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| Rail gun https://www.runestorm.com/forums/viewtopic.php?f=71&t=799 |
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| Author: | Peado [ Sun Mar 19, 2006 2:59 am ] |
| Post subject: | Rail gun |
Hello, third post for the day... I think the rail gun is very cool but it seems balancing the thermal scope has caused some problems. When using the rail gun thermal scope: Please get rid of the bright blinding effect that happens when a player or vehicle is not behind a wall or some other cover. If behind a wall or other cover: Maybe a targets thermal image should only be visible when they are pretty much centred in target and are in range, making it necessary to pan the scope a fair bit. I don't know anything about map making but if certain walls were given a strength rating then certain ratings could block the thermal scope or severely reduce damage. Maybe a new pickup item could be added such as a stealth shield which would make the player invisible to thermal scopes. The thermal scope function itself could be a pick up/addon for the rail gun. This would give a team an advantage and incentive to capture / dominate areas of the map where these pickups spawn. Thankyou so much for this brilliant mod and the superb effort put in to the effects & graphics. The weapon detail and reload animation is superb and I'm now giving UT a thrashing again. I reckon the overall weapon set is well balanced.. Oh well, just one more: what about deployable ultra heavy machine guns (needs to be setup on a stand). Better still a quad MG on a half track. Hmmm, maybe we dont want UT to become another call of duty... See Ya ! Post edited by: peado, at: 2006/03/19 03:00 |
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| Author: | James [ Sun Mar 19, 2006 4:11 am ] |
| Post subject: | Rail gun |
those are some great ideas! welcome to the BW forums
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