few extracted U file or you need to decompile everything ? |
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| Author: | Sgt. Kelly [ Sat Apr 24, 2010 2:14 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Everything needs to be decompiled because compiling .u files is like starting from scratch. If you don't use all the decompiled files something will break.
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| Author: | Blade sword [ Sat Apr 24, 2010 4:55 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Ah but what happen if the content of a such file won't decompile completely, because this happen with some files
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| Author: | Sgt. Kelly [ Sun Apr 25, 2010 12:12 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
You'll probably have to find the source files then. Because you can't compile on corrupt material.
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| Author: | Blade sword [ Sun Apr 25, 2010 1:50 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
I don't know how the creator of shifter and others can create shifter clones witch needs the modification of Deus ex.u ... I wish if I could change some settings I will try my owns. |
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| Author: | <ShawnStone> [ Sun May 09, 2010 8:51 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Okay, anyone know any free and easy to use modding software. Oh, and beginner tutorials will be very helpful. If i just get those two things (and modeling Software) then i can start on this mod. Thanks |
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| Author: | Sgt. Kelly [ Sun May 09, 2010 9:23 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Look for a file called UCCMake.bat. That's an easy to use .uc compiler. Everything else can be done with WordPad. Blade sword wrote: I don't know how the creator of shifter and others can create shifter clones witch needs the modification of Deus ex.u ... I wish if I could change some settings I will try my owns. Yeah, I know what you mean! I tried modifying DeusEx.u many times and it always ended up failing. I think they just edited and saved their stuff in the engine. |
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| Author: | Blade sword [ Mon May 10, 2010 4:32 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
I don't know if yuki will tell me how he did that, I will try, but thanks for helping me |
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| Author: | Sgt. Kelly [ Mon May 10, 2010 4:23 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
That's how Smoke39 did it at least. I asked either him or Yuki when I was doing my own modifications of the engine. Also remember that Yuki advocates using a DeusEx.u file renamed as Shifter.u. He might simply be compiling his stuff under a different name and then renaming it. Dunno. I've currently got a nice Tnag/Hardcore + Shifter mix working right now by adding on to the base classes though, so I don't think DeusEx.u replacement is necessary all the time. |
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| Author: | Blade sword [ Mon May 10, 2010 4:47 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Yeah smoke39 did a separate package for his own mod, but I think using a different Deus Ex.u might be easier than makinge a separate .U file that will need to link and be prioritized over DX.u, because changing some values is basically easier than making a whole program. I mean yeas I can try some things based on it. But can I use directly the game editor to modify some values / program parts or am forced to decompile before doing it. I tried to find a lot of documentation, but I found quite nothing unfortunately ... |
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| Author: | Sgt. Kelly [ Mon May 10, 2010 6:10 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Unfortunately I can't help you there. I tried to edit the classes in the editor but could not figure out how to do it at all. That was about when I switched over to mapping and texturing. |
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| Author: | Blade sword [ Mon May 10, 2010 6:28 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
But thanks anyway for your time. I will try to see with yuki if he wants to tell me something or not |
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| Author: | <ShawnStone> [ Tue May 11, 2010 12:29 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Okay, what about modeling software? |
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| Author: | Blade sword [ Tue May 11, 2010 6:58 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
You can use maya or blender, There is some tutos in this forum and even in web |
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| Author: | TurdDrive [ Tue May 11, 2010 9:39 am ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
Or 3DS MAx 2010 ( i use it.) |
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| Author: | <ShawnStone> [ Tue May 11, 2010 6:41 pm ] |
| Post subject: | Re: Mod Request (Good vs Evil) |
hmmm, with this thread getting so much publicity we might as well turn it into a project. anyone got any ideas for the weapons (Either side) such as concept art, info or orher useful items stupid google is being stupid atm, trying to find uccmake. might try again tonight. ill have a look at maya or blender, 3dx max is out of my reach as im not going to buy any programs |
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