RuneStorm
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Author:  Erika [ Wed Jan 18, 2006 9:44 pm ]
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The railgun doesn't seem very powerful at all as far as sound goes. In Quake 2 it was fun because it made that big thunk sound when it fired. Another thing that would be better is to change the way it fires to feel less dull. Waiting for it to charge up is boring, and what I would suggest is to move the metre for the charge to the crosshair when "UT2004 Crosshairs" option is unticked and to also make it so primary charges it up and then fires on release.

Any chance of a stronger pistol? It'd be nice to be able to have a magnum/revolver in the game rather than what is currently in. I'd also like a shoulder mounted pod missile launcher and a defensive weapon like the Takkra from Unreal 2. Also add in something that resembles the FN P90, and put akimbo in the game too maybe.

K?

Author:  Bjossi [ Wed Jan 18, 2006 10:04 pm ]
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There is a mutator that is called DualWielding, you can find it in the mods section of Atari´s UT2003/4 forums.
It make you have two different weapons at the same time and akimbo, and other features.

As for the Railgun, the sound ain´t that bad, but the gun isn´t as powerful as the Sniper in my opinion. When you run around while shooting with Railgun, the rail seems to decrease in accuracy, while I can headshoot running around with the Sniper.

I´d too love another pistol like a magnum or desert eagle with powerful sounds. Or a new type of pistol, semi-futuristic like the Blaster from Quake 4 or the Laser Pistol from System Shock 2.

Author:  Tolil [ Wed Jan 18, 2006 10:42 pm ]
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Wht was the Takkra again? :huh:

Author:  Redshift [ Thu Jan 19, 2006 8:10 pm ]
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Yep, a loud, powerful handgun would certainly be nice. A Desert Eagle or a Wildey ( http://world.guns.ru/handguns/hg128-e.htm ), for example. A small but powerful revolver, see for example http://www.weareguns.com/smim340scfull.jpg , would be a good backup gun.

Oh, and the Takkra thingy can be found here http://www.planetunreal.com/unreal2/weapons/ , though I personally prefer something along the lines of the Shock Lance or the Drakk Laser Gun...

Author:  Erika [ Thu Jan 19, 2006 9:30 pm ]
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If a revolver DOES get in, I think it should be powerful, but only have six or eight shots, reload slow, and have a bit more problem with aim than the M806 but not be completely useless. To make up for the aiming loss I think it would be cool to make it's shots ricochet off surfaces once or twice. Desert Eagle sort of handgun would be nice too.

A pod missile launcher would be instant lock-on to vehicles but the four/six rockets in the pod do that fraction of a single G5 rocket. When not locked on they follow wherever the crosshair is pointed. I liked the missile launcher in the mildly good N64 game based on 007: The World is Not Enough, since it was fun to use in multiplayer.

An FN P90 would be a good edition to the game as a close-quarters SMG, and its possibly one of the most awesome guns ever. Besides, there is a lack of sub-machineguns and assault rifles at the moment and like three shotguns, two machineguns, two pistols, and a slow projectile laser weapon are present.

The Takkra idea is to base it on the defensive Takkra, so you have a shield that tries to catch and maybe reciprocate shots from enemies, but they don't have too much health and come in small quantities, and only a few can be active at a time. Some other ideas I can think of right now are riot shields that can be held with a side-arm, melee, or explosive weapon, but not a medium or heavy weapon.

The railgun desires interactivity which it doesn't have at the moment other than firing it when the metre is up. Charge up primary sounds much better since you need to actively charge it rather than being passive, seeing an enemy, and blasting them. The sniper rifle is a bit too powerful, and I think if you add some aim error to it when not scoped (Like the AWP in CSS unfortunately. Be wise and hack in quickscope detection!), it won't be so powerful as to replace almost everything else you can use, since I can take people out consistently with it now.

By the way, you guys might want to change the bot behavior with weapons since in UT2004 bots are horrible with hitscan unless they are really close, then they are powerful with the flak.

Author:  Bjossi [ Thu Jan 19, 2006 9:41 pm ]
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I agree with everything you said.
But regarding the pod-launcher, a single G5 rocket is usually enough to blow up most vehicles, so they would have to rebalance the vehicles damage considerably.
(see what happens to vehicles that you shoot with the double barreled shotgun up close, most of them blow up)

The bots plain suck with the guns, they often stand still and do nothing for a long time and I can just shoot them like on a target practice. They should learn to run around & strafe, or switch to another weapon when reloading is needed.

Again, vehicles damage needs work; the Railgun, the G5 and the shotguns make it safer to be on foot than in a vehicle.

Author:  Tolil [ Fri Jan 20, 2006 2:03 am ]
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read the overview for the railgun in weapons options... "can flip a goiliath over when fully charged"

Author:  Bjossi [ Fri Jan 20, 2006 12:14 pm ]
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But momentum has nothing to do with damage, this is just a small metallic projectile that flies on lightspeed, I don´t think it would be capable of blowing up vehicles (in one hit).

