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Dark Server 5 is back up
https://www.runestorm.com/forums/viewtopic.php?f=95&t=75829
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Author:  Shi [ Tue Mar 16, 2010 2:30 am ]
Post subject:  Dark Server 5 is back up

Our clan had to change the redirect service we used but we have a new one that is also faster.

{Dark}Server 5 IP:

8.6.3.229:7777

Note: Our new redirect is a linux server and is picky about case sensitive names. I think I have gotten most of the files but if you come across a slow download, please post file name EXACTLY how it is. Capitals and lowercase and I can fix it.

Thank You
-Shi

Author:  commandercody92 [ Sat Mar 20, 2010 4:50 pm ]
Post subject:  Re: Dark Server 5 is back up

BDM-BlackHawk

Author:  TurdDrive [ Sun Mar 21, 2010 3:41 am ]
Post subject:  Re: Dark Server 5 is back up

commandercody92 wrote:
BDM-BlackHawk

I love you too.

Author:  Shi [ Mon Mar 22, 2010 8:10 am ]
Post subject:  Re: Dark Server 5 is back up

Fixed, I'll go through the rest of the maps today and make sure they work.

Author:  commandercody92 [ Sat Apr 17, 2010 12:52 pm ]
Post subject:  Re: Dark Server 5 is back up

hey shi theres a problem with the rpg you use
i when with monster master class and when i went for monster tounge and monster points the game crashed on me, now whenever i join your server my game crashes i need help to stop this

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3202 MHz with 2046MB RAM
Video: HIGHTECH RADEON 9600XT (6734)

General protection fault!

History: UObject::execClassContext <- (DruidMonsterMasterArtifactMonsterSummon BDM-DogTown-2k5.DruidMonsterMasterArtifactMonsterSummon @ Function DruidsRPG200.DruidArtifactMonsterSummon.PostBeginPlay : 001A) <- UObject::ProcessEvent <- (DruidMonsterMasterArtifactMonsterSummon BDM-DogTown-2k5.DruidMonsterMasterArtifactMonsterSummon, Function DruidsRPG200.DruidArtifactMonsterSummon.PostBeginPlay) <- ULevel::SpawnActor <- (DruidMonsterMasterArtifactMonsterSummon) <- UObject::execClassContext <- (RPGStatsInv BDM-DogTown-2k5.RPGStatsInv @ Function UT2004RPG.RPGStatsInv.Tick : 00BA) <- UObject::ProcessEvent <- (RPGStatsInv BDM-DogTown-2k5.RPGStatsInv, Function UT2004RPG.RPGStatsInv.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Dm-DogTown-2k5 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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