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| Ballistic Weapons: 3rd party modded weapons don't work right https://www.runestorm.com/forums/viewtopic.php?f=95&t=76879 |
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| Author: | negifan [ Sat Mar 19, 2011 10:18 am ] |
| Post subject: | Ballistic Weapons: 3rd party modded weapons don't work right |
Hello everyone, it's been a while since I've been to the forums, but I have been following BW for quite some time BW loadout reset itself so I had to set all my weapons up again; But as I scrolled through the weapon list I discovered all of my 3rd party mods were in the Non-BW section all weapons in the non-bw section have terrible image resolutions. I noticed that ingame, my loadout lists were quite longer, that's because I had repeats of the same weapon even though I checked off one (all repeats were 3rd party weapons) I had at least 2-3 of the same weapons each in my loadout lists. As soon as I finished checking off my loadouts, I created a game and grabbed one of the 3rd party weapons (Spas 12 from fische11 and jack carvers weap-pack) It only had 8 shells in the weapon and no extra. The laws of sprinting do not exist with the 3rd party weapons anymore O_O I noticed the mini-Ingame weapon selector didn't work for the Spas-12 as well, If I were to use the next weapon key, it instantly goes to another weapon (which I don't like). If I were to enter the mini weapon selection screen by pressing keys 1-9 I can see the spas-12 there, but the image resolution is low. If I were to pick up a 3rd party weapon, then the weapon in my hand would instantly switch to that one, half the time with no back-up ammo. Well I think that covers it, should I just re-get all the modded weapon packs? Thanks for reading, and I hope to find a solution soon. Happy Fragging |
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| Author: | Azarael [ Sat Mar 19, 2011 12:25 pm ] |
| Post subject: | Re: Ballistic Weapons: 3rd party modded weapons don't work r |
The third party weapons haven't been recompiled on the new base yet. Wait for the releases for V25. |
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