Author:  RuneStorm [ Fri Jan 20, 2006 10:24 pm ]
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We did have the railgun charging when holding fire, but holding fire for eight seconds sucked and if you decided you didn't want to fire after all, you would still have to fire and waste ammo, waste the charge and give away your position with a long blue corkscrew.
Plus, this is more like it would work in real life.
Big pistol is nice. We have wanted to do one, but limited time again... We'll see now...
Riot shield like in CS... Sounds ok...
Yes, we're aware of some bot problems. All the stoopid railgun and smg ones are fixed for the upcoming release. Bots are stoopid with recoil weapons like stoopid people are stoopid with recoil weapons. I think they'll watch their recoil much better on high skills. Also, UT's bots are not idea, but we're getting to that soon...
Yes there is a lack of such guns.
Yes, vehicle damage does need tweaking...
Momentum... Well, technically, the damage depends on the energy of the projectile and how that energy is transferred to the target. The faster and heavier the projectile, the more enegry. A slug that big travelling at that speed would cause so much damage(in real life), unless it went right through the vehicle. If it was completely stopped by the target, then that vehicle would likely have been torn in half, blown to pieces or who knows what.

Author:  Redshift [ Fri Jan 20, 2006 11:54 pm ]
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RuneStorm wrote:
Quote:
We did have the railgun charging when holding fire, but holding fire for eight seconds sucked and if you decided you didn't want to fire after all, you would still have to fire and waste ammo, waste the charge and give away your position with a long blue corkscrew.
Plus, this is more like it would work in real life.
{re smgs} Yes there is a lack of such guns.[/quote]Momentum... Well, technically, the damage depends on the energy of the projectile and how that energy is transferred to the target. The faster and heavier the projectile, the more enegry. A slug that big travelling at that speed would cause so much damage(in real life), unless it went right through the vehicle. If it was completely stopped by the target, then that vehicle would likely have been torn in half, blown to pieces or who knows what.[/quote]

Apparently, a projectile at or near lightspeed might even cause a quantum singularity, or at least some kind of nuclear event ( see http://www.comedia.com/hot/doc/ravioli.html ).

Author:  Bjossi [ Sat Jan 21, 2006 12:51 am ]
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As we can see in-game, the projectile goes right through vehicles, since a vehicle made of simple materials couldn´t stop an object flying at nearly 300,000 kilometers per second.

Maybe make the Railgun cause smaller amount of damage and alot of momentum? Like 4 to 6 hits to destroy a Goliath?

Author:  Tolil [ Sat Jan 21, 2006 1:16 am ]
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Runstorm Said:
Quote:
can rip a vehicle in half

So that means blow up car.

Author:  Bjossi [ Sun Jan 22, 2006 12:02 am ]
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Yup, since there are no animations or models for a vehicle in two parts. ;)

Author:  Erika [ Sun Jan 22, 2006 12:36 am ]
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Well I guess for the railgun that makes sense. Maybe you guys can sneak a toggle in with the change fire mode key. (Which usually selects semi-auto, full-auto, etc)

What I'm saying with the pod missile launcher, is that it would have faster missiles than the G5 has rockets, and the lock-on would auto seek targets with the targets closer to the crosshair being more prioritized. If you make the G5 in a way so it is easier to miss the Raptor or other flying vehicles, the PML would have a place. The Goliath is slow, as well as numerous other ground vehicles, and as such the G5 will still have its place in ONS and other vehicle-based game types.

The riot shield can be toggled with a key, and when toggled protects against some weapons but not others. (Energy weapons, the .50 cal, explosives, etc won’t be nice to the shield.) It will also block out a little bit of the screen when toggled on. I guess other kinds of shields could include a shield for use in melee, and an energy shield.

If a heavy handgun goes in, remove the laser sight and add in a pistol whip alt-fire for it. A heavy handgun would be a pretty good defense against shotgun/machinegun chargers since the M806 is usually only useful if you are medium distance with cover. I often can win fights with godlike bots using only the M806, unless they take out a shotgun/machinegun and run at me, so…

An idea for a melee weapon that I thought of is a saw-blade/grinder. So far there is a quick slashing weapon, slow slashing weapon, and high-damage precision target weapon (not counting fire-arm alternate fire). The grinder would fill in one of those gaps as a constant low-damage precision target weapon. When the grinder touches metal objects/surfaces it should emit sparks, and with flesh it should sort of, you know. One more idea for a melee weapon is one that fixes things/constructs nodes—namely a wrench—that swings slow but can do better damage to armor than blades, but not too much against flesh. It is either a wrench, or a Skrith Energy Tool of some kind

Author:  Bjossi [ Sun Jan 22, 2006 3:47 am ]
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Pretty good ideas there, I like the riot shield idea. Make the defense area based, so if the bullet hits the shield it will lower/remove damage but the riot shield degrades based on a percentage. And if bullet hits the player model, default damage system applies.

