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| Dark Server 5 is back up https://www.runestorm.com/forums/viewtopic.php?f=95&t=75829 |
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| Author: | Shi [ Tue Mar 16, 2010 2:30 am ] |
| Post subject: | Dark Server 5 is back up |
Our clan had to change the redirect service we used but we have a new one that is also faster. {Dark}Server 5 IP: 8.6.3.229:7777 Note: Our new redirect is a linux server and is picky about case sensitive names. I think I have gotten most of the files but if you come across a slow download, please post file name EXACTLY how it is. Capitals and lowercase and I can fix it. Thank You -Shi |
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| Author: | commandercody92 [ Sat Mar 20, 2010 4:50 pm ] |
| Post subject: | Re: Dark Server 5 is back up |
BDM-BlackHawk |
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| Author: | TurdDrive [ Sun Mar 21, 2010 3:41 am ] |
| Post subject: | Re: Dark Server 5 is back up |
commandercody92 wrote: BDM-BlackHawk I love you too. |
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| Author: | Shi [ Mon Mar 22, 2010 8:10 am ] |
| Post subject: | Re: Dark Server 5 is back up |
Fixed, I'll go through the rest of the maps today and make sure they work. |
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| Author: | commandercody92 [ Sat Apr 17, 2010 12:52 pm ] |
| Post subject: | Re: Dark Server 5 is back up |
hey shi theres a problem with the rpg you use i when with monster master class and when i went for monster tounge and monster points the game crashed on me, now whenever i join your server my game crashes i need help to stop this UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 3202 MHz with 2046MB RAM Video: HIGHTECH RADEON 9600XT (6734) General protection fault! History: UObject::execClassContext <- (DruidMonsterMasterArtifactMonsterSummon BDM-DogTown-2k5.DruidMonsterMasterArtifactMonsterSummon @ Function DruidsRPG200.DruidArtifactMonsterSummon.PostBeginPlay : 001A) <- UObject::ProcessEvent <- (DruidMonsterMasterArtifactMonsterSummon BDM-DogTown-2k5.DruidMonsterMasterArtifactMonsterSummon, Function DruidsRPG200.DruidArtifactMonsterSummon.PostBeginPlay) <- ULevel::SpawnActor <- (DruidMonsterMasterArtifactMonsterSummon) <- UObject::execClassContext <- (RPGStatsInv BDM-DogTown-2k5.RPGStatsInv @ Function UT2004RPG.RPGStatsInv.Tick : 00BA) <- UObject::ProcessEvent <- (RPGStatsInv BDM-DogTown-2k5.RPGStatsInv, Function UT2004RPG.RPGStatsInv.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Dm-DogTown-2k5 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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