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| Ballistic Weapons Improvements https://www.runestorm.com/forums/viewtopic.php?f=71&t=76875 |
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| Author: | Vani [ Thu Mar 17, 2011 10:16 am ] |
| Post subject: | Ballistic Weapons Improvements |
Got a couple of ideas to make BW a bit more complex: Enemy Souls: When you kill someone with the Dark Star/Nova Staff, souls will appear, which you can pick up. If the bar is fully loaded, you'll be able to activate the Angel/Demon-Mode. But what, if you pick up an angel soul while holding the dark star and vice versa? Here's the idea: Different souls will follow you, when holding the wrong staff. (If you got a teammate with a nova staff and you want to pick up dark souls, your teammate becomes even more useful.) If you pick up an enemy soul, it'll hurt you, and delete the progress of your soulbar. If you don't look out for enemy souls, they'll kill you slowly! P.S: You can pick up "friendly" souls anytime when you got the dark star, even when not holding it. The enemy souls version only works while holding the weapon (it would be unfair, if not). P.P.S: If an enemy kills somebody and the soul kills you, the person who killed the enemy which soul killed you will get the kill. (So many words.) Super Weapons in Loadout: I like Loadout very much! But I wish, I could use super weps with it... How about a (deactivatable) mutator, which allows you to add a super weapons section into your loadout menu? Here's the idea: Just like in "Evolution Loadout" you're able to set a "goal" for super weapons. For example: "50 kills (in 3 minutes/without dying/with the same weapon/with x different weapons/with weapon x/...) for unlocking the Redeemer" "Play 10 minutes (without dying/with the same weapon/while driving a vehicle/...) for unlocking the Target Painter" And so on... So, what do you think? I guess, those ideas aren't very realistic and I know, Runestorm won't care about them, but I like my ideas and wanted to share them with you |
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| Author: | Sgt. Kelly [ Thu Mar 17, 2011 10:40 am ] |
| Post subject: | Re: Ballistic Weapons Improvements |
I'm 100% sure that you can do the second one with Evolution loadout, and the the souls actually will sometimes follow you ingame. |
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| Author: | Vani [ Fri Mar 18, 2011 8:51 am ] |
| Post subject: | Re: Ballistic Weapons Improvements |
Sgt. Kelly wrote: I'm 100% sure that you can do the second one with Evolution loadout, and the the souls actually will sometimes follow you ingame. Of course "sometimes". But the enemy souls would follow you always, you're near them. And maybe even faster. I had this idea, because Dark Star and Nova Staff are kind of overpowered in my eyes. That would add a clue. Also many people like the normal Loadout. When I use it, I would have to unlock every weapons, instead of just super weapons (I could set everything to -999, but that would take too long) and I wouldn't have an extra section for super weapons. But otherwise, you're right. |
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| Author: | Turbo K [ Fri Mar 18, 2011 11:06 am ] |
| Post subject: | Re: Ballistic Weapons Improvements |
The "Superweapons in loadout" is something that would be nice to have. |
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