If they are going to add desert eagle or a magnum or other heavy pistol, they need to make the sound effects perfect. I mean powerful and bassy sounds. I love those you know. :D

Btw, they should add melee weapons like a laser sword or a heavy pipe. And make powerful electric sound when the sword hits an enemy, and a painful hit sound for the pipe.

Btw, with the Shotgun melee attack, there is a bug. Try to swing it far away from a wall, you can still see hit effects and a hit sound. And the Katana´s damage range seems a bit long.

Author:  Tolil [ Sun Jan 22, 2006 4:10 am ]
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they should make a plasma cutter, repairs, builds, can give shield and can kill people with a 100000000000000000000000000000 degree torch. Hey! That'd be a good sidearm. Aikimbo torches! PYROMANIAC!!!!:evil:

Author:  James [ Sun Jan 22, 2006 4:24 pm ]
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Bjossi wrote:
Quote:
If they are going to add desert eagle or a magnum or other heavy pistol, they need to make the sound effects perfect. I mean powerful and bassy sounds. I love those you know. :D


i couldn't have said it better.......

Post edited by: James, at: 2006/01/22 16:25

Author:  Tolil [ Sun Jan 22, 2006 4:36 pm ]
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how bout something like the 357. revolver in HL2? 6 ammo per clip, very powerful, max 18 ammo to carry.

Author:  Bjossi [ Sun Jan 22, 2006 6:00 pm ]
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It would be satisfying to hear your enemy fall to the ground screaming in pain, when hitting him with that 357 you speak of. I remember that gun from HL2, it is pretty damn powerful.

Author:  Tolil [ Sun Jan 22, 2006 6:33 pm ]
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Yeah. And it would not be overpowered because of its low ammo.

Author:  Bjossi [ Sun Jan 22, 2006 7:07 pm ]
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I think they should raise the max ammo to 24 tho, 18+6 is a bit too little imo, especially when you can take 3 shots before finally dying.

And if they add it, they will need to rebalance the other weapons so the 357 won´t dominate every match.

Author:  Tolil [ Sun Jan 22, 2006 7:43 pm ]
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Yeah, it could 1 shot kill Combine.

Author:  Bjossi [ Sun Jan 22, 2006 7:59 pm ]
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Was it able to kill the elite combines in one shot? Never tried that.

Author:  RuneStorm [ Sun Jan 22, 2006 10:41 pm ]
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A big pistol would be cool. Of course it would be powerful as hell, but since its a pistol, aiming would be troublesome, especially after you fire. So you'd take a bit of time to aim, then fire and recovering after the recoil... Anyway its a case of hit=victory, miss=defeat. Or you could go point blank and fire like a maniac! That'd work:)

Author:  Bjossi [ Sun Jan 22, 2006 11:26 pm ]
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RuneStorm wrote:
[quote="victory, miss=defeat. Or you could go point blank and fire like a maniac! That'd work:)[/quote"]

I agree, but firing like a maniac from afar is useless with the pistol already in the mod.

But what about a big and powerful pistol that shoots bullets that can go through a thick titanium plate?
:P

Author:  James [ Tue Jan 24, 2006 1:16 am ]
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hmm........

how about just a big pistol wiping pistol that actually lays out some damage? a desert eagle sounds great in the ballistics mod..........

even a machine pistol would be cool B)
i like the one in DA2 you get when you spawn with a rocket launcher.

Post edited by: James, at: 2006/01/24 01:17

Author:  Redshift [ Tue Jan 24, 2006 1:57 am ]
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A titanium gold Desert Eagle .50AE would be especially sweet... This one's even got tiger stripes!

http://www.magnumresearch.com/Expand.as ... =DE50TG-TS

http://www.gunsandammomag.com/GAtiger_021105A.jpg

Oh, and put a bigass blade under the barrel, like this:
http://www.longmountain.com/movieguns/B ... ade2-1.jpg
Beats regular pistol whipping imo! :lol:

Post edited by: Redshift, at: 2006/01/24 02:49

Post edited by: Redshift, at: 2006/01/24 02:50

Author:  James [ Tue Jan 24, 2006 3:28 am ]
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i think that blade is WAY to over sized. kinda makes the gun look a little dorky. maybe if the blade was smaller...............

Author:  Bjossi [ Tue Jan 24, 2006 3:26 pm ]
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This gun would rock...with a normal color. ;)

Author:  Redshift [ Tue Jan 24, 2006 6:00 pm ]
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A black Desert Eagle would look too much like the .45 pistol, imo, so it would at least have to be stainless.

A bejewelled, gold w/ tiger stripes and oversized silver blade, bling bling pimp-mah-piece special gangsta edit should definitely be included as a bonus gun, though. It could even have one of these scrolling LED thingies*. "Deinonychus got turned out by Homer_Simpson's Giant Pimp Gun!" Etc. Time to kill in style, homez! B)


*See http://www.icedoutgear.com/LED-buckles.php

Post edited by: Redshift, at: 2006/01/24 18:02